
Experimental approach to 2d artillery genre: everything is realistically destructible, because the game world is a physics simulation. There are no sprites in the game. All you see is made of dynamically simulated matter, and thus can be destroyed. This innovative approach opens the new layer of physics based gameplay features.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very creative idea and it can be a lot of fun... but dealing with the AI is a chore. Trying to manage moving your tank, selecting weapons, and angling the gun barrel all using the keyboard sucks. It's really hard to accurately use artillery because you can't smoothly select an angle for the gun by using keys. Of course the AI doesn't have this issue and can accurately track you and continue peppering you with projectiles while you struggle to lob a close shot from far away. This game really needs mouse support or something to refine the gun angle...
I am a tank. Tree got in my way, so I blew it up. A second tree got in my way, so I aimed and accidentally blew myself up. I love this game. 10/10 In all reality, this is a very simple, yet challenging game made by a single person. And it jumped from 1 to 12 levels within a span of a month of purchasing it. It is a great game for the cost, it has a multiplayer that I have yet to utilize, but it is turn-based on the same computer, and we need more same screen co-op games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Here is my quick video review of Jelly in the Sky - https://www.youtube.com/watch?v=ZS65A_R3LsE So far I am excited about the amount of different weapons and upgrades you can load your tank up with. Definitely reminds me of the old amiga game "Artillerus" which is a good thing! Wiggly physics makes for some good dynamic local hot seat battles. Game did crash after my first hotseat game against AI, but this only happened once and I've played several matches verses different amounts of AI. So far my main complaints would be the camera system that doesn't seem to allow any sort of manual scrolling, but instead is controlled by the system which doesn't do the best job of keeping up with the action (shots aimed at a far away opponent during an AI's turn can go off the edge of the screen and you don't get to see if it hits, this happens too often). Help tips would be great to give brief descriptions of what each of the weapons and modifiers do. but honestly, that's sort of part of the fun for me too, picking different projectiles and just shooting them to see what they do. AI opponents don't seem to be very smart just yet. They don't really move to get a better shot, and if they can't find a shot, they tend to just skip their turn. I also haven't seen them make use of the wide variety of weapons. They tend to just always lob the default small artillary shot at you. They are also remarkably accurate from the first shot. Not so bad that every single shot is a dead hit, but they sure don't seem to have to hone in on your position, from thier first shots at you, they seem to be pretty well dialed in. This is a great beginning, and I see a lot of promise to this game! I think the key here is going to be variety in weapons and modifiers, and variety in the levels we can play on.
I don't know if this has been mentioned, but some degree of customization really needs to be added to the game, specifically treads. Getting through the first few levels is a little difficult simply because the tank keeps getting stuck. The game seems to have some good potential though.
I don't know if I'll ever play it again, but it was inspiring and has me thinking... That's worth $4 to me. Some feedback: Another player character type would be nice. Like one that can jump would be especially appreciated. I found driving tank treads over things and flipping over to be frustrating and not so fun.
Задумка очень интерестна, жаль что исполнение подкачало... Из плюсов: 1. Интерестная задумка 2. Пойдет на слабые пк Минусы 1. Физика своеобразная, но ни разу не реалестичная, такое чуство что танк ничего не весит и поэтому кувыркается. 2. Игра очень хардкорная, я такого не ожидал 3. Звуки дерьмо( хотя это инди проект, что с него взять) 4. Графика не явный минус, ведь как я полагаю она такой и задумывалась. Вывод: покупать стоит только как я, по скидке.
Задумка очень крутая, читал про эту игру на хабре и пикабу. Но как в игре, здесь очень много недостатков. 1. Стандартное управление - просто жуть. Плюс было бы неплохо на цифры 1-9 смену оружия, я понимаю, что для всех оружий не хватит, но когда проходишь кампанию, нужно быстро их менять и начинаешь путаться. 2. При включении управления мышью, нельзя включить регулирование силы выстрела с помощью клавиатуры. То есть нужно или сделать для этого еще одну галочку или при включении управления мышью сделать поля с клавишами для регулировки силы выстрела неактивными (серыми) 3. Нет предупреждения о конфликте назначенных клавиш. Мелочь, но было бы приятно. 4. Если переключить язык на русский, то надпись Mouse Control остается на английском 5. Кампанию очень сложно пройти, патронов катастрофически не хватает 6. У противников слишком много хп, или же оружие слишком слабое. Даже простой дрон, который при приближении взрывается, не уничтожается выстрелом средней артиллерии. Всё-таки главная фишка игры - реалистичная физика, а не хардкорность, так что прошу пересмотреть баланс. 7. При паузе в игре или после смерти и появления меню, спрайты огня и дыма остаются поверх меню. 8. При получении большого урона и мгновенной смерти от него, полоса жизни остается в прежнем состоянии и не уменьшается 9. Ну и пожалуй самое главное. Хотелось бы какой-нибудь редактор уровней или режим песочницы с различными уровнями, чтобы посмотреть на красивые разрушения и оценить эту реалистичую физику, ведь именно для этого я купил эту игру Если подвести итог, то единственный плюс в этой игре - физика. Больше здесь плюсов нет. Но нельзя упускать тот факт, что плюс здесь хоть и один, но он настолько огромен, что затмевает все минусы. Ведь изначально это был просто эксперимент, чтобы посмотреть, как будет выглядеть до предела физически реалистичная симуляция. Этот эксперимент удался и теперь его результаты мы наблюдаем в этой игре, за что я и благодарен автору.
Голосовал за игру ещё на гринлайне, не помню сколько стоила, но она того не стоила. Прекрасный был трейлер, отличная задумка, где катаешься и просто перестраиваешь карту под себя, а по факту - у тебя несколько десятков снарядов разных классов и 99%, что тебе их не хватит и много раундов будешь перепроходить из-за этого. Танк выкручиваешь бешеные формы, ствол от танка в 5 метрах куралесит и т.д.
this game isn't very polished, it hasn't received an update in over a year... I doubt it'll get any better.... this should be free
Just no... Bad controlls, guns don't feel good at all, strange and not very good concept of missions and on the other side physics... IMHO it is not worth time or money,
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Players by region
Where this game's players are, estimated from review languages.
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