
Mission: Translate an interstellar message, using the universal languages of math & science.
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About
The Message from Deep Space is an odyssey of puzzles. Take the role of the mission's Translator, working alongside a scrappy band of scientists, and venture headfirst into the world of deciphering an alien language --- completely from the ground up.
Set in 1973, Earth is the recipient of a meteorite that broadcasts radio waves. In the role of the mission's Translator, the player is responsible for designing responses to the meteorite's transmissions, which, if correct, will elicit new messages from the meteorite. Only through this radio wave dialogue will patterns, words, syntax, and meaning all take form, leaving but one question:
What is it the aliens want to say?
Translate an alien language
Learn about an alien civilization
Interface with a retro computer
Manage a user-driven dictionary
Design radio transmissions by frequency
Collaborate with scientists that respond to your actions
+1000 in-game dialogues
+30 minutes OST
+30 hours of gameplay
Inspired by The Golden Record aboard the Voyager I space probe, The Message from Deep Space takes a realistic approach to deciphering an interstellar message. Beginning with the limited universal constants available to technologically advanced civilizations, the message spans a range of real-world fields of math & science. Decoding the message is tough, but with the support of the game's meticulous linguist, the single-minded computer programmer, and the affable astronomer, it is a challenge fit for anyone with Curiosity and Perseverance.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 193 reviews with recorded playtime.
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I never thought so much could be said with just numbers. I don't think I'm even halfway done and when I look at where I am and where I started I am shocked. This is a great game that gets you to solve some really cool/impressive puzzles!
One of the most creative and unique logic games I’ve ever played. Funny, engaging and can make you feel both as an idiot and a genius (which is a staple of a great logic game if you ask me). Clearly made with a lot of heart and creativity. Easy recommendation if you enjoy piecing together a mystery, helped me fill the hole left by Outer Wilds (which is the highest praise I can give to a game) and left me feeling similarly empty afterwards. Try it, don’t be afraid to ask for help on Discord if you get stuck and support the dev - they deserve it!
Opinions on this game are almost certainly going to be polarised. If you enjoy the "translation" aspect of games such as Chants of Senaar and Poumosa, then this game is purely that. So if you don't enjoy those things then you will absolutely hate this game. And to be honest, even the start is rough. With nothing other than the text to go on - because there's no exploring environments or anything similar - the language has to literally be taught from first principles, starting with math equations (because numbers are always understandable) and going through chemistry and physics. There's a built in reference with all of the information you'll need, but it can still be rather heavy going to start with. However, if you can get through that, the reward is genuinely fantastic. There's a series of incredibly well-written messages describing how an alien species might interact with humans for the first time. The aliens themselves and their world are interesting in multiple ways. While I didn't have the big emotional reactions that some players did, I was still struck by certain messages. At that point, the experience becomes absolutely unique; it's just that you have to get through rather a lot to get there. There's a few minor quality of life issues such as some discomfort about how the interface works, but they aren't dealbreakers for the underlying material. If you are someone who likes this sort of thing, then this is the sort of thing you REALLY like. If you aren't, you'll probably give up before getting to the best bits. That's probably the safest thing to say.
Brilliant. Absolutely brilliant. This game deserves so many awards. I don't think any review I could give would adequately describe the brilliance of this game. If you have any interest in science, mathematics, language, or just the pursuit of knowledge in general, then play this game.
[spoiler] SENDER AT RECEIVER LOVE DO [/spoiler] [spoiler] SENDER AT ( RECEIVER AT SENDER LOVE DO ) WANT DO [/spoiler] 見るたびに涙がこぼれる
This somehow makes math fun
insane value for current price 9.5/10 the translating is fun and the story is amazing. best puzzle game I've played in a while <3
非常好剧情,使我的大脑旋转。 从游戏机制上来说简单的线式一问一答到大后期的可玩性其实会有一点下降,但是量大管饱且越来越美丽深邃的剧情完美地弥补了这一点。 不过反过来说,剧情要么是外星语要么是英语,所以说非英语区玩家除了需要破译深空来信以外疑似还需要破译外国来信,双倍的「快乐」说是。
I normally wait until I finish a game to review it, but it may be a while and in the meantime I wanted to get the word out about just how awesome this game is. If you've ever wondered how first radio contact with an alien intelligence, with which we seemingly have nothing in common, at least for the purposes of communication except the laws of nature and math (which I think is more of an invention than a natural law), might go, this is it. It's like a really great science fiction movie where you become one of the scientists on the team making first contact. I won't go into too much details at this point, but the game is brilliant. If you love language-and-meaning deciphering puzzles, and are comfortable with mathematical and scientific concepts at about first university college level, you will love this game. Some familiarity with computer programming doesn't hurt. Much of the mathematical and scientific and language stuff you need is covered with an in-game reference library, which is very good for brushing up on stuff you may have forgotten. I have completed 4 out of 12 acts, and it's taken me about 22 hours so far. So at this rate, I'll get 66 hours out of this game. I suppose I may update this review when I am done, but I doubt it will change the message I am trying to get across to you the reader of this review, which is that ... ... this is a very special and game and if anything I have said so far resonates with you, you must get this game, or at least try the demo.
This game, of all games, does not need a hardcore save system. I've lost almost 10 hours, and replaying isn't even fun because progress is mostly in your understanding of the signals and symbols, and not actually in the entering of the data. I do not understand why a simple save and load which has been around for decades wouldn't have worked, but instead all it takes is one power issue or steam cloud saves problem to ruin everything. This doubly sucks because the game is genuinely fun, but I wouldn't wish the frustration of having that taken all away on anyone
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.