
The long awaited finale to the epic engulfing a continent comes to a head in the final chapter of the Trails of Cold Steel saga!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.5Kreviews | 91% | — | $3.6M |
| $79.99 | 6.9Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The last story in the Erebonia arc. Play it despite what people tell you. It's good. Make sure to use NG+ save for max bonding points.
Cold Steel IV is a incredible enigma. On one hand, it’s a testament to the long-term storytelling of the series and long-term stories in general, while on the other, it suffers from horrendously inconsistent characterizations and retcons. CS4 delivers emotional payoffs, callbacks, and returns from earlier arcs. The negatives: The Curse of Erebonia introduced at the end of CS3 is an unexplained, omnipotent plot device that undermines past conflicts and events through retcons, and serves as a safe out, "The Devil did it", for the writers. It diminishes prior nuance of politics, characterizations, and commentary on the human condition. Osborne, our Napoleon Bonaparte-inspired antagonist built up to be a terrifying force, loses some of his impact Some characters like Musse are just poorly written due to the Curse padding the story. However, the grand positives overshadow the story's shortcomings many times. The main cast’s dynamics, NPC side events, and the overall journey from halfway through to the end are deeply powerful. Most character arcs - especially Rean, Jusis, and Olivier - are brilliantly written due to how independent of the curse they are (Even Rean's is more of an introspection rather than curse shenanigans). Even beloved NPCs receive touching conclusions. My favorites being Kai and Tilia’s story, Anton's journey concluding, and the Hayworths' finale w/ Renne. Despite some shaky moments, the saga concludes beautifully. That ending montage of[spoiler]Olivier's and Schera's Wedding[/spoiler]moved me to tears. CS4 builds on CS3's combat: still fun but overly easy even on the hardest difficulty. Mecha Battles are more difficult to make them engaging, but the disproportionate amount of materials needed for Orbs make the final boss a tedious chore. Dungeons are interactive and never overbearing, but the ones during the infamous 2nd Act quickly get annoying. Having the entire Class VII roster to customize as well as getting to play as the Liberl Crew and SSS was incredibly fun and hype. CS4's soundtrack is mostly fantastic, but some tracks blemish it. While CS3 had a few mediocre tracks composed by no-name freelancer Mitsuo Singa, CS4 mistakenly gave him more tracks. Most of his songs here are grating to the ears. Thankfully, the actual sound team's songs outshine them. In a bittersweet way, the OST also serves as a grand farewell to Takahiro Unisuga, our most talented and versatile composer, as he resigns from Falcom. His final song, Finale -Radiant Hope-, embodies the saga’s warm, hopeful conclusion, as well as a "graduation" for the beloved composer himself. 7.5/10 CS4 is flawed, but its accomplishments greatly overshadow its failings. Despite its frustrations, the rollercoaster of emotions made this so worth it. After the credits, I felt empty. Bravo Cold Steel 4. Like Rean, you saved yourself in the end. I'm excited for Reverie but at the same time, I'm scared to say goodbye to this cast of characters I've journeyed with for 9 games.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak Fiction The most yapping ever for a final dungeon
中规中矩
The wrap up to the cold steel games which were in my opinion a pretty big step down as far as music and story goes but the game is fun and streamlined a lot of the game play if only it didnt have so many lame characters. Either way game play is very fun.
Before beginning, let me preface this by saying you don't need to play all the past Trails games to enjoy this one, but I feel doing so enhances the experience. Anyway, this game is the culmination of 8 games worth of characters and stories coming together, where big serious things happen due to the aftermath of what happened in Cold Steel 3. I'm saying it in that way to avoid spoilers. Seeing characters from past games is always something I like in RPGs, and in this game, that's certainly a thing, but it is, in a sense, a double edged sword. There are two primary reasons why I'm giving this game a 4/5. One is related to the characters. The roster is fairly bloated in this entry. Old Class VII is given to you throughout Act 1 where you're originally stuck with just Juna, Kurt, and Altina (I'm not saying they're bad or anything), and by the end of Act 1, you'll have all of New Class VII and all of Old Class minus Rean for plot reasons. Sure, the game does give you situations where certain characters are mandatory, which gives you chances to take certain members off the bench, but there is still the leeway to use your favorites at times. For example, Musse was a mainstay in my party because of her arts nuking potential. I almost always brought her anywhere I went. Then you have all the returning characters, the Liberl crew (plus Tita), the Crossbell crew, and some others you get to use once or twice in Act 3. There's a lot of characters to work with, and especially early on, it makes resource management not so easy. Then again, this is a second game in an arc, so they are more generous with Sepith than in Cold Steel 3. Speaking of Cold Steel 3, because of how unbelievably broken Brave Orders were last time, the devs decided to nerf them. Some of the OP ones in the last game, like Juna's Sledgehammer or Sara's Lightspeed Flash got either BP increases or were directly affected by changes to delay. At the same time, once again, since this a second game in an arc, Trial Chests are back, and this time they upgrade your Brave Orders. I will admit, one Brave Order I found borderline worthless got a lot more viability in this game, and that's Musse's Arts Celebration. The higher elements (time, space, mirage) are in effect in all battles like Sky the 3rd, meaning the higher elements do play a role in combat now, and being able to decrease your EP cost AND nuke something with your arts is just a great combination. Also Millium's White Decoration and Towa's High Heavens are very fair and balanced. As for that second reason, it's more of a "the lategame is very backloaded with side content" thing. Bonding events aren't avaliable until Act 2, and even then, some events must be skipped if you want all the Profile Notes. I wanted to do Emma's Bonding Event, but I had to skip it to get a page. In the end, I ended up getting nine of the final bonding event achievements and went with Musse in my canon run of the endgame. So, side content. Vantage Masters is still here. It exists. Use the Bard for most encounters because making sure your opponent can't play is fun. Aside from that and fishing is a returning game from Azure, the infamous Pom Pom Party. It's basically Puyo Puyo with extra steps. Tio is supposed to be the hardest opponent, but Renne tore me apart more than even Tio did. Now, the elephant in the room, the story. Being a continuation, I was already invested in the story. I don't really like how seeing the Normal Ending is a requirement to getting the True Ending, but because Reverie addresses the aftermath of that little...problem, I can let it slide. The real final boss making use of three teams in a different way from the last non mech boss was cool too. Overall, if you like the series, you'll probably like this game.
great game, has its flaws and the way they told it you will either love it or hate it. but at the end of the day, its a trails game so its perfect.
J'y ai joué à une période assez formatrice pour moi. J'ai fait aussi les autres jeux après. Je pense être vraiment chanceux de pouvoir jouer à cette conclusion avec tous les personnages qui ont fait la série des Trails. Merci encore
This gon be the first game to sell one trillion copies https://youtu.be/_TNrhlcRqEI
There has never been a better time to get into this series. We finally have the missing middle-arc as of this year, and NIS not only has the next game after this one coming out this summer, but Falcom has confirmed that NIS will be publishing the following arc as well
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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