
The long awaited finale to the epic engulfing a continent comes to a head in the final chapter of the Trails of Cold Steel saga!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.5Kreviews | 91% | — | $3.6M |
| $79.99 | 6.9Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For the game on it's own: I think the overall plot is solid. The highs are really high, and at this current moment I can't really think of any lows that bothered me enough to point out or take away from my overall enjoyment of the game. My main gripe with this game is its cast: Class VII, both new and old, is too large of a cast, and this is without mentioning the casts of the other two arcs also playing a major role. With Class VII specifically, it's hard to manage all the characters, both in the story and in gameplay. When the game limits you to only having a certain amount of party members and not knowing what may happen next, characters that may be relevant to certain plot points will just be absent if you just so happen to not bring them along. There's too much miss-able dialogue that arises because of this. I thought it was a very interesting choice to have two endings, a "regular" and "true" ending. I don't have much to say on the true ending because it's a happy ending and things end as well as they can. However, I found the regular ending intriguing, and would have loved to see the consequences the world would have faced as a result of the actions taken in it. With the Cold Steel arc as a whole: I got into this franchise through Cold Steel, which I'm sure some will find sacrilegious, but I really liked it. In retrospect, these games are very formulaic: Cold Steel 1 and 3 parallel each other in story structure, as do Cold Steel 2 and 4. I liked that these games ended up being formulaic, especially considering the bigger themes that come up in Cold Steel 3 and 4, I think it was very intentional and it plays into said themes well. These games are a slow burn that reward you for committing to it. The Trails series probably has my favorite turn-based combat system out of all the JRPGs I've played, and I was always engaged in the gameplay loop, especially as they continued to evolve the core system (IE Overdrive, Orders, the Sub-Quartz system, and the Break gauge). I think the ambitiousness of these games both help and hurt it. In the beginning, you have a very grounded plot about these characters and the challenges they face as people and students, but then by the end, you're having fantastical mech fights while trying to stop the threads of fate from destroying the world, and at times it was jarring for me, even as a mecha enjoyer. Even as ambitious as these games are, I find issue with what I perceive to be as a lack of commitment to the consequences of the actions in the story, namely the important character deaths. They build up these shocking, emotional moments that tug at your heartstrings, only for them to come back alive at the end of the day, and everyone lives happily ever after. At that point, why even kill characters off if you just have them come back to life anyway? Millium's death in Cold Steel 3 REALLY hit me hard and was what elevated the game as a whole to me, but knowing she gets a happy ending with little to no consequence makes the fact that they even killed her pointless. As a fan of all these characters, I'm more than happy that they all get a happy ending, but from a storytelling perspective, it really irks me. Crow especially bothers me, I already wasn't really a fan of him coming back to life, but then in Cold Steel 4, they build him up as him only being alive for a short amount of time, but then in the true ending, he gets to fully come back to life. Again, why bother killing him to begin with? All in all though, I really liked the Cold Steel series and would heavily recommend as both a story and a fun turn-based JRPG.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Опять заставляют играть после клифхенгера 4. [strike]Про Мстителей и сами знаете[/strike] Геймплей - геймплей тройки поставленый на рельсы 2-ки xD Тут нам по классике, дали еще уровень прокачки орбмента, понерфили приказы, силу которых нам придется восстанавливать, и в середине игры дают транспорт и вернули лост арты - тут даже спойлерить нечего ) Но игра стала сложнее, просто затыкать врагов крафтами и атаками иногда не слишком эффективно, нужно юзать магию и забафы, в тройке почти все проблемы решались через "руку" минимальным расходом ресурсов. Ну и да, ТЕТРИС. Сюжет - Вот тут прям американские горки в лучшем Фалкомовском исполнении. Если 1,2,3 часть разгонялась плавно и только на последних 10% нам рубали уклон с горы под 70%, то тут таких уклонов будет несколько за игру (но разгон всё равно медленный). Хватает поворотов, роялей, читаемых событий, но после конца игры остаются оооооочень приятные ощущения, прям редко когда конец сюжета может меня заставить откинуться в кресле. Конечно и графомании хватает, но а чего вы хотели от японцев, когда у них даже в эроге описание процесса занимает больше времени, чем моя жизнь. Музыка: Вот тут, в среднем по игре, мне музыка понравилась больше, чем в прошлых CS. И благослови композитора, который добавил лучший трек из первого CS, и немного треков из Кроссбелла. Но на днях переслушивал треки из прошлых CS отдельно, и, в приниципе, хотел извиниться за высказывания в прошлых обзорах. Композиции вполне заебатые, но всё-таки их минус в том, что на фоне слишком хороших 1-3-х композиций за игру - они как-то теряются. P.s. Но Кроссбельский, в среднем по погоде, всё равно пока самый запоминающийся.
I Beat the Cold steel game and loved it. But they took my robot boyfriend danm.
best game of the legends of heroes series by far so far
Great game, one of the best in the series so far. I've played them in order. Runs great on handhelds. Played at 1080p high settings on Xbox Ally with 50-60 fps.
What a journey from Rean Schwarzer and Class VII. So tiresome yet very satisfying. *I warn you. This game is not for everyone, but if you like it you will loved it.
130 horas de jogo e posso dizer com certeza que é um dos Kiseki já feitos.
Nihon Falcom continues to make peak.
とても面白かった
Заставляют играть кучей каких то непонятных персонажей, вместо класса 7.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.6M | 10.4K | 94% | $19.99 |
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