
A narrative puzzle-adventure game based on Brian Jacques' Redwall™️ book series. Vicious searats are invading the once peaceful Mossflower wood and it's up to the Lilygrove Scout Corps' newest recruit to save the day. Play as Sophia or Liam on their adventure to Redwall Abbey!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, French, German, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very small budget game and janky mechanics, but beautiful art and music and good story. Captures the spirit of Redwall quite well. I would love to see what these devs could do with a more mechanically complex game, especially in the world of Redwall.
played just a few hours and i think its pretty awesome to speedrun
its like listening to one of the audiobooks but with 80% gameplay! A true jewel for any Redwall fan! Almost to act III now! Super excited for how the story unfolds next!
If you're a fan of the books, this redwall game is, well- GOATED. Awsome graphics, amazing story, and a level of dificulty that left me scrambling to YouTube.
Игра на самом деле проходится часов за 5, но у меня компьютер абсолютно под нее неподходящий. Но даже несмотря на мои технические проблемы, игра ни разу не вылетела, и даже ФПС был лучше ожидаемого. Что касаемо самой игры - ну ребят. Это очень милая детская аркадка, с простыми головоломками, небольшими стелс-секциями и платформинга. Геймплейно игра очень простая, но нарратив, сценарий и атмосфера в игре лучше, чем в некоторых "серьезных" играх про средневековье. Арт-дизайн прекрасен, локации красивые и интересные. Помимо этого всего удивляет жесткость самой игры, которая может быть и скромная, все-таки игра для детей, но в ней судьба некоторых напарников довольно жесткая, а еще показано было как крыс протыкают копьями насмерть. Я очень хотел бы, чтобы разработчики выпустили продолжение в подобном духе, но вроде как, в обсуждениях, кто-то из них сказал, что проекты че то типа заморожены. Мой английский очень плох, да и не вчитывался я в текст, но я надеюсь "черная полоса" у разработчиков кончится и они смогут выдать продолжение игры. На мой взгляд, это маленький "скрытый гем".
Very Good With Minor Annoyances Great visuals and Redwall lore. Superb artwork, character models and animation, and music. I particularly liked the memorial to Brother Jacques. Plentiful puzzles are, for the most part, not too easy and not too hard. The best stealth system I've played. Where the game fell away from ideal was where it was rushed. I'm stealthy and I don't like to be rushed; the timed puzzles and the side-scrolling challenges seemed rushed. And the voice acting accents seemed spotty. All in all, brilliant artistically and a fraction less technically. But nothing I couldn't work around, given time.
As a lifelong fan of the Redwall series, I was incredibly excited for this game. Taking place in the same timeline as Redwall (summer of the late rose, Cluny's invasion) did not stop this game from making some truly fantastic references to other books: Mossflower, Outcast of Redwall, Mattimeo, and others. But the majority of the game stands on it's own original characters and storyline following the Lilygrove Scouts, which can best be compared to the Guosim as a band of warriors looking to protect Mossflower woods. The scent mechanic was interesting and had more uses than I originally thought, and added a new layer of gameplay that I did not appreciate fully until partway through the anthology. However, I think there is room for improvement. Mainly, the repetition of all three acts was a let down. For example, the final scumsnout encounter did not reach the level of excitement I believe SOMA was shooting for, and instead caused me to think "ah, again?". Despite the building of mechanics within each and the consistent villain throughout the games, Scumsnout was underrepresented (especially in the final act) and the beating the final level did not spark any real excitement. Despite my disappointments, I have already started my second playthrough and am working towards 100% completion of the game. I am searching every nook and cranny for collectibles and hidden areas, and am surprised to see just how many things I missed originally. I'm also planning on trying to reignite the speedrun categories (or more accurately, creating an anthology category) and am excited for the challenges that will bring as well. Overall, I would say 7/10. If you love Redwall like I do, you will be more than happy you played. If not, I think you will still find this game about adorable woodland creatures to be a delightful playthrough which may inspire you to pick up Redwall for the first time. After all, the Abbey is always open for anybeast that wishes to enter. Also Glimber is best boy, don't @ me.
I vaguely recall Redwall from my childhood and I've been wanting to play the series since I first caught word of Act 1 years ago. I'm happy I waited for the Anthology as I was about to buy the 3 Acts individually! The game has great visuals and passionate voice acting. There is some jank here and there and the stealth in Act 1 when the real game begins took some time to get used to. I look forward to playing the rest and if you're looking for what seems to be a beautiful story and a dangerous but stealthy adventure, I recommend this. Edit after finishing the game: The Scout was such a sweet story and I honestly enjoyed it as a whole, but there are still many janky aspects to the gameplay and it feels dated to an extent. However, this isn't a AAA title, so go into it not expecting too much. Still a recommend, but maybe watch a Walkthrough before you make a final decision.
Absolutely stunning, very faithful to both the books and the show adaptation. Explores a story running concurrently to the Mathias, with cameos from a lot of familiar characters. The cut scene art is gorgeous, almost oil paint like at moments. Gameplay is very smooth, I had a better experience with a controller, but kbm did work as well. No game stopping glitches or errors. Couldn't get stuck out of bounds despite some very spirited attempts jam hunting. Really high re-playability potential with the sheer amount of achievements and the option to select one of two main characters at the beginning. I've only gone through entirely once from start to finish so far, and hit 39/100 achievements. A few pretty tricky puzzle sections. All in all a very cozy game, and for people like me who grew up with redwall, just like coming home.
It's a fun game the sneak part are actually quiet challenging with all the factor you need to take into account. The scent mecanic seems weird at moment but it's definitely unique and fun!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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