
Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 91% | — | $4.3M |
| $69.99 | 6.1Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From what I've played so far, it's Cold Steel 1 but better, but that's easy to beat. Despite New Class 7 being smaller than the old one, this game still feels needlessly padded. The generic anime tropes and the formula are still a problem here. Trails has always had cheesy tropes and patterns to follow, but it's so much more repetitive in Cold Steel. It's a shame; the way everyone made this game out to be, I thought the Cold Steel arc would finally jump to the quality the series had been before, but no, Cold Steel is a sad, hollow husk of what made this series so good.
Not much to say, just play the Kiseki series if you're into turn-based JRPGs with massive world-building. It took me 130hrs just to finish this one XD.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've only had Altina for a day and a half, but if anything happened to her, I would kill everyone in this room and then myself.
A huge upgrade graphically from the first two games, also lets you look up skirts. Anyways all four games are great. Cant give anything but 10/10.
什么公式化剧情,我真服了太折磨了,又臭又长,40几个小时了还没到一半什么鬼玩意
An absolute goliath of a game to 100%, but so rewarding when you've played the preceding games. Was my first time doing a Nightmare playthrough on NG (you can get all achievements in one run), and it was definitely the right call. It's very rough in the start, but the difficulty smooths out nicely and at the right peak of the curve it's very engaging. Onto the next game!
The Legend of Heroes: Trails of Cold Steel III is a richly crafted JRPG that continues the epic saga of the Erebonian Empire with an impressive blend of storytelling, character development, and deep tactical combat. As the third installment in the Trails of Cold Steel series by Nihon Falcom, the game not only expands on its predecessors’ intricate world-building but also refines gameplay mechanics to offer both longtime fans and newcomers a rewarding experience. The title strikes a careful balance between delivering an emotionally engaging narrative and challenging players with a robust, turn-based battle system. The story in Trails of Cold Steel III picks up a few years after the events of the previous game, focusing on a new protagonist, Rean Schwarzer, now an instructor at the newly established Thors Branch Campus. The narrative explores the political tensions within the Erebonian Empire, touching on themes of unity, conflict, and the struggle for power. What sets this game apart is its attention to character-driven storytelling—each party member has a well-developed backstory, personal motivations, and meaningful relationships that unfold gradually. The writing is polished, with thoughtful dialogue and impactful moments that deepen the emotional resonance of the journey. Cutscenes and character interactions help to immerse players in the rich lore, making the world feel alive and interconnected. Gameplay-wise, Trails of Cold Steel III builds on the strategic turn-based combat system that the series is known for. Battles are methodical and tactical, requiring careful positioning, use of Artes (special skills), and thoughtful management of party members’ abilities. The introduction of the new "Link" system allows characters to support each other more dynamically, providing buffs, combo attacks, and synchronized strategies that enhance team synergy. The combat system rewards planning and experimentation, with a variety of weapons, crafts, and battle arts to customize each character’s role. Boss encounters stand out as challenging tests of strategy, often requiring players to exploit weaknesses and adapt on the fly. Exploration and world interaction also see meaningful improvements. The game’s environments are more expansive and detailed, featuring varied locales such as bustling cities, quiet villages, and treacherous wilderness areas. Side quests and optional content are plentiful, offering additional lore, character development, and valuable rewards. Players are encouraged to engage with NPCs, gather resources, and uncover hidden secrets, which adds depth to the game world and encourages replayability. The pacing of exploration and narrative progression is well calibrated, with moments of quiet discovery balancing intense story beats and combat sequences. The visuals in Trails of Cold Steel III showcase a significant upgrade from its predecessors, with enhanced character models, smoother animations, and beautifully rendered backgrounds. While it retains a somewhat stylized aesthetic typical of Japanese RPGs, the attention to detail in environments and character expressions elevates the storytelling. The soundtrack, composed by the talented Falcom Sound Team jdk, complements the mood perfectly, featuring sweeping orchestral pieces and emotional melodies that enhance both the epic scale of battles and the intimate character moments. Despite its many strengths, the game is not without some criticisms. The sheer volume of dialogue and text can be overwhelming, particularly for players less familiar with the series’ lore. Some pacing issues arise during extended cutscenes or exposition-heavy sequences, which may test the patience of players more interested in action. Additionally, the complexity of the combat system, while rewarding, may have a steep learning curve for newcomers. However, these factors are balanced by the game’s engaging story, satisfying combat depth, and the overall quality of its production. In summary, The Legend of Heroes: Trails of Cold Steel III is a standout JRPG that delivers a compelling continuation of a beloved series. Its strong narrative, deep tactical combat, and richly detailed world make it a must-play for fans of story-driven role-playing games. The game’s ability to balance complex political intrigue with personal stories, all wrapped in polished gameplay mechanics and beautiful presentation, creates an experience that is both emotionally resonant and intellectually engaging. Whether you are a longtime follower of the Trails series or a newcomer willing to dive into its rich universe, Trails of Cold Steel III offers a memorable and satisfying journey through the turbulent times of the Erebonian Empire. Rating: 9/10
This was PEAK trails. Stuff really starts coming together making me so glad I played every previous game before this one. That ending tho...
