
Machinika: Atlas is an indie puzzle game and is the direct sequel to Machinika: Museum, you play as a museum researcher who just land on Atlas. Will you unravel the mysteries of the alien vessel? Solve cryptic puzzles to find out what happened!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Machinika Museum", the first game, was like "The Room" in that it concentrated on individual devices as its puzzles. "Machinika: Atlas" appears to have followed the format of "The Room Two" where it expanded from singular contraptions into entire rooms of puzzles, but in doing so, it could not match the quality of The Room series, and it lost what was so fun about the original game. The final two chapters in Atlas were basically a barrage of tedious puzzles coming at you one after another with no rhyme or reason. It's like the aliens created a vessel that requires them to solve puzzles in order to operate it. "Captain! Our shields are damaged!" "Well, what are you waiting for? Initiate the repair sequence by solving a series of puzzles." By the end, I just wanted to be done with it.
Unfortunately I can't really recommend this game. Feels like the developers ran out of ideas for puzzles for this one. The "puzzles" are all really simple and doesn't require any real thought. That also means that since the parts that are meant to be actual gameplay are over so quick, it feels like you spend more time in animated transitions than actually playing the game. Graphics and music is nice, but without a proper foundation of interesting puzzles there just isn't enough to justify a recommendation :(.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian +3 more
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I give it 5+++++ stars for graphics, but as a game it was a total write off. For me, the vast majority of the 'puzzles' were so simple it was a challenge to not solve them. The few that posed ant challenge at all were due more to obscurity than any intellectual challenge. I wouldn't recommend this to anyone that is looking for anything other than a pretty picture. Sorry, but for all the effort expended on the graphical efforts they were wasted by providing very little intellectual stimulation.
I enjoyed this game very much! The puzzles had just enough challenge to keep my brain working, but nothing too bad. I hope they bring out another one.
[NO SPOILERS] A decent, yet slightly underwhelming sequel. Pros: -Good sound and visual design -Not too difficult -Good puzzle design -Serviceable short experience Cons: -Some repetitive or unrewarding puzzles (how many times do I have to connect a line with rotating tiles!?!?) -Cringe dialogue -Lacks the grounded and satisfying feel of the original In-betweens: -Opts more for larger areas with multiple puzzles, rather than the individual objects of first game, a negative for me, though some may like the change -Feels like it's trying too hard to be grandiose at times, doesn't work in my opinion Overall: A fun 2-3 hour experience, with some annoying flaws. Worth checking out if you enjoyed Machinika: Museum, though it comes nowhere close to the level of that game.
一堆毫無邏輯的謎題, 只是為了存在而硬要加進去, 玩前作即可.
Nowhere near as good as the first game, but still good enough to recommend. First of all, the puzzles are mostly just slide this and then slide here and so on. In the first game the puzzles were so much more creative. The first game was also way more creative with the story and you really felt like uncovering a space crime. In this one you just repair a ship and then take off with a really bad final dialogue. Time to finish: ~4 hours [spoiler] [The achievemts show us that it's possible to beat under 3 hours] [/spoiler]
отличная игра заставляет подумать топ за свои деньги
Fun lil' puzzle game. Ending was kind of easy to to figure out after a certain point but it didn't detract from the puzzles. This felt a decent bit easier in the end than the first game Machinika Museum. Most of the puzzles seemed a bit more straight forward.
بازیش به خوش ساختی نسخه قبلی نیست صدا پردازی بازی خیلی بد و بی کیفیت و کار شده نمیدونم من اینجوری حس کردم و یا وا بازی واقعا کمی باگ داشت مکانیزم های که از نسخه قبلی بازی اومدن به خوبی با بازی سازگار هستند ولی مکانیزم های جدید باگ دارند
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $124.4K | 393 | 62% | $14.99 | |
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