
A legend returns in stunning new detail with Alex Kidd in Miracle World DX! Fire up your power bracelet and relive a platforming classic alongside new modes, levels and features!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian, Italian
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Alex Kidd in Miracle World DX[/h1] A primeira coisa que chama atenção é a arte do jogo, que está simplesmente incrível. Os gráficos foram totalmente refeitos com um estilo desenhado à mão, cheio de cores vibrantes, animações caprichadas e muito charme. É claramente um trabalho feito com carinho, respeitando o clássico e ao mesmo tempo modernizando sua aparência. Mas aí entra o maior problema: os controles. O jogo sofre com [b]controles extremamente imprecisos[/b] e escorregadios, dando a sensação de que o personagem está sempre “patinando” nas plataformas. Isso, somado a hitboxes ruins e um ataque com alcance muito curto, transforma vários trechos em frustração pura. Em alguns momentos, parece que você morreu não por erro seu, mas porque o jogo simplesmente não respondeu como deveria. Sem isso, todo o resto perde valor. Pode ter gráfico bonito, trilha sonora boa, nostalgia… nada compensa se pular de uma plataforma para outra vira um teste de sorte. O próprio jogo exige precisão em pulos e movimentos, mas entrega uma física “flutuante” e inconsistente, o que cria um conflito direto entre o que o jogo pede e o que ele oferece. 👍 [b]Pontos positivos:[/b] • Arte linda e muito bem trabalhada • Fidelidade ao clássico original • Possibilidade de alternar entre visual antigo e novo 👎 [b]Pontos negativos:[/b] • Controles imprecisos e escorregadios • Hitboxes problemáticas • Frustração maior do que o desafio justo [b]Nota: 4/10[/b]
O visual é, sem dúvida, o que mais chama atenção. Tudo foi refeito com muito capricho, deixando o jogo bonito e bem mais vivo, mas sem perder a identidade. A opção de trocar entre o gráfico novo e o clássico na hora é um detalhe simples, mas muito legal, principalmente pra quem já conhecia o jogo antigo. A jogabilidade mantém aquele estilo mais “raiz”. É um plataforma que exige precisão e paciência, e em vários momentos pode ser até meio punitivo. Mesmo com algumas melhorias de qualidade de vida, ainda dá pra sentir bem a pegada old school, o que pode agradar ou incomodar dependendo do jogador. Os momentos clássicos continuam lá, como os veículos e principalmente o pedra, papel e tesoura contra os chefes. É algo simples, mas que virou marca registrada do jogo e continua funcionando dentro da proposta. A trilha sonora também merece destaque. As músicas foram retrabalhadas e ajudam bastante na imersão, trazendo um clima mais moderno sem perder o charme original. No geral, é um remake muito competente. Ele respeita totalmente o jogo original, mas traz melhorias suficientes pra deixar a experiência mais agradável hoje em dia. Pra quem tem nostalgia, é um prato cheio.
um dos joguinhos de criança que marcou a minha infância em meu master system 3, jogando agora apenas por nostalgia!
Não me leve a mal. Esse jogo é um clássico e definiu os padrões do que veio a ser o gênero plataforma 2D. Por esse motivo, qualquer entusiasta da história dos videogames deveria ao menos conhecê-lo. Entretanto, ele é mecanicamente ruim, as hitboxes e a movimentação do personagem são quebradas, o que torna a experiência de jogo bem frustrante (esse remake manteve as mecânicas originais). O game design é simples, a dificuldade deve-se unicamente as limitações técnicas do jogo. Se você quer jogar um bom jogo de plataforma 2D, procure outra coisa. Se deseja se aventurar um pouco pela história dos games, vá em frente e jogue Alex Kidd in Miracle World DX.
