
Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
legend in heroes trails of the sky 8
Let me enjoy this wretched fairy tale till the end of time.
shonen mecha vampire lolis/10
你说得对,但その必要はない 画质对比前作确实提升了很多,第一次进游戏的时候也确实惊喜了很久,导致通马桶的动力提升至了max 公式化的救场剧情,公式化的通马桶剧情,公式化的跟前作一样的断章结尾。不过新七的剧情体感上确实比旧七要好上那么一点,可能是人数较少吧,个人还是挺喜欢大锤和黑兔两个女角色的,但感觉不管塑造得再好,人物的弧光还是被黎爷抢了些许分头。个人其实挺私心粉蓝这一对的,俩人的日常对话和互动都挺有意思的,可惜到最后大锤被天意侵蚀了,沦为喊黎爷名字的背景板了。 如果你喜欢黎恩这个角色,那么恭喜你,你要体验主角从头吃瘪吃到尾的传奇体验。 从空轨开始就喜欢npc全对话制霸,只能说闪轨的npc对话对比0b真的差了不少,很难让人有任何记忆点,感觉系列作品的一大特色难免有点逊色。 但不管怎么说,感觉游戏整体的进步还是很大的,无论是画面表现上还是游戏的优化,战斗系统前期也确实很好玩,后面数值崩坏就不说了,日常的剧情可能对别人来说会觉得很拖沓,但个人可能更偏爱这种平凡的日常吧。所以,个人认为还是值得好评一下的。 最后, 咚!
имбулечко
absolutely brilliant game, everything from the game to the characters and the OST, i just loved every second of it, top 3 trails opening for me as well the reveal of one particular person (in the crossbell parts) still has me shaken to this day
Как говорится, каждое действие в прошлом направляло тебя к нынешним. Так вот, я не жалею всего пути в жизни, чтобы я всё же познакомился с этой серии игр.
The best of the Cold Steel games thus far, and generally one of the better entries in the series I've played up until this point. The additions to the combat are all very good and bring the combat system of the CS games together, but they are wildly unbalanced (hoping CS4 improves upon this). The game is overly long though, by far the longest entry in the series thus far and it certainly didn't need to be this long.
咚!!!
Its trails
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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Related
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