If you've made it to Trails of Cold Steel 3, then you probably don't need a review. If, for some reason, you're new to the series and reading a review of the third entry, there's a lot to think about before you jump in. TLDR: It's the platonic ideal of the JRPG, with every positive and negative connotation of that term. I am not a massive fan of Japanese role-playing game series. I enjoy a JRPG once in a while, but I'm not a fanatic about it. I picked up Trails of Cold Steel on sale on a whim and enjoyed it. I knew nothing about the series, but it was (mostly) full of charming characters and I liked the story. It had all of the things that I like about JRPGs. Then I played the sequel, and I enjoyed it much less. It had all of the things that I dislike about JRPGs. Then, I got to the third game, and it started throwing character after character at me that I was clearly supposed to have some preexisting connection to, so I looked up the history of the game. Oh, good grief, The Legend of Heroes has 2 complete series of games prior to Trails of Cold Steel, and Trails of Cold Steel 3 starts to bring in a lot of crossover. They provide only the barest backstory for most of them - enough to remind you who they are if you already knew, but not enough to make me care. Then, those crossover characters do almost nothing in the story, making them just more noise in an already extremely cluttered narrative. Maybe if you've played all 5 of the prior games this is a good thing. I found it to be an endless annoyance. The Legend of Heroes series is the most JRPG series I've ever played. Quirky characters are everywhere. Some are cute, some are annoying as hell. Japanese social values abound, even when the game is trying to pretend that there are multiple societies. If you take a drink every time someone says "We'll give it everything we've got!" or "Don't hold back!" you'll be dead before you finish the prologue. Player agency begins and ends at "you can choose to do this optional side quest". You have zero ability to impact the plot of the game. It's much more of a visual novel with combat. Speaking of combat, it's OK, but the game has a lot of systems. Like, a lot. Arts, crafts, regular attacks, S-breaks... Managing your spells, er, "arts", through the use of "quartz" that you acquire constantly and need to pay careful attention to if you want to be at maximum effectiveness is practically a game unto itself. If you like micro-management you'll love this game. Weirdly, there were far less upgrades to the actual weapons used by the characters in this game. Many JRPGs follow a constant cycle of "new town, new weapon", but not Trails of Cold Steel 3. All of that is pretty much a given for the JRPG fan. Where your enjoyment lives or dies in any JRPG probably comes from the story. Remember, you're not helping craft the story, just discovering it as you go. I would suggest that, even among a group of nerd enthusiasts such as gamers, there are 2 primary reactions to a JRPG story. The first group goes, "This is so cool!" and just dives in head first. The other goes, "Oh, you have got to be kidding me." I am very much in the latter camp. My experience with all Japanese stories (games, anime, manga) is that they get more and more ridiculous with time. The Trails of Cold Steel story starts off at a relatively low key, but by game 3 we're dealing with world ending cataclysms and a curse that's lasted for more than 1000 years. Every layer is a quantum leap more ridiculous (or awesome, if you are so inclined). The other make or break aspect is the social relationship of the characters. It is, once again, utterly Japanese. For most Americans (and possibly Europeans, I don't know) the idea of a teacher romancing a high school student is fairly horrifying. It's worth remembering that Japan raised the age of consent from 13 to 16 in 2023. 2023! When one of the student characters is constantly hitting on the protagonist, everyone just (literally) goes "Hah hah, isn't she cute!" Um, wow. Or the horny grandpa, a staple of Japanese stories, talking about how sexy the students are. Or the guy who is in a "will they/won't they" pseudo-sexual relationship with his adopted sister, another staple of Japanese stories. The game is both extremely horny and totally chaste. It is, again, completely Japanese. When a close friend gives the protagonist a hug every character reacts like they're basically having sex. But, despite the pervasive sex talk, there is no actual sexual content. The protagonist is courted by nearly a dozen women, but it never goes further than a kiss on the cheek. That same thirst trap character is, naturally, totally oblivious to the effect that he has on women. The author absolutely refuses to apply any sort of negative judgment to characters that are friends of the protagonist, even if they do horrific things. If they're your friend, that's all that matters. I can't say more without spoilers. It's also a big part of Trails of Cold Steel 2. I often wished that the author would just pick a tone and stick with it. My comments may come off as universally negative, but I generally enjoyed the game. If you liked the first game there's very little chance that you won't enjoy this one. This is the point where I stopped playing Trails of Cold Steel, and went back to play the earlier games. It's obvious that I need to develop some knowledge of the dozens of preexisting characters and history to fully appreciate Trails of Cold Steel 4. I will give it this - I think this game is better than any Final Fantasy game. Imagine if every Final Fantasy was in the same world, took place in a 10 year time-span, and had complete internal consistent of character and world building from game to game. That's the type of complexity you get with the Legend of Heroes series.