Alex Kidd in Miracle World DX, developed by Jankenteam and published by Silver Lining, is a remake that walks a careful line between preservation and modernization. It takes a classic from the 8-bit era and rebuilds it visually while keeping its original structure, mechanics, and philosophy largely intact. That decision defines the entire experience. Rather than reimagining the game for modern expectations, it presents the original design almost as-is, wrapped in a polished audiovisual upgrade and supplemented with a handful of new additions. The gameplay remains rooted in traditional side-scrolling platforming, where players guide Alex through a sequence of levels filled with enemies, hazards, and occasional puzzle-like elements. Combat is handled through a simple punching mechanic, which requires close-range engagement and careful timing. This alone sets it apart from many platformers, as it forces players to approach enemies more deliberately instead of attacking from a distance. The game also mixes in a variety of scenarios—vehicle segments, item-based progression, and its famously unconventional boss encounters that rely on rock-paper-scissors rather than pure skill. These moments give the game a quirky identity, though they can also feel inconsistent in terms of challenge and player control. What becomes immediately apparent is how uncompromising the design is. The game retains its old-school difficulty, built around one-hit deaths, limited lives, and a trial-and-error approach to progression. There is little room for mistakes, and success often depends on memorization as much as reflex. For players who enjoy retro design, this creates a sense of tension and accomplishment that feels authentic to the era. For others, it can come across as unforgiving, especially when combined with elements that feel less precise than modern standards would demand. The experience can swing between satisfying and frustrating, sometimes within the same level. A significant factor in this is the way the game handles movement. Alex’s controls have a slightly floaty and slippery quality, which can make precise platforming more difficult than expected. This isn’t entirely a flaw introduced by the remake—it’s a carryover from the original design—but it stands out more clearly in a modern context. When the game demands exact positioning while offering movement that feels a bit loose, it can lead to moments where failure feels out of your hands. This is one of the clearest examples of how faithfully preserving the past can also limit how well the game fits into the present. Where the remake undeniably improves upon the original is in its presentation. The visual overhaul is vibrant and detailed, transforming the simple pixel art of the original into a more expressive and animated world. Character designs are lively, environments are richer, and the overall aesthetic feels polished without losing the charm of its source material. One of the most appreciated features is the ability to switch instantly between the updated visuals and the classic look, allowing players to experience both versions seamlessly. It’s a small addition, but it reinforces the game’s identity as both a tribute and a modern release. There are also some additions that expand on the original experience, including new levels, additional narrative elements, and alternative boss encounters. These help give the game a bit more substance, though they don’t fundamentally alter its structure. The overall length remains relatively short, and even with the extra content, it doesn’t take long to see everything the game has to offer. Replay value exists in mastering the challenges or revisiting the experience in classic mode, but it largely depends on how much you enjoy the core gameplay loop. In the end, Alex Kidd in Miracle World DX feels like a time capsule that has been carefully restored rather than reinvented. Its strengths lie in its charm, its visual upgrade, and its willingness to stay true to its origins. At the same time, its weaknesses stem from that same commitment, as it carries forward design choices that may feel outdated or rough by modern standards. It’s a game that will resonate most with players who appreciate retro platformers or have a connection to the original, while others may find it interesting but uneven. As a remake, it succeeds in honoring its legacy, even if it doesn’t fully adapt that legacy for a new generation. It’s both a celebration of the past and a reminder of how far the genre has evolved. Rating: 8/10
O Alex Kidd in Miracle World DX é uma carta de amor aos jogadores da era Master System. Lançado em 2021, ele não é apenas uma remasterização, mas um remake completo do clássico de 1986 que vinha na memória de muitos consoles da SEGA. O game é muito divertido, podendo mudar durante a gameplay a estética tanto aos gráficos modernos quanto o retrõ. Sistemas de conquistas é bem honesta, passei horas jogando e nem vi a hora passar, recomendo!
Muito bom, joguinho gostosinho para zerar rápido e na raiva kkkk
Tenebroso
Alex Kidd in Miracle World DX is not so much a game as it is a beautifully restored emotional injury. On the surface, it is a bright, charming remake of a classic Master System platformer. The visuals are lovely, the music has been nicely brought back to life, and with one button you can flick between the shiny new version and the original, which is a neat little feature if you want to remind yourself what happiness looked like through a 1980s television and mild childhood resentment. But underneath the fresh paint, this is still Alex Kidd. Which means you will jump. You will slide slightly too far. You will punch the air beside an enemy with great confidence. You will die because something brushed your ankle with the authority of a small angry god. And then you will sit there, controller in hand, quietly remembering why you hated the outside world for several years. I loved it. This game took me straight back to being a teenager in my self-loathing era, when the world was stupid, people were annoying, and apparently the best use of my time was guiding a large-eared child through a hostile kingdom where every fish, bird, rock, frog and old man playing rock-paper-scissors wanted me dead. The DX version does a good job of respecting the original. Maybe too good. It has kept the charm, the weirdness, the awkward movement, the ridiculous boss encounters, and that very specific feeling of being personally insulted by level design. The optional infinite lives are a welcome addition, because I am now an adult with responsibilities and cannot afford to replace controllers just because Alex decided to handle like a shopping trolley on gravel. It is short. It is dated. It is occasionally unfair. New players may reasonably ask why anyone enjoyed this in the first place. The answer is simple: we were different then. We had rectangle controllers, no internet, and unresolved emotional grit. But as a nostalgia trip, this is excellent. It is colourful, strange, punishing, silly, and somehow still full of heart. It reminded me of a time when games did not care about your feelings, your schedule, or your blood pressure. Alex Kidd in Miracle World DX is a faithful remake of a game that made me angry decades ago, and somehow I am grateful to be angry at it again. You have been warned.
Why did they remake this game? This is absolutely terrible...this isn't even worth downloading for free. Such a worthless franchise.
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