
Mission: Translate an interstellar message, using the universal languages of math & science.
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About
The Message from Deep Space is an odyssey of puzzles. Take the role of the mission's Translator, working alongside a scrappy band of scientists, and venture headfirst into the world of deciphering an alien language --- completely from the ground up.
Set in 1973, Earth is the recipient of a meteorite that broadcasts radio waves. In the role of the mission's Translator, the player is responsible for designing responses to the meteorite's transmissions, which, if correct, will elicit new messages from the meteorite. Only through this radio wave dialogue will patterns, words, syntax, and meaning all take form, leaving but one question:
What is it the aliens want to say?
Translate an alien language
Learn about an alien civilization
Interface with a retro computer
Manage a user-driven dictionary
Design radio transmissions by frequency
Collaborate with scientists that respond to your actions
+1000 in-game dialogues
+30 minutes OST
+30 hours of gameplay
Inspired by The Golden Record aboard the Voyager I space probe, The Message from Deep Space takes a realistic approach to deciphering an interstellar message. Beginning with the limited universal constants available to technologically advanced civilizations, the message spans a range of real-world fields of math & science. Decoding the message is tough, but with the support of the game's meticulous linguist, the single-minded computer programmer, and the affable astronomer, it is a challenge fit for anyone with Curiosity and Perseverance.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 193 reviews with recorded playtime.
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nerd game. Designed to appeal to nerds through and through, top to bottom. Discussing STEM-related topics, interfacing with janky old computer hardware, and doing lots of maths! But it's not difficult maths, it's... nerdy maths. Some people say this game just feels like maths homework. And they're right! But I think that can also be seen as an immersive part of translating an alien message. There's going to be some (lots of) busywork, and that's just fine with me. Far from perfect. Far from everything makes sense. There are things to nitpick on and inconsistencies to find, but nerds love doing that anyway, and the fact that the game creates the framework to find and think about those inconsistencies to begin with is to its great credit. That said, there are very many reported things that need fixing, and some things probably can't be fixed at all. There are so many mistakes that I feel reluctant to give the game a positive review in its current state. In the current patch (1.1.1), there is even a transmission that cannot be solved without bruteforcing (237), and it's been like that for over a week now -- any other game would instantly get a negative review out of me for something like this. But I can't bring myself to thumb this one down. I fell in love with its excellent aesthetics, all the spinny dials, the music (except "Where The Sun Never Rises"), everything feels just right in a comfy nerdy way. (Though I do recommend disabling "split colors" in the settings if you don't like having headaches). Sometimes I'm just sat there, looking at the two screens and all the dials and oscillators around them without even thinking about the puzzle, or leave the game running all day just to listen to the music. Which is great, because you'll be staring at those two screens for the vast majority of your gameplay time, solving puzzles, trying to make sense of all the signals that the aliens thought you outta see, slowly building up your fragile tower of definitions, noticing patterns, making conclusions. Eventually, the problems start consisting almost entirely out of things you yourself have defined, the tower becomes your home, and if you've not defined something correctly and things stop making sense? Uh oh, now you gotta go back and re-examine all of your assumptions and guesses! But worry not, for you're not in there alone. In-game, you are a part of a team of scientists, and your NPC colleagues act sorta kinda like a hint system. But their chatter more often than not just gives away the answer instead of being subtle. Sometimes they even magically know things they have no way of knowing. Other times, they will even give things away without you having to ask, i.e. through the names of the transmission groups. They're a bit of a design contradiction: you can disable their helpful chatter if you want to solve everything yourself, but, at the same time, you want to hear what they have to say, because what they have to say is interesting and cool. As I kept playing, I came to realize that, just like the alien language is challenging my preconceptions on grammar and syntax, the game itself is challenging my preconceptions on what a puzzle game should be. The game is -not- about you proving how smartypants you are, it's -not- about being a difficult, hair-pulling challenge, it's there to be a somewhat immersive and nerdycool experience about translating an alien message, which you would never have to do alone, so it's -fine- to let your colleagues help you. It's -fine- if the team gives away the answer. They won't always be able to, so you will have to pull your weight too, as part of a team effort! Even if they won't always be on the same page as you. It's weird to end up feeling like that about those mostly faceless npcs, but the game does an excellent job at making you do just that. I loved how they would often react to and comment on your definitions, even though you could have typed absolutely anything in. A note on the tone: it doesn't take itself seriously, but, at the same time, the game remains mostly believable. Usually when you have nerdy science fiction crap it has to be all serious like, but this game manages to be very light-hearted and silly without breaking its immersion. Great job, game! So, in the end, this was a great experience, so I forgive it for all the tedious, repetitive transmissions, I forgive all the mistakes and inconsistencies and contradictions, I forgive "Where The Sun Never Rises" for being so grating, and I will fondly remember the game as an instant classic.
