
Gurumin: A Monstrous Adventure is a cute and clever action RPG featuring real-time combat, 3D graphics, 90+ items, mini-games, multiple endings, a rocking soundtrack, 35+ hours of playtime, tons of fully voiced characters by an all-star cast of voice actors, and more!
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
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Reviews
Gurumin: A Monstrous Adventure is a cute, decent action adventure. + Good amount of control mechanics + Cute characters, situations, story; sometimes silly but also charming in its attempts + Largely but not fully voiced * Third-person exploration and action, and top-down world-map to manually walk - Technical issues - Sometimes clunky progression, controls, visuals - Silly, unnecessary, forced slapstick and "violence"/smack humor Some things are somewhat limited. It certainly feels and looks like a homage to classics/older times and kid-friendliness. Overall I found it very charming and worthwhile to play so far. [i](If I manage to play through, I will update with playthrough time.)[/i]
[b]My Playtime:[/b] 81.7h (100% achievement, finished the game 5x) [b]Grindy Achievement(s):[/b] No (depends on whether you deem replaying the game 5 times grindy or not). [b]Optional Achievement(s):[/b] Yes (~36 achievements). [b]Difficult Achievement(s):[/b] Yes (~1 achievement). [h1]Intro[/h1] [i]Gurumin: A Monstrous Adventure[/i] is an action RPG game where you play as Parin, a girl who is trying to save her monster friends from the threat that is surrounding their world. [b]Pros:[/b] - 27 levels - 5 difficulties to cater to different types of playthroughs - Gears to make the gameplay easier [b]Cons:[/b] - Some levels feel repetitive due to the similarities - Camera angle sometimes blocks your view [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you buy this game?[/h1] [i]The game has aged, but the low price justifies it. If you enjoy playing action RPG games, don't mind the lower quality, and are not an achievement hunter, this can satisfy your need.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]The Game[/h3] [b]Gameplay[/b] [i]Gurumin: A Monstrous Adventure[/i] is an action RPG game where you play as Parin, a girl who is exploring a monster world. Each area is divided into 5 levels that can be completed in ~15 minutes each, given that you are not replaying the level to finish it. Unlike other RPGs, drill is your main weapon. You can charge it to drill the enemies, although you have to stay still for a few seconds, depending on how long you charge it. Alternatively, you can also swing it to whack at the enemies. Later on, more skills will be available and purchasable in the shop, allowing you to get more iframes to dodge enemies' attacks while attacking. https://steamcommunity.com/sharedfiles/filedetails/?id=3393249612 The combat can be terrible. Doing a basic combo locks you in place and makes you vulnerable to attacks. Enemies come in groups, and some will throw projectiles all around the place for a few seconds. Moreover, your basic combo lacks any damage at all, so spamming skills is the only way to go since they give more damage and add an iframe to your attack animation. This makes the combat somewhat enjoyable, although the game never tells you at what point the iframe activates during the animation. Bosses are difficult to beat. In the lower difficulties, you can probably beat them just by tanking some damage and spamming your attacks. In the harder difficulties, you'll realize that it's hard to figure out how to beat the bosses without taking any damage, especially if you can't rush the boss to death. One secret boss is also so random in their attacks, making you have to rely on RNG and hope they won't spam you with attacks that are hard to dodge if you are not skilled enough. https://steamcommunity.com/sharedfiles/filedetails/?id=3486578910 Your performance in the dungeon is graded. Breaking and opening all chests and jars, killing all enemies in the room, and not getting any game overs will at least get an S rank, while missing any enemies, jars, or chests, or dying once will lower your rank even more. You can reach a higher point than S rank, where the game will add a plus sign to your rank depending on how fast you clear the dungeon. [b]Length and Difficulty[/b] I finished the game in 21.9h. I finished the game 4 more times on all difficulties to get all achievements. Despite the enjoyable first playthrough, the following playthroughs were boring. Half the game's levels are similar to one another, and I had to replay these same levels several times just to beat them on all difficulties. By the time I was on my fifth playthrough, I already remembered where most chests and enemies were by heart due to the simplicity. The game is pretty tolerant of your mistakes. In the lower difficulties, you can spam a certain skill over and over until you kill everything, save for some bosses. If you get hit, there are health-restoring and energy-restoring items that spawn in the middle of the level. Once you progress further in the game, there will also be other gears that can help you to power up and bypass all environments that will naturally damage your health. https://steamcommunity.com/sharedfiles/filedetails/?id=3383950861 That being said, the game can be easy or challenging depending on what you do. Most challenges are available in the form of gears, and the difficulty can be chosen when you start a new game. Sadly, there is no way to change difficulty mid-game, although the harder difficulty only unlocks after you finish the game at least once—it's gonna be almost impossible to beat the hardest difficulty in your first playthrough anyway, especially considering that New Game+ will carry most of your belongings over. The harder difficulties make the game turn into somewhat of a puzzle. Since you die in a few hits, you need to be more careful to clear the group, preferably without taking any damage. However, some enemies are placed in such a way that makes it somewhat "impossible" to beat without taking damage at first. It becomes doable once you switch your strategies and position yourself in the right place, though. [h1]Conclusion[/h1] [i]Gurumin: A Monstrous Adventure[/i] is a nice action RPG game if you play it on the lower difficulties. Enemies are scaled down, and you can cheese most of the gameplay without worry. However, the game becomes too hardcore at the greatest difficulty, with the stiff combat also giving a distracting from the boss' relentless attack. The game's look surely has grown dated, giving a blurry look in some scenes. Still, it goes very cheap on sale, and if you don't mind all the cons, it's still a solid action RPG game, provided you don't aim for 100% achievements.