YEARS AFTER THE ENDING OF COLD STEEL 2 but NOT MANY, the times are a-changing in erebonia, and civil war hero turned government attack dog/public relations mascot REAN SCHWARZER finds himself taking a teaching position at THORS...... BRANCH CAMPUS, which unlike the elite military academy rean himself attended in the previous cold steels is essentially a garbage bin where erebonia dumps the disgraced, the inconvenient, and the unsightly so they can be used as cannon fodder. rean's own class contains crossbell's top lloyd stan and game deuteragonist JUNA CRAWFORD, rare vander family twink KURT, and oz series of artificial humans' latest model (and millium's sister) ALTINA ORION. newly thrust into the unfamiliar position of teacher, is rean a BAD ENOUGH DUDE to KEEP HIS STUDENTS SAFE through dangerous missions, government intrigues, and the rise of fascism in the empire?!?!?!?! gameplay wise cs3 has added a new stagger mechanic for its enemies, which becomes a lot more significant in boss battles, and expands the mech battles to include rean's students in real robot style mechs rather than simply being the rean and valimar show. orbments have again been changed, this time to the arcus 2s, which i hate way less than the arcus 1s because you get to set two master quartz which solves quite a lot of the combat issues. graphically we have some steps forward and some steps back: the games now being for ps4 allows for more detailed modeling and textures for both characters and environments; this means character models' faces are now fully modeled and animated rather than facial expressions being texture animations, and with this being a first for trails it means the characters emote a lot more stiffly. character acting hasn't advanced at all since the previous games, unfortunately, and probably the worst thing about the new graphics is the desaturated pastel color treatment, Specifically because it has drained every brown character except leo of their melanin... ONLY in the character models. it stands out worst in gaius' in-game character illustrations vs his model. what have they done to our boy... but it's the scenario and quality of writing that ultimately lead me to give cs3 a thumbs down, because it feels to me like this is the point in the trails series where falcom had maybe gotten a little bit high on their own farts. cs3 is really blatantly just CS1 Again in terms of plot format, down to repeating a number of plot points in ways that start to feel really contrived really quickly. we have cliche sexual misunderstandings again because CS1 had them, we have a school dungeon added to the gameplay loop because CS1 had one... and so on and so forth. but the number one thing that is most frustrating about cold steel 3 compared to all the previous games in the trails series is that This is where the contradiction of the writers wanting to tell a story about complex political drama, but also wanting trails to be an optimistic series where humanity is ultimately good, tumbles and falls ass backwards into full conspiracism via a string of writing choices that would be laughable if they weren't undermining seven entire games' worth of storytelling. we have officially entered the erebonia apologia era, where the empire's long and bloody history of nationalism and imperialism and war crimes against its neighbors and its own citizens--which have been a huge factor in this series since trails in the sky 1!--are actually Really the fault of a supernatural evil mastermind, because no human government would Ever harm its own citizens for its political goals. dieter crois? who is that? we forgor! crossbell is better off annexed anyway and if juna is upset seeing the way we erebonians are treating her home and neighbors, well, actually that is all her being unreasonable and an immature child. yes erebonia is actively planning to cause anime world war 1 but they are actually tragic and not to blame about this we prommy :^) even given that falcom simply cannot help but ♥♥♥♥ the bed when it comes to crossbell, this was a real low point in both the cold steel games and in the trails series overall. it is REALLY frustrating watching falcom plunge directly into writing that is this lazy, convenient, And Also Kinda Sinister If You Care About Real World Implications, ESPECIALLY because previous games in this very series show that they can do better when they want to. it sucks to see a series with previous installments you've really enjoyed SPECIFICALLY for their nuance get really into bootlicking. not even the return of trails franchise all-stars like tita, randy, and campanella could salvage this one for me, and i love those guys. that is how much i hate some of these writing choices. and i am bummed to have to give a whole second trails game a thumbs down! beyond my personal disappointment, it makes it way harder to recommend trails to people who i know would enjoy the good parts of the series. cs3 ends with another cliffhanger of course as mid-arc trails games are wont to do, and cs4 Is genuinely better than this hot mess, so there is that at least. and, if you've played all the trails games up until now, you may well be invested enough to tank the slings and arrows of cs3's hottest nonsense on your way to cs4. (maybe wait until it is on sale to hit add to cart.) and if you just want to watch a lets play of this one and mooch clear data off a buddy so you can skip to cs4, that's a fair choice to make. but idk if you prefer games with honest and uncomfortable writing to this sort of stuff, maybe go play clair obscur or the hollow knight games or something instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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