
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我操你妈的
I first played Sea of Stars, so I was expecting their previous/this game to be something less polished, but no, this game is great. It starts as a platformer for the first couple of hours, and for what it is, the upgrades were great, the music was awesome and the dialog was really funny but that's about it. However, after the first part the game becomes a Metroidvania, the exploration of the map becomes a big part of the game, the music is even awesomer (The 8 bit/16 bit music mix is spectacular), the bosses level up and become cinematic pieces and finally the story picks up and becomes even funnier. I say at the start this game is a 7, but after 2 to 3 hours it evolves into a 9 borderline 10. Highly recommend!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很棒很有创意的游戏,16bit与8bit的交换转变成了时空交替,前期是传统的横版闯关游戏,后期就变成了银河恶魔城,游戏中有各种幽默元素和彩蛋,玩起来非常有趣,游戏中小怪基本上一刀秒,boss也很脆,这种砍瓜切菜的感觉非常双快。游戏的平台跳跃有一定的难度,尤其是雪山和时光高塔,重开几十次也是常有的事情。总之是个好游戏,完全超出预期了
这游戏真不算银河城吧,地图设计几乎是全程线性的,又没有成长元素的也能算银河城吗?感觉还是归为横板闯关或者平台跳跃更合适。 我是比较喜欢玩跳跳乐的,这跳跳乐手感还行,难度也没多高。但就是感觉不够有趣,而且用键盘玩感觉有点反人类了,有几关差点把我食指给按断了。 BOSS设计感觉可以用一坨形容了,游戏本身就是完全没打击感的(参考终焉的莉莉丝),砍怪毫无反馈,有些BOSS不锁血的话就纯白给,锁血的机制BOSS因为机制设计的一般又显得又臭又长,点名蓝袍子和DLC的图腾,真的一坨。 玩的时候有几段游戏体验真不算好,但就冲着这游戏的叙事我还是愿意给个好评,和NPC对话真的太有意思了,感觉中文翻译也给这游戏增色了不少,后期驱动我继续玩下去最大的动力就是想看看老板还能整出什么样的骚话。 评价为可以玩,但最好还是降低期待,感觉网上有些测评有点吹过了。
I was expecting to like this one, honestly. But I wasn't expecting to love it. 4.5/5
A super fun love-letter to NInja Gaiden and Metroidvanias alike. The graphics and the music are beautifully made, and the story has a lot of nuance if you're willing to torture the Shopkeeper enough to talk about it. The gameplay is super addictive and its fun to try go fast in this game. Give it a shot if you ever get the chance!
жаль не популярная, игра крутая
The Messenger is like you took a "wouldn't it be cool if a game..." premise and actually executed it well, creating a polished and fleshed-out experience. The art and music are great, and the gameplay is smooth and satisfying.
跟老板撩骚是本作一大卖点
mekanikleri biraz yüzeysel gelse de her biyomda sunduğu farklı platformer türleriyle oynanışı ilgi çekici kılabiliyor, metroidvania olmasa daha çok hoşuma giden bir deneyim olabilirdi, özellikle oyunun "sahte son" undan sonra belirli bir süre angarya iş yapıyormuş hissine kapıldım. müzikleri, hafif mizahı ve boss fight'ları da oyunun artı olarak bahsedebileceğim yönlerinden 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.1M | 66.3K | 98% | $19.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $8.3M | 30K | 94% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $411.8K | 1.7K | 86% | $9.99 | |
| $74.8K | 307 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.2K | 85% | $17.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 12.1K | 93% | $14.99 | |
| $5.2M | 14.1K | 91% | $14.99 | |
| $5.2M | 10.5K | 80% | $14.99 |