Charming, to say the least. Janky, but very fun. Combat is mindless and gets rather repetitive since you mostly spam the big wave move and otherwise use the air dash or charge drill. A bit repetitive, but combat is fun. Rather long, took me about 12 hours to finish all dungeons and minigames. The dub is cheesy as hell, laugh worthy. Music gets surprisingly good at the end. Mostly very easy, only the last boss and the secret one gave some trouble. Got annoyed by a few things: -The grind for money/junk gets REALLY bad, you need about 1400 junk to max one headgear, and you get maybe 30 or so per level. -Some dungeons are repeats of older dungeons, but mirrored. -I finished the game 100% with all dungeons with an S+ rank, yet I didn't get the S rank achievement. -I learned WAY LATE in the game that I locked myself of an entire collectable because I skipped some dialogue. There is some sort of platinum medal you can find, but I probably pressed the wrong choice when I was skipping dialogue and that causes all medals in the game to not appear. Controls are weird, like it was supposed to be played with a mouse or a motion control like the Wii, but works kinda fine with a regular controller. A little mindless fun with a quirky setting, not groundbreaking, but reminds me of old PS1 games.
[quote] [url=https://store.steampowered.com/curator/36214917/]Follow our Curator Page, MMM Reviews, for more in-depth reviews and recommendations[/url] [/quote] [i]Gurumin: A Monstrous Adventure[/i] is a third-person action-adventure game with light RPG mechanics. You play as Parin, a young child who meets various monsters that need her help to prevent the destruction of their world. [h2]Gameplay[/h2] [i]Gurumin[/i] is classified by the developers as an Action-RPG, but I personally think the RPG mechanics are so minimal that it’s hard to call it that. There are technically six special moves you can learn, but they all boil down to the same basic idea. You can spin in a circle to attack nearby enemies, you can jump and spin to attack enemies, or you can dash and spin to attack enemies. Three of the six moves are actually just upgrades to the existing abilities, so they aren’t really new moves in the first place. There are loot mechanics, but there are only 2 equipment slots. One for your drill, which just gives elemental damage (fire, lightning, or ice), and then one is your outfit, which gives stat bonuses. The drill barely counts because there are only 3 options for that slot and they all have minimal combat effects. The elemental effects are primarily for puzzle solving, rather than giving you an edge in combat. The outfit slot is the closest thing this game has to fleshed out RPG mechanics. I’m not sure of the exact total, but there seemed to be at least 15 different outfits with varying effects. One gives a money boost, one gives immunity to gas damage, one for water damage, etc. You can freely swap outfits, so depending on the level you will equip an outfit that fits the hazards in front of you. There is an upgrade system to make the outfits better, such as turning the outfit that gives half damage resistance to water into full immunity. And this is where the RPG mechanics end. Similar to the way drill elements work, the ability to swap outfits so quickly and easily makes it feel more like a puzzle game. There is almost always an obvious outfit that you should be using for a specific situation. For platforming over water, you equip the water outfit, for fighting gas monsters you equip the gas outfit, etc. To me, a hallmark of RPGs is having some level of build variety in your character. With [i]Gurumin[/i], your choices are really just a test of your intelligence. If you can pick the correct outfit for a situation, there’s really no other decisions for you to make. Now that I’ve cleared up why I think calling it an RPG is a misnomer, I can get into what I think the game actually is. [i]Gurumin[/i] is a bit like [i]Ocarina of Time[/i], in the sense that you go through the game platforming, solving puzzles and fighting. Obviously the progression system is noticeably better in [i]OoT[/i], but the core idea is similar. In this game, you are dropped into an overworld where you can select different levels to complete in a semi-open world style. Aside from a handful of mini-game levels, you will be tasked with killing every enemy and finding every chest/jar. You can get a gold medal for perfecting a level, which can then be traded for special gear. The game is designed with multiple playthroughs in mind, so the idea is that you are constantly upgrading your outfits with the resources you gain from beating these levels over and over. Overall, the gameplay in [i]Gurumin[/i] can best be described as “fine”. It’s pretty standard stuff, when it comes to combat, puzzles and platforming. In my opinion, it is truly a game where no element stands out to hook you into the gameplay loop. At a certain point I became bored of getting S ranks on levels and just started beating them normally. Unless you plan on beating the game on all five difficulties, there’s not much incentive to getting an S rank on everything, especially after getting it seven times so you can trade the medals for one of the best outfits in the game. [h2]Presentation[/h2] While I found the gameplay somewhat boring, I did find some value in the aesthetic of [i]Gurumin[/i]. Most of the game seems created with a child audience in mind (aside from one major element I will discuss later). The protagonist is a child, all the monsters are pretty child-friendly with cute designs. So as an adult, I wouldn’t