
Krimson is a challenging gritty rhythm platformer featuring heavy electronic metal music. You're an unknown spawn going through a hellish world as it moves rhythmically to the music. One wrong move means death but the checkpoints are often and death is very short.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
celeste for bisexuals
Store page already sells most of the game. My contribution and opinion on the game: this is basically 140 except it's 4.7571428571428... times as awesome (yes, precisely that much). The soundtrack, the exploration of different environments and styles of heavy metal, and just simple good-feeling gameplay. Not much that goes wrong with this, just be wary of the visuals: it can get a bit flashy sometimes.
el "i wanna be the guy" pero satanico y psicodelico. bastante quilombero y saturado graficamente. una belleza total.
One must imagine the Meatball happy.
Play Krimson or go to hell!
Ох, это ох*енно Настоящий ад, вводящий в транс Если хочется чего-то, что полностью перекроет все мысли Того, что способно погрузить и отвлечь - вот это то, что нужно P.S: После 3го акта, который максимально ритмичный, динамичный и затягивающий визуально 4й (последний) акт - полное разочарование. От ритм игры в нём остается очень мало и если и убиваешься, то скорей от скуки и от того что хочется что-то проскочить поскорей. Их бы поменять местами и впечатления были бы получше.
very fun little platformer, absolutely in love with the visuals, which somehow are readable despite all the flashing (I'm serious the flashing is CRAZY, do not play if you're at all prone to epilepsy or even just dislike flashy visual, this is a rough sell unless you're already drawn to the aesthetic) Even if you do not give the game a shot, please please please P L E A S E look up the soundtrack for this game on bandcamp by CryingPsycho, the soundtrack is soooooo good and unique, very gritty distorted metal, specifically the vocal tracks were absolute highlights for me. Things I LOVE: -It's tight but simple platforming, precision platformer for sure, moving with the rhythm often had me in a flow state. -T H E M U S I C !!! i'm seriously in love with Self-Destruct in particular, absolute banger! -The visuals are trippy as hell and i love it, it fits the vibe so well -It's really challenging as a platformer, but barely punishing. There's a few kinda autoscroll sections that felt a bit frustrating but ultimately the difficulty was super enjoyable in my opinion Things that bothered me a bit: -when the flow state works it works well, when it doesn't it can feel really awful and frustrating, one section in particular gave me the same kind of confusion you'd get from patting your head while rubbing your belly at the same time, it feels like you're dragging behind the rhythm in a manner that just did not work for me and had me farming like 200 deaths or whatnot -I felt like the hitboxes during some of the bossfights were a bit off, though that may have been due to the trippy visuals Overall i really enjoyed my time with this game, worth the price for sure if you like precision platformers.
[b]Score: 7/10[/b] [list] [*][b]Art:[/b] The visuals fit the tone of the game well, though they lack variety. The choice to include a rainbow-colored stage is certainly interesting, but it comes across as odd and somewhat out of place compared to the rest of the design. [*][b]Music:[/b] Excellent across the board. The industrial metal soundtrack is energetic and perfectly suited to the gameplay. While most tracks are instrumental, the few vocal tracks stand out as highlights. [*][b]Story:[/b] There’s no real narrative to follow. [*][b]Gameplay:[/b] Overall, the gameplay is solid, with a good variety of level designs and boss encounters. A few sections feel poorly designed and can be frustrating, but these are the exception rather than the rule. [*][b]Accessibility:[/b] Virtually nonexistent. There are no visible options for adjusting difficulty, gameplay settings, or color accessibility. [*][b]Other:[/b] Every time the player dies, a loud noise and flashing screen effect plays. Given how often deaths occur, this quickly becomes extremely irritating. [/list]
Krimson ended up being a pretty great hidden gem that caught me off guard with how unique it felt. This is technically a precision platformer but the real appeal here is all about the presentation, you get this evil heavy metal aesthetic with a killer rock soundtrack that really drives the whole experience. The game consistently looks and sounds cool throughout, with some genuinely fun visual ideas that really shine during the boss encounters. The platforming itself plays well and stays pretty accessible, it never gets brutally difficult like some other games in the genre so you can focus more on enjoying the ride rather than getting stuck on individual sections. Each area brings new visual concepts that keep things fresh and the boss fights especially go all out with their presentation. My main issue is that the VFX can get pretty overwhelming at times, making it genuinely hard on the eyes during longer sessions which really limits how much you can play in one sitting. The platforming mechanics themselves aren't always the most interesting either, and chapters 3 and 4 introduce some gimmicks that feel a bit clunky to control compared to the tighter base movement. If you're looking for something different from the usual precision platformer formula and can handle the visual intensity, this is definitely worth checking out for the unique atmosphere alone.
Wow, what an amazing hidden gem! At first glance, some things will be obvious to you - either you like this "argent metal destructive" vibe, or not. If you do. Do be aware that they're not kidding - this is a precision platformer at heart, and it is quite challenging. Though, for Krimson specifically, I prefer to call this genre of games an "assault on the senses" type genre. As you may see from the store page, this game is super audiovisual heavy, and for that I'm happy that it doesn't overstay its welcome at all, it will roughly take you 5 hours to finish with decent gameplay (from your end I mean). However, what isn't so obvious is that Krimson is actually super well balanced gaming challenge. It's not just a treat to play through, headbanging to the insane music madness, but also offers a great feeling of escalating challenge. Krimson will throw various gimmicks at you in 4 very distinct biomes, each biome also has its own "central gimmick" - like changing gravity, infinite jumps, conveyor belts, shape-shifting obstacles - and many more. But then each level also introduces mini-gimmick obstacles for each segment, and the game is designed in a really fun way where it's always: 1st level - introduction of the gimmick, rather chill level 2nd level - godzilla version of that same gimmick. And it goes like this pretty much the entire run and it's really good for the pace of the game. You will always go from rather chill, to insane. All the music is custom-made for the game and it feels insanely good to play to the rhythm, a lot of the lyrics are fun for the specific scenarios in the game too. Overall, definitely give this a shot if you're looking for a small hidden gem that will treat you with some audiovisual insanity and a *really* fun gaming challenge.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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