
A hero faces his greatest foe, the Overlord. But there's one problem: Why can't he remember anything!? In the midst of battle, his allies' words and the Overlord's taunting trigger flashbacks, slowly rebuilding his memories. Will our hero remember everything before he falls to the Overlord?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Decent story, but bad game mechanics. The rpg aspect of the game is virtually non-existant. Because equip and level doesnt carry over across memories, there is 0 incentive to grind. This makes regular encounters feel like a chore. In my opinion this would probably be more enjoyable if the whole rpg element was removed.
RPGではあるが、レベル上げやアイテム採集は不要 主人公は過去を思い出せない ↓ 思い出す為に過去はどんなんだったかなと気張り過去へ行く ↓ 過去を操作して思い出す ↓ 思い出したらまた未来の同じ時間へ戻る 的な事を繰り返します 他は、 ・RPG要素としてはレベル上げが必要もなく、ボス戦などもそこまで難しいものではないので 主人公のエンカウント無し魔法を唱えての探索が主になり作業感がある ・分岐やセーブなど網羅するとなるとセーブデータの管理が大変になる ・ドット絵。このドット絵が非常に懐かしい雰囲気 ・BGMが全体的に凄く良くドット絵とマッチしている ・実績解除の為のミニゲームが非常に難しいし、運要素が強いものもある RPG、アクション要素共に薄いが短編小説をドット絵と共に楽しみたい人におすすめではある。
bought for 4$ it's nice but revisting memories was not what I exoected, read the top reviews
ラスボス戦における5分間の出来事をめぐるアドベンチャーパートと、主人公の回想シーンにあたるRPGパートのふたつのシステムで物語が進んでゆく。 しかしこのRPGパートがとんだクセモノで、 ・女好きでチャラめナンパウィザードボーイ、男勝りサバサバ暴力武道家ガール、大人しめ正統派ヒロイン系ヒーラーガールのメインパーティー3人が、とにかくキャラ付けがコッテコテで感情移入しにくい。「ナンパボーイが温泉を覗いて暴力ガールにボコられる」「暴力ガールも実はオバケ苦手という一面が」みたいな、その辺のRPGツクールゲーで100回は見たテンプレート属性すぎてつらい。 ・チャプターごとに独立していて、レベルや道具や所持金は他チャプターに持ち越せない。せっかく強い装備を揃えても、次のチャプターに入るとデフォルト装備に戻ってしまう。合掌。 ・戦闘自体はフルオート放置でなんとかなる。しかしAIが微妙にポンコツで、かゆいところに手が届かない。 基本的には主人公がMP2で唱えられるエンカ抑制魔法を使ってただただボスのところまで歩いてゆく作業。 ・ワールドマップはあるが、ダンジョンマップが存在しない。似たような景色が延々と続くなかで現在地の座標もわからないのにワープ床とか迷路とかマジ勘弁してくれ。 あとは実績達成のためのミニゲームが虚無だとか、アドベンチャーパートの選択肢にあまり意味がなさそうとか、やたらと人が死ぬヘヴィなシナリオだけど全編ドット絵だから緊張感がないとか、そんな感じです。 セールで500円で買うにしてもおすすめはできないなぁ。
Maybe it is called The Longest Five Minutes because it's so bland and boring; every five minutes you play feels longer than the previous five minutes did. I'm sure when you finally reach the last five minutes of the game, you'll feel like you lived a thousand and five lifetimes.
Ok lets make something clear: If you are looking at this review and then considering the game at full price - change my thumbs up to a thumbs down. The Longest Five Minutes is a unique rpg. There are two parts to it: the final battle, which is how the game starts (figure that one out), and the flashbacks that tell the story of getting there. But this game isn't your standard RPG. it is more like a Rogue-like RPG in a way. Each new flashback resets your money and gear. In addition the game is pretty easy....as you always feel overpoweredy. So even being Rogue-like (sorta), you can still just steamroll through the opposition. So if you demand a challenge..start hunting elsewhere. But even as easy and weird as it is...it is still pretty fun. The style is top quality. It reminds me of good old rpgs like Dragon Warrior in its style..but still with an anime/cartoon style turned up that adds to its flavor. So if you can handle losing gear you buy, and ok with no challenge....add it to your wishlist. I wouldn't pay $20 for it, but if it gets to like $2....it is worth it to slam through the game....just to see how the two style work together.
If you love classic turn-based RPGs with a strong story, this game delivers. The narrative and characters are the real highlights, keeping you hooked from start to finish. Combat is serviceable but nothing special—more of a means to progress the story than a standout feature. Completionists will appreciate how easy it is to reach 100% without frustration. Play it for the story, not the battles.
I really like this JRPG, despite it having good parts and bad parts. The title concept of the protagonist Flash struggling to recover his memories of who he is, who his friends are, what his quest is and most importantly, how to use his ultimate attack... it's an interesting concept, even if it's just a vehicle for playing through a set of standard JRPG overworld sections/dungeons chopped up into 15 to 20 minute sessions regarding Flash's (roughly) chronological story of becoming a hero. The story is a fairly generic 'save the world from darkness' JRPG plot, but the characters are sympathetic enough for me to want to root for them to succeed when you already know that they're probably going to succeed either way because they're JRPG heroes. There are some funny, lighthearted moments related to the dialouge depending on some of the prompts you can prompt Flash to choose in the RPG sections, but there are some shocking (non-canonical?) moments where really bad things can happen depending on what choices you have Flash pick during the fight with the Overlord. Gameplay is split between Flash, Yuzu, Regent and Clover doing their best in present time to deal with the Overlord's overwhelming firepower and generic evil monologues, and then Flash cutting to a flashback to reveal a retroactive plot detail that is immediately used to save a party member's bacon. This continues for a bit while playing through flashbacks that flesh out the strong childhood bonds between the four party members (Flash the standard noble young man JRPG protagonist, Yuzu the martial arts tomboy, Regent the reluctant mage son who wants to be a rock star, and Clover the shy and gentle healer/priest/cleric), plus three of their friends (Chloe the researcher, Yanagi the merchant, and Kogure the cowardly ninja). The thing is, there's this big twist partway through where there is a sudden dramatic reveal of who Flash has really been fighting since the battle began, and the connection they both have to a new character who suddenly shows up in preparation of making a heroic sacrifice. As twists go, it's difficult to say it was a good twist or a bad twist, but it was interesting and it fits with the main theme of the game, something that SYUPRO-DX does a lot in their Japanese-exclusive mobile games: "You only get sad when you have memories." The game has three major endings, one is a short blurb, the second is bittersweet, and the third is a golden ending where Flash saves all of his friends, and they all celebrate and go home together to live happily ever after (the third ending is easier to get than the second ending). There are lots of optional achievements you can get, and they can be a bit tedious depending on how dedicated you are to getting achievements involving pixel square hunts.
Es un juego precioso, puede recordar mucho a Frieren, contandote toda una aventura desde el pueblo de inicio hasta el combate final típico de RPG, la musica es pegadiza y chulisima y el juego aunque tiene un sistema RPG basico, destaca por su historia maravillosa
A retro pixel inspired jrpg about a group of hero's starting out at the end of the game....unique storytelling holds up the game to a otherwise simplistic and competent throwback jrpg that would sit comfortably on the snes. If your itching for a taste of games from the past with a unique storytelling flair a few bucks and a few hours of your time make The Longest 5 Minutes worth both.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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