say I loved it, but I could see a child really enjoying it. The voice acting was a huge positive for me. The cast list is full of heavy hitters and their performances really kept me interested. I don’t know if I would call the voice acting good in terms of objective quality, but the variety of vocal styles plus the big, broad personalities made the cutscenes notable bright spots in an unfortunately dull game. I frequently found myself rushing through levels so I could get to some plot and hear an A-list voice actor deliver some poorly written dialogue in a goofy voice. [h2]Cylinder[/h2] Finally, I need to address the elephant in the room. Multiple reviews I read prior to playing mentioned a specific character that stood out to people as something that wouldn’t fly in a game made nowadays. Many mentioned it as a refreshing positive for a developer to not care about political correctness and to simply make the game they want to make, consequences be damned. When I read this, I had mixed feelings. I’m not one to complain about political correctness or games being too “woke”, but I always appreciate when developers stick to their guns and try something that might not work. Some of my favorite games are ones that were willing to take risks rather than chasing trends and trying to have mass appeal by playing it safe. All that being said, [i]Gurumin[/i] did not pull this off. The character in question is Cylinder, a comic relief pedophile. I don’t simply mean a creepy character, Cylinder explicitly wants a romantic relationship with the protagonist. It’s never established exactly how old Parin is, but they seem to roughly be elementary school age, a preteen at the oldest. At one point in the game, the game fades to black with the text “Cylinder forces his ‘sweaty parts’ on you”. In context, you are meant to know that Cylinder isn’t actually sexually assaulting a child, but in a game that is pretty clearly meant for children, I think it’s fair to say this joke is a bit much. Throughout the game, Cylinder propositions Parin to go on a date with him, even after being refused multiple times. Other characters seem to be aware of his pedophilia and simply laugh it off as Cylinder being a bit odd and quirky. The presence of Cylinder doesn’t ruin the game for me or anything, but he’s definitely a recurring low point in the game where every line of his dialogue is baffling. And I know that “creepy old pervert” is a well-known trope in Japanese media, but it usually revolves around people that are of legal age, or at least closer to legal age than a pre-teen. [h2]Verdict[/h2] [i]Gurumin[/i] is decidedly a mixed bag. My favorite parts were the cutscenes and overall plot, but it’s not what you would call a story-centric game. It’s actually much more focused around the gameplay, which I found to be mediocre at best. Because of that, I don’t see myself recommending this game to anyone, unless you have some morbid curiosity about Cylinder. I think if you are someone that enjoys action-adventure games, there are far better options out there, and if you play games for the plot, this game doesn’t have enough cutscenes to really justify playing it purely for the story either. It’s not the worst game I’ve ever played, but if you’ve never played this game, I can confidently say you aren’t missing out on much, aside from Cylinder of course. [h2]3/10[/h2]
Hidden Gem 10/10 One of the most chill and beautiful soundtracks out there If you want something Retro with THE vibes, this is the game you want
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] When it comes to writing a review, I usually try to beat the game I am reviewing before passing judgment; Because some games only start to shine as you get past the initial bad impressions they make. And if I have already played a game before (especially if it was on another platform), I will attempt to try it again in order to jog my memory and find the differences between those versions. However, there are times that I honestly cannot convince myself to keep playing a game. Maybe the game is really bad or is not my cup of tea, and I don't see any point to dedicate more of my already limited free time to something that is not worth it. In these cases, I refrain from writing a review unless I have something important to say. Maybe the game has a problem that honestly cannot be ignored, or maybe there's something in there that deeply bothers me. That is why I decided to write about Gurumin: A Monstrous Adventure, despite only having completed the PSP version years ago and never going past the first stage in the PC version. Based on the experience I had with the game, I can safely say we have a solid product here. Gurumin is mostly an action game with RPG elements sprinkled in it, as it mostly focuses on real-time combat sequences and platforming challenges, and a majority of mechanics you see in RPG games are simply not present here. You move around in big areas, overcome platforming challenges, find various items and secrets, defeat enemies and bosses, and try to get to the end of each level to get evaluated and be awarded with a rank based on your performance. There's also the drill mechanic. The main character has access to a drill as a weapon, which has up to four power levels that are increased through combat, finding specific consumables or making use of the restoration points in each level. However, if the player takes damage, the drill eventually downgrades. Since the damage you deal with the drill is directly tied to its current level, this incentivises the players to be more careful while engaging with