
Wander through an interactive nightmare set within the confines of a once-happy household. Piece together the mystery behind a harrowing series of events while struggling to survive encounters with an entity that relentlessly stands in the way of finding absolution.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Japanese, Russian, Spanish - Spain, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Infliction, developed and published by Caustic Reality, is a first-person psychological horror game that builds its terror not through relentless action but through atmosphere, emotional weight, and environmental storytelling. Set almost entirely within the confines of a suburban home, the game transforms a familiar domestic setting into a claustrophobic maze of memories, guilt, and supernatural menace. Rather than presenting horror as something distant or fantastical, Infliction roots its fear in the breakdown of family life and the lingering trauma that seeps into everyday spaces. The result is an experience that feels intimate and unsettling, as if the walls themselves are absorbing and reflecting the pain that once unfolded inside them. The narrative unfolds gradually through exploration. As players move through hallways, bedrooms, and living areas, they uncover fragments of a troubled family’s past in the form of letters, recordings, photographs, and environmental clues. The story centers on themes of grief, infidelity, addiction, and domestic conflict, giving the horror a grounded emotional core. Instead of relying solely on abstract terror, Infliction allows players to piece together a tragic story at their own pace. The fragmented storytelling encourages careful attention to detail, and each discovery adds another layer to the growing sense that something deeply wrong has taken root within the house. This method of narrative delivery makes the experience feel personal, as if the player is unearthing secrets that were never meant to be revisited. Atmosphere is where Infliction truly excels. The house feels alive in a disturbing way, with shifting layouts, subtle visual distortions, and lighting that constantly keeps the player off balance. Familiar rooms twist into unfamiliar configurations, doors lead to unexpected places, and darkness conceals more than it reveals. The game’s use of sound design heightens this tension considerably. Distant whispers, sudden thuds, radio static, and the creak of floorboards create a persistent sense of unease. Even in moments of apparent calm, there is a feeling that something is lurking just out of sight. The horror is not constant chaos but a slow burn, building dread through anticipation rather than constant jump scares. Gameplay mechanics emphasize vulnerability over empowerment. There is no traditional combat system, and survival depends on evasion and situational awareness. One of the game’s standout mechanics involves the use of a camera, which can reveal hidden elements within the environment and temporarily repel the malevolent presence stalking the player. This adds a strategic element to exploration, forcing players to manage their movement carefully and choose the right moments to confront danger. Encounters with the hostile entity are tense and unpredictable, reinforcing the idea that the player is not in control but rather navigating a space dominated by something far more powerful. Visually, Infliction benefits from realistic lighting and detailed environmental design that make the suburban home feel authentic. Everyday objects—family photos, children’s toys, half-finished meals—create a lived-in atmosphere that contrasts sharply with the supernatural distortions that gradually take over. While certain animations or character models may not reach the highest levels of polish, the overall presentation effectively sustains immersion. The house itself becomes the central character, evolving and deteriorating alongside the unraveling story. The pacing of Infliction is deliberate, which can be both a strength and a potential drawback. Players who appreciate slow, methodical horror will find the gradual escalation of tension highly effective. Those expecting constant action or rapid progression may find the experience restrained. However, this restraint is integral to the game’s psychological impact. By allowing tension to simmer and by focusing on emotional context rather than spectacle, Infliction creates a more lingering and contemplative form of horror. Ultimately, Infliction stands as a powerful example of narrative-driven psychological horror. It combines environmental storytelling, unsettling atmosphere, and emotionally charged themes to craft an experience that feels grounded yet supernatural. While it may not reinvent the genre mechanically, it succeeds in delivering a cohesive and immersive journey through trauma and fear. For players who value story-rich horror experiences and are willing to immerse themselves in a slow-burning descent into dread, Infliction offers a haunting exploration of how tragedy can echo long after the events themselves have passed. Rating: 7/10
欸太老了,old引擎交互和引导很狗屎,但当年绝对很神了,有场景变换的恐怖游戏就是好游戏只能说
Creepy af! Would recommend for horror enjoyers.
