
Mission: Translate an interstellar message, using the universal languages of math & science.
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About
The Message from Deep Space is an odyssey of puzzles. Take the role of the mission's Translator, working alongside a scrappy band of scientists, and venture headfirst into the world of deciphering an alien language --- completely from the ground up.
Set in 1973, Earth is the recipient of a meteorite that broadcasts radio waves. In the role of the mission's Translator, the player is responsible for designing responses to the meteorite's transmissions, which, if correct, will elicit new messages from the meteorite. Only through this radio wave dialogue will patterns, words, syntax, and meaning all take form, leaving but one question:
What is it the aliens want to say?
Translate an alien language
Learn about an alien civilization
Interface with a retro computer
Manage a user-driven dictionary
Design radio transmissions by frequency
Collaborate with scientists that respond to your actions
+1000 in-game dialogues
+30 minutes OST
+30 hours of gameplay
Inspired by The Golden Record aboard the Voyager I space probe, The Message from Deep Space takes a realistic approach to deciphering an interstellar message. Beginning with the limited universal constants available to technologically advanced civilizations, the message spans a range of real-world fields of math & science. Decoding the message is tough, but with the support of the game's meticulous linguist, the single-minded computer programmer, and the affable astronomer, it is a challenge fit for anyone with Curiosity and Perseverance.
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Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
途中で離脱。 他レビューにあるように理系的なロマンに満ちあふれた良いSF。 だけど、推理パズルゲームとして見ると、「なぜその解答だけが正しくて、この解答は不正解なのか?」「そもそも何を問われているのか?」が中盤からかなり理解しにくくなってエイリアンの言いたいことを察しまくる感じになります。そもそも例題やヒントも極限まで少ない上に理不尽寄りな設問も多く、たとえゲーム内のヒントを読んでも解答にたどり着けないこともありました。納得できない答えもあるし。その辺りのフラストレーション(解けたのに報酬・満足感が得られない)でめげて辞めちゃいました。が、これら異常な難易度である問題点を除けば、ストーリーや構成自体は悪い作品ではないと思ってます。 ストーリーを追いたければ最悪Steamガイドに解答一覧があるのでまあそれでいい人はそれで進めて補完すればいいと思う。私は自力でパズルを解きたい派だったのでキツさが勝った。好きになりたかった作品だったのだけど。 https://www.youtube.com/watch?v=M6XnDnktU4s
Big typo in 237, answer is [spoiler]molecule 6[/spoiler] don't waste time chasing a false lead like I did!
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Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was quite happy with the first third of the game involving math and science, then surprisingly I was greatly disappointed by the second half of the game after it introduced grammar. TLDR - math and science puzzles are well-defined and good, word association puzzles are inconsistent and frustrating. Overall I think the game concept is great. You decipher words by starting with the universal languages of math and science, building up a dictionary before crossing over to ideas more specific to the aliens. Math puzzles were "learn a word by figuring out a pattern, demonstrate your understanding by extending the pattern". Cool. Math is precise, only a single answer ever makes sense, and it was quite satisfying to [spoiler]have this lead up to graphing and 3d images.[/spoiler] Science puzzles were "learn a word by recognizing the scientific concept being implied, demonstrate your understanding by applying formulas to new examples". Great. The provided reference pages listed the potential scientific concepts one might come across, and math and images related to science are reasonably recognizable so I never felt lost. It was satisfying to obtain words for advanced concepts [spoiler]like the speed of light, and to derive concepts like an alien-meter based on light-speed-lengths. [/spoiler] Then grammar was introduced, and language puzzles were "learn a word through word association with old words". I don't think this is intrinsically problematic, but my frustrations with how these puzzles were implemented began about halfway through the game and ruined my experience with the rest of the game. Specifically, first, the puzzles don't strictly adhere to the grammar they themselves define. Words defined as nouns will get used as verbs and vice versa. Word order is flexible, for example [spoiler]"swim big capable" (T806) and "small capable swim" (T808)[/spoiler]. Sentence syntax is regularly ignored to omit terms and use fragments. I understand that real life languages can be like that, but the inconsistency caused ambiguity, it felt careless, and it spurred the unpleasant practice of brute forcing answer variations. Even if real languages have those quirks that doesn't mean they should be used when introducing a language. Second, the word associations really rely on intuition, which I find causes too many "either you get it or you don't" puzzles. And with so many puzzles in this game, you're likely to encounter multiple frustrating ones, leaving you again to brute force the recent words you acquired or permutation of words you encountered. Worse, I often felt certain puzzles were intentionally confusing just to stretch the definition of a new word into more puzzles. For example, [spoiler]we're told a new word is related to "seeing bad life", "seeing small", and "being in hot water", and that it's the opposite of something, so what is that something it's the opposite of? (T865-866)[/spoiler]. This withholds the old word that we've already covered a hundred transmissions ago from the definition of the new word in order to have the definition require additional intuitive steps. Unfortunately I felt this was bad communication rather than a good puzzle. Third, a huge amount (possibly a majority?) of the language transmissions reduced to "0 = 0", tautologies, and other trivial logic ("If A then B. If not B then <blank> A". "If A then B. If B then C. If A then <blank>"). I assume this serves to emphasize a point, but the information presented in these statements often felt repetitive, felt like they were belaboring the point instead, and stopped being satisfying for me to complete. Combined, I stopped getting any sense of reward for completing these puzzles. It was disappointing to have to brute force answers. There was a slow drip of interesting alien lore, but for me the immersion was broken repeatedly by the feeling of carelessness in the puzzle design (there's still a duplicate transmission at the time of this writing) and the feeling that the aliens were communicating very poorly, as if they couldn't decide if their messaging should be obvious to hammer in the point or obtuse so the listener has to figure things out. To be clear, there are a lot of good things about this game. The concept is great, I enjoyed the soundtrack, and I enjoyed the simple feel-good story and the characters. But the game is somewhat long given the simple story, and the languages puzzles are too weak to carry it. I think I would've enjoyed the game a lot more if it strictly followed the grammar or simplified the grammar. I also would enjoy a shorter (than a average 40 hour completion) game such that information is less repetitive. Thanks to the developer for making this game.
What a game. So unique. I will never forget my time with it.
if you are a mathematician, you will instantly love this game. the ost is amazing
I'm 400-odd transmissions in and this is possibly one of the best puzzle games of all time (and I have played a LOT). Truly taking "derivation from first principles" to heart. I cannot recommend this game enough.
Holy cow, this is a truly unique type of experience. There are some QOL improvements that I wish were made like making it easier to cross reference transmissions containing a given word, and I wish that the transmission groupings didn't accidentally spoil the words I hadn't figured out sometimes, but overall these don't take away from the experience as a whole.
really incredible game so far! strap in and take the ride, don't forget where you came from when it gets hard. it's worth it
It's not often I feel compelled to leave a review on a game - least of all one as obviously special as this one - but I'd be remiss not to hit the thumbs up this time. This game is truly beautiful. I could sit here and pick apart flaws or complain about how much geometry I had to do but to do so would be to miss an incredibly lush forest for the trees. Buy this game. Play it. Ask for help if you need it. Every struggle you meet in this game was put there with purpose, and the reward for struggling is worth it. Much love to everyone involved in making this possible. I've finished the message, and I'll remember it for the rest of my days.
I watched Project Hail Mary and thought ♥♥♥♥ was sweet.
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