the enemies and the bosses. Aside from that, you can talk to other NPCs in order to accept simple missions, buy new headgear and upgrade them to enhance their effects, or acquire new outfits that have synergies with specific headgears and unlock extra abilities when worn together. The PC version of the game also adds things that were not included in the PSP release, such as a rhythm bar at the top of the screen which acts as a visual indicator on how to attack to the beat of the music to inflict critical damage. Everything looks good so far, but many players might start getting extremely bored and decide to abandon the game after a short while. Unfortunately, the gameplay we have here feels very repetitive, slow and very easy. You are also locked to easy and normal difficulty modes when you start the game for the first time, so you can't make things more challenging from the get-go. The critical hit system is weird as well, as the beats don't necessarily match with the music that is playing. And then we have the game's numerous issues and shortcomings, which can easily make you not want to deal with the game because of them. The cutscenes are mostly very long and are unskippable, the gameplay is internally locked at 30 FPS, the camera and the controls feel clunky due to the game being an old product, the beats in the rhythm bar don't necessarily match with the music that is playing, and there are loads of localization errors. And all of this is without mentioning the cut content, as 5 costumes from the PSP version and the Japanese voice acting are both removed from the global PC release. Based on the information above, and since I did enjoy the game when I played the PSP version, I recommend you to play it in short bursts and on a handheld device if you are still willing to deal with all of its shortcomings. I think this game works better as a time filler rather than a game you would play in front of a monitor or TV for extended periods of time. With gameplay out of the way, we get to the presentation. Gurumin has very family-friendly aesthetics, which is to be expected as the main character is a child. The environments look colorful, the character designs look good and the voice acting is... well... I guess it's alright for a kids game but I am sure the voice director was asleep the whole time and did not care what they were going to put out. The story is also serviceable for a game like this, sporting very childish humor (that will not be everyone's cup of tea) and cheesy events while also having a bunch of interesting backstory details at the very same time. However, there is one specific thing about the story that I found to be highly questionable back then, and was utterly creeped by it as I revisited the game. What I'm going to talk about now, is the "deeply bothering" thing that I mentioned at the beginning of this review, forcing me to not do what I always do and write this text. And you're probably not going to like it because... [h2][i]I have to talk about the pedophile NPC...[/i][/h2] I am against censorship as a whole and never advocate for it, yet I still have some standards. I play games like Senran Kagura and Gal Gun while accepting their fanservice, and yet I have criticized games like Maiden Cops and Splatterhouse 2010 for their honestly unneeded depictions of sexual content. So... the situation must be incredibly bad if someone like me thinks a part of Gurumin: A Monstrous Adventure needed to be entirely removed or rewritten from the scratch. I want you to take a good look at the game I am reviewing here. It's a game with cutesy and colorful graphics, featuring a kid as the protagonist, and looking like a game that is made with kids in mind. Its gameplay and inclusion of an easier difficulty can also make one think that maybe the devs had intended for younger audiences to be able to play this... and then there's a character in the game that is literally a pedophile. That character is Cylinder; A grown up man that is somehow very interested in the main character because she is the only kid in their town, keeps flirting with the aforementioned 12 years old kid in an unambiguously sexual way, has harrassed the monsters in the story so much (as they look like kids) that they were forced to make themselves invisible to adult humans to get rid of him, is involved with "jokes" that have disgusting innuendo in them [b][i]such as him "forcing his sweaty parts" on the main character all while she yells that she does not want them[/i][/b] (sure, those are actually mechanical cogs that are drenched in sweat, but obvious innuendo targeted towards a kid is obvious), and [b][i]there's even a side mission which has you catching him peeping at the main character while using the wardrobe to switch between her costumes, implying he willingly tried watching an underage kid taking off their clothes to change!!![/i][/b] I don't know what the hell was going on in Japan or with the developers of this game, but this is downight disgusting, no matter what the context is. This is not funny. This cannot be considered a joke. This cannot be justifed by saying "it's just a game, bro". Cylinder's undisguised pedophilia and innuendo-filled dialogues add nothing to the game, and have no place in a game that could easily be played by younger audiences. And if you want to try and defend it, don't let the door hit you on the way out. [h2]TL;DR[/h2] Might be a charming time filler on a handheld if you are willing to deal with all of its issues and shortcomings, and the easy & boring gameplay... if you can also ignore the pedophile NPC, that is.