Очень очень очень скучный инди-хоррор.
It really pains me to write this, but... I can't recommend this game [b] to people who play games like I do. [/b] I use to go around, look at everything, explore... And this game is really about that. In this game, you can pick [u] almost every single item up[/u]. I had the feeling that this was going to be tedious immediately when I understood that I was going to waste most of my time just looking at everything and reading everything there is to read in the game. After around 30min of playing, I had only explored two rooms, I got bored, quit the game and uninstalled it. I'm frustrated that I bought this game a while ago because otherwise, this would have been my very first refund. I must salute the time, the efforts, the dedication the dev(s ?) put in this game. Allowing every item imaginable to be picked up, examined, with various description and text written on several of them must have been a tremedous effort. Alas, it's what drove me away. Instead of focusing on the gameplay, the story, whatever there is in this game, I got caught in my nosy-gamer-playstayle in which I feel a compulsive need to look at absolutely everything. Made no progress, felt like there was something with me in the house for few seconds at a given moment, but didn't even get to see what it was as I was occupied reading stuff on old VHS tapes. Also, another frustrating point : you can't run and you're painfully slow. I wouldn't play this game even if it was free for the reasons I mentionned.
Pretty good. A bit buggy. Either that or I unintentionally found a speedrun strat. I'll try to explain below just in case anyone wishes to try it.* Anyway, the game isn't too scary. A little bit at the beginning which is normal. Exploring the house was fun. The ghost lady that chases you is a bit dodgy honestly. I died a lot but it's not hard to cheese and progress once you figure her out. ᶦ ᶜᵃⁿ ᶠᶦˣ ʰᵉʳ There's not much penalty for dying at least. Your average, everyday Horror game. It's certainly worth a play but I'd definitely wait for a sale because I feel £10+ is a bit steep. £3-£5 maybe. *Basically, during one section of the game I woke up in the baby room and progressed as normal picking up a telephone where a voice told me to find the baby monitor - which I did. This took me to another place (the police station where there's some easily missed achievements). In the police station, I found a key card which I believe opened several doors but sadly I opened the one which progressed the story (you know how it is). So I quit to the main menu BEFORE the cutscene finishes hoping that I could just replay that section as you do. However, this didn't work. It appeared to at first but upon loading back into the baby room, everything's messed up. I have the quest item in my inventory which I shouldn't have and now I could go straight to picking up the baby monitor but this just puts me back to the baby room where I'm now locked inside (the only way out is through exiting to the main menu) instead of the police station where you're supposed to end up. So I try yet again and this time wander around a bit until I pick up a quest item. A quest item that I'm guessing comes AFTER the police station because now I have totally completed that objective and moved onto the next one. Weird.
wow jumpscare crazy terror lol
çok iyi oyun, korku meraklılarına kesinlikle öneririm.
Infliction: Extended Cut psikolojik korku türünü sevenler için başarılı bir yapım. Oyun, klasik jumpscare’lerden çok atmosfer ve hikâye üzerinden ilerliyor. Ev ortamındaki detaylar ve ses tasarımı gerilimi sürekli canlı tutuyor. Hikâye anlatımı parçalı ilerliyor ve oyuncunun dikkatli olması gerekiyor. Bu da oyunu daha sürükleyici hale getiriyor. Korku dozundan çok rahatsız edici bir atmosfer sunması bence en güçlü yanı. Türü sevenlerin kesinlikle şans vermesi gereken bir oyun. Detaylı oynanış videosu profilimde. https://www.youtube.com/live/T6-VNucNhCg
so far im loving it ive never played many horrors but this got my attention and im loving it ive jumped a few times already not yet completed it and its anxiety inducing i know this as i suffer with it and it has a very tense atmosphere this game i do highly recommend to people who love horror games this will do the trick of creeping you out so yep if your thinking about getting it please do it and enjoy what it has to offer you wont regret it
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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