This game is a marvel. I highly recommend going into it blind, since every small discovery is absolutely joyous, and as you progress through the story, the game becomes profound and surprisingly emotionally deep. It's a pretty good candidate for GOTY for me. HOWEVER, a few caveats: - There is a lot of math, especially at the beginning (but also throughout). There is a purpose to all the math, and it's worth doing, but there's a lot of it. If the thought of balancing chemistry equations fills you with horror, this is probably not the right game for you. - The QOL is not great. There is a programmer NPC who creates tools for you, but as the game gets more complex, his work does not keep up. For example, there is an in-game encyclopedia that he just deadass stops updating like a third of the way through the game, which means you as a player have to maintain a bunch of notes on facts and relationships that you need regular access to. Also, the game is set in 1973 so I guess your character wouldn't expect to have access to things like text search -- but as a player, it's a NIGHTMARE going through all the materials without being able to search anything, open multiple windows, switch between panels, and so on. The most common functions you need are siloed away from each other so it's a million clicks to cross-reference anything. This becomes a huge time waster as the story evolves. - This might be an unpopular opinion, but I really don't like the NPC's. I think their endless bickering is supposed to be cute, but honestly they just come off as ♥♥♥♥♥♥♥♥ who don't have much respect for their colleagues and only care about their own area of expertise. It's exhausting, scrolling through the chat takes forever, and it often interrupts the flow of solving the puzzles. - The hints, which come in the form of NPC dialogue, could use some improvement. I often get intrusive hints about things I understand perfectly well, but when I'm stuck then all of a sudden the NPC's clam up FOREVER. I wish there were more "levels" of hints -- a nudge about the translation if it seems you don't understand the words, suggestions about syntax when you seem to understand the content but don't know how to respond, and then more information if you're really flailing. There's a bit of this (I really like that sometimes the NPC's intuit why you wrote a wrong answer and suggest another approach), but it feels very piecemeal at the moment. - Finally, and most importantly, as the puzzles get more complex, the game gets fussier about your syntax, and sometimes what you're expected to type is counterintuitive. For instance, the game is often sloppy about parentheses (e.g. if the question supplies parentheses, I think that ought to mean that you don't include them in the response, but the game is wildly inconsistent about this). It's pretty feelsbad to understand the question perfectly but have to test a dozen permutations getting the red buzzer each time, and in some cases, not to even know whether the problem is a misplaced comma or a deeper misunderstanding. All that said, the dev is extremely active and responsive on Discord, and my impression is that they are hard at work on a lot of the QOL stuff. They have been gracious when players have mentioned ambiguous questions, poor answer formatting, typos, and other bugs. So I have every confidence this game will only get better with time; the game is still very new. Anyway, the game is magnificent, I cried more than once, and I'm not even done. Definitely worth much more than the $11 I paid, even if it's still a bit rough around the edges. If you're interested in puzzles, philosophy, and math, please, please, please play it.
It's a masterpiece. Stop reading reviews, just play it. There aren't words to explain how good it is.
Big typo in 237, answer is [spoiler]molecule 6[/spoiler] don't waste time chasing a false lead like I did!
I'm 400-odd transmissions in and this is possibly one of the best puzzle games of all time (and I have played a LOT). Truly taking "derivation from first principles" to heart. I cannot recommend this game enough.
One of the most creative and unique logic games I’ve ever played. Funny, engaging and can make you feel both as an idiot and a genius (which is a staple of a great logic game if you ask me). Clearly made with a lot of heart and creativity. Easy recommendation if you enjoy piecing together a mystery, helped me fill the hole left by Outer Wilds (which is the highest praise I can give to a game) and left me feeling similarly empty afterwards. Try it, don’t be afraid to ask for help on Discord if you get stuck and support the dev - they deserve it!
Only 75 transmissions, already a banger. No skill issue for the moment but I'm sure it will come soon enough
Definitely the best game of its genre, and one of the very best discovery games out there, up there with outer wilds
结束了😭😭😭 酣畅淋漓的体验,推荐任何有中学知识的人去玩,如果知识不够多看游戏内置的资料也是可以的。不会英语随时截图翻译就好,绝对值得。剧情对话要好好看,只要不是IDEA里面主动点出来的我觉得都不算提示。 几个要注意问题: 1.外星语有语法错误,或者说是前后一致性欠佳,导致到最后几题都没有缕清语法,会被语法卡住 2.中间一道题很明显出错了 3.个别需要跟外星人对电波 4.最后结局注意用英文键盘,不能用中文输入法
It's really good so far. I peaked at achievements and was shocked how many puzzles there were when i felt like i must be getting close to the end. The team banter is actually well written and has gotten a laugh out of me more than once. Especially for the team members who seem incompetent until the subject matter is within their expertise and they naturally show their depth of knowledge. Every time I felt "man couldn't we just program the computer to do _____" there was an update from the comp-sci member to do that! If your favorite part of Hail Mary was the translation program and wondering what it might be like to figure that out yourself, then just pay the $9-10 and have fun! ---- I do really wish the whiteboard interface had like basic MS-Paint like tools or a "snap" feature... I *REALLY* would love if it had a "draw" tab where you could put tables of equations or somethin to draw them. The game's Music is *REALLY GOOD*... all two songs of it. After 7 hours or so I've had to put on spotify while i play which isn't a huge deal but more variety would be great. A really good game that excels at exactly what it promises to be.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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