Por algum motivo a câmera do jogo fica girando eternamente sem parar, já tentei arrumar, baixei um arquivo dll, tentei conectar direto no cabo, no bluetooth, no modo big picture, ativei e desativei a entrada steam e mesmo assim o erro acontece, infelizmente é injogável, e por isso estou negativando, uma pena, pois o jogo parecia ser muito legal e diferenciado, já tentei pesquisar a respeito, mas não achei nada que resolvesse o problema, caso alguém souber de algo me fale por favor
팔콤의 역작이라고 불리는 구루민입니다. 팔콤은 그냥 이스 시리즈라고 이름만 들어서 알고 있었는데 이번 게임을 해보고 발매년도 기준 게임을 참 잘 만들었다고 생각이 들었습니다. 문제는 이 구루민 게임이 나온 시점이 아니고 스팀에 발매되었을 때를 기준으로 스팀에게 앞서해보기 기능이 아닌 그린라이트가 있었던 때, 이 게임의 발매를 투표하고 해당 그룹에 가입하고 댓글 쓰고하면 이 게임을 무료로 준다고 이벤트를 했었습니다.. 위의 미션을 전부 해보고 별짓거리를 다 했는데도 스팀 키 허가를 통과하지 못해서 해당 게임을 그냥 구매 했습니다... 어이가 없어서.. 어쨌든 게임은 플레이 해보고 싶었으니까 후회는 없었습니다. 막상 플레이 해보니까 발매한지 이제 20년이 다 되어가는 게임인데도 여러 신경쓴 게임 디자인이나 3D모델링이나 전투 시스템 들은 매우 괜찮았습니다. 아쉬운 점은 키보드식 플레이를 거의 권장드리지 못할 만큼 키 바인딩이 엉망이고 컨트롤러로 플레이를 하더라도 캐릭터 따라 움직이는 카메라 무빙이나 맵을 보기 위해 돌리는 카메라 시점이 불편하며, 캐릭터의 등을 보고 있는 카메라 기준 캐릭터의 앞 점프 거리를 가늠하기 힘든 와중에 그지 같은 맵이 나오는 경우가 잦고, 캐릭터의 점프 판정이 정말 정말 별로입니다. 맵 거꾸로해서 돌려 막는 거랑 몹 타겟팅이나 막판 보스 같은 경우에는 패턴이 열 받는 것들만 가득 나와서 노말 기준으로도 꽤 나 스트레스 받는 후반부를 즐기실 수 있습니다. 결론은 20년된 게임이지만 잘 만든거 맞는데 도전과제도 그렇고 전체적인 게임성이 현대 기준 엄청나게 슈퍼두퍼 대단한 건 아니어서 세월감 느껴지는 게임 꼭 해보고 싶어서 직접 우물파면서 찾아다니시는 분들 아니면 굳이 추천드리고 싶진 않습니다..
jogo muito foda pelo preço, vale mt apena
Gurumin completely caught me off guard — I went in skeptical after that bizarre opening cutscene, but a couple hours later I couldn't put it down. There's a genuine charm here that's hard to articulate, something Studio Ghibli-esque in how the characters move through their world, and Parin herself is just endlessly expressive and fun to watch. The Falcom soundtrack is predictably great, the rhythm-based crit system is a neat little touch, and the whole thing carries that N64/PS1-era warmth that modern games rarely manage to capture. Fair warning: use a controller, turn off depth of field in the launcher settings, and push through the slow start — it absolutely pays off.
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