
A narrative puzzle-adventure game based on Brian Jacques' Redwall™️ book series. Vicious searats are invading the once peaceful Mossflower wood and it's up to the Lilygrove Scout Corps' newest recruit to save the day. Play as Sophia or Liam on their adventure to Redwall Abbey!
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The Scout Anthology’, despite a few bugs, is a joy to play and I cannot recommend it enough to other fans of the Redwall series. (Full review published on Impulse Gamer.)
As a lifelong fan of the Redwall series, I was incredibly excited for this game. Taking place in the same timeline as Redwall (summer of the late rose, Cluny's invasion) did not stop this game from making some truly fantastic references to other books: Mossflower, Outcast of Redwall, Mattimeo, and others. But the majority of the game stands on it's own original characters and storyline following the Lilygrove Scouts, which can best be compared to the Guosim as a band of warriors looking to protect Mossflower woods. The scent mechanic was interesting and had more uses than I originally thought, and added a new layer of gameplay that I did not appreciate fully until partway through the anthology. However, I think there is room for improvement. Mainly, the repetition of all three acts was a let down. For example, the final scumsnout encounter did not reach the level of excitement I believe SOMA was shooting for, and instead caused me to think "ah, again?". Despite the building of mechanics within each and the consistent villain throughout the games, Scumsnout was underrepresented (especially in the final act) and the beating the final level did not spark any real excitement. Despite my disappointments, I have already started my second playthrough and am working towards 100% completion of the game. I am searching every nook and cranny for collectibles and hidden areas, and am surprised to see just how many things I missed originally. I'm also planning on trying to reignite the speedrun categories (or more accurately, creating an anthology category) and am excited for the challenges that will bring as well. Overall, I would say 7/10. If you love Redwall like I do, you will be more than happy you played. If not, I think you will still find this game about adorable woodland creatures to be a delightful playthrough which may inspire you to pick up Redwall for the first time. After all, the Abbey is always open for anybeast that wishes to enter. Also Glimber is best boy, don't @ me.
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Languages: English*, Spanish - Latin America, French, German, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely stunning, very faithful to both the books and the show adaptation. Explores a story running concurrently to the Mathias, with cameos from a lot of familiar characters. The cut scene art is gorgeous, almost oil paint like at moments. Gameplay is very smooth, I had a better experience with a controller, but kbm did work as well. No game stopping glitches or errors. Couldn't get stuck out of bounds despite some very spirited attempts jam hunting. Really high re-playability potential with the sheer amount of achievements and the option to select one of two main characters at the beginning. I've only gone through entirely once from start to finish so far, and hit 39/100 achievements. A few pretty tricky puzzle sections. All in all a very cozy game, and for people like me who grew up with redwall, just like coming home.
Despite being well-renowned to the point of even receiving an animated series, there has never been a Redwall game officially until now. As someone who read the books many times in my youth, I was overjoyed to see a Redwall game come through and complete its development, with a three-act anthology focusing on two scouts roughing in the wilds of Mossflower, around the same time as the first book of "Redwall" is set. As either Liam or Sophia, a recently-betrothed couple, one must venture through the rat-infested forest to rescue others, save your significant other, and scupper the pirates' plans to invade the countryside through a stealth-adventure. One unique element of this game is the Scent Mechanic, where enemies can detect your scent depending on the wind's direction, but also can be used to lure them into traps. However, the game is somewhat rough around the edges, so let's start with the CONS. - The graphics have a tendency to pop background elements in the distance. - The jumping is a little clunky against stranger level geometry. - Checkpoints are oddly sparsed and occasionally an optional mission would not register as complete. - The worst bug I had was being caught by enemies despawned an NPC that was required to progress, so I had to redo a short level that only took 2 minutes. *BUT*, with that said, I genuinely love this game. Consider my review with a grain of salt, for as a Redwall fan, I adore the setting and this game does an incredible job retaining all of the things I loved about it. Whilst the Scout Anthology fumbles slightly in its mechanics, it shines with its love and care to Redwall's lore in its PROS. - The accents are perfect and the voice acting is stellar to the point of carrying the static cutscenes. - The clay-fur-looking models are strangely cute in a 2007-Xbox-360 fashion. - The letters you find and the dozens of food recipes are on-point to the original stories' writing. - Plus, any collectible you obtain remains collected irregardless of reloading checkpoints, which is a great plus. If you have no interest in the books, then this is a decent stealth game with a few janky segments and more emphasis on the story. But if you've ever stepped through those grand old abbey doors within the series' pages, it's like coming back to an old shaky friend who still has that glint in their eye, and all the stories you loved to hear in your youth. For all Redwall fans out there, there is no better homage currently than The Scout Anthology.
Not bad, middle type, only controls sometimes odd.
Love it, we need more games like this. Thank you Soma.
Really cute...good puzzles
A Brian Jacques ifjúsági regényei alapján készült The Lost Legends of Redwall: The Scout Anthology a szerző könyveinek és a három évadot megélt rajzfilmsorozat előzménye. https://hetediksor.hu/2024/03/13/the-lost-legends-of-redwall-the-scout-anthology-jatekteszt/
I played through the first of the three anthologies and absolutely loved it. It stays true to the original stories, a series that I love dearly. The characters are adorable, the puzzles are challenging, and the story is wonderful. Can't wait to finish the other two!
This game surprised me. It's primarily a lot of sneaking and finding different ways of misguiding enemies, rather than having direct confrontations. There hasn't been a lot of weapon use like you might expect from a game set in the Redwall world, which isn't necessarily a bad thing as you are instead kept occupied with storytelling and problem-solving. It is heavy on the dialogue and lore but you can skip it or read to your heart's content. There's many hidden rooms, collectibles, nods to the original books, and some parkour/platforming, all of which I appreciate and find they fit well in the world. I love the scent mechanic, it's very unique and helps immerse you into feeling like a real woodlander. It's one of the things that takes this game from "good" to "great," in my eyes. I also enjoyed the mechanic where you have to "convince" another character without losing too many "hearts," although it got me eaten by Captain Snow. A small gripe of mine is that the game can hold your hand at times (such as the thumbnail images of the characters' emotional faces displayed during the "convince" mechanic), but at other times it'll leave you on your own to figure out a tough riddle. That back-and-forth is a little confusing. Otherwise, the gameplay can be rather addicting. The 2D static transitory scenes added a lot of dimension to the narration, it was a great stylistic choice and the art was beautiful. The 3D character models look very natural and the atmosphere of the environments is perfect. For example, the slough with Asmodeus. It really felt like stepping into the Redwall world.
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