
Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If Alisa has a million fans, then I am one of them. If Alisa has ten fans, then I am one of them. If Alisa has only one fan then that is me. If Alisa has no fans, then that means I am no longer on earth. If the world is against Alisa, then I am against the world.
This series has just gotten exhausting. The story is genuinely exhausting. If you played and loved the first 2, sure, 3 is fine. But just know that the tropey stuff only gets far worse here. Basically everyone is hiding stuff, basically everybody is lying or just letting stuff happen for no reason. There are some higher points, but ultimately there's a lot that doesn't make sense at all. People randomly become your "enemy" despite there not being any sound reasoning. I'm not gonna write more, suffice it to say, the story is a SLOG.
[code]Trails of Cold Steel III serves as a decent “in-between” game to build up the finale of the Erebonia arc, that achieves what it sets out to do but struggles along the way[/code] To begin on a personal note, my experience playing through the entirety of [i]Trails of Cold Steel II[/i] [url=https://steamcommunity.com/id/dreamylotus/recommended/748490]ended up so badly[/url] that I paused my ongoing playthrough of the entire franchise for two years. As such, I went into [i]Trails of Cold Steel III[/i] with more than just mixed feelings, fearing that the game would do little to address my previous criticisms. However, even though I can’t say that the third game in the Erebonia storyline has managed to elevate my opinion of the overall story arc so far, it thankfully offered a decent enough time that it didn’t make me drop the franchise entirely – although there’s still lot of room for improvement left. The reason I mention all of this is because [i]Trails of Cold Steel III[/i] is a game that one should only be considered by those who are – at least – familiar with the characters and events of [i]Trails of Cold Steel I & II[/i]. Even though it has been occasionally marketed as a new drop-in point for newcomers by the publisher, it’s really not: [i]Cold Steel III[/i] is a game that only serves one purpose, and that is being the build-up between the mid-arc finale of [i]Cold Steel II[/i] and the end of the tetralogy, [i]Cold Steel IV[/i]. It’s not a game intended to stand on its own, with a heavy reliance on previously introduced plot details and characters, and with much of its payoffs left for the next game to deliver. Therefore, the only reason one should play [i]Cold Steel III[/i] to begin with, is to experience the entirety of the Erebonia arc, as the game wasn’t built to stand on its own. That said, [i]Cold Steel III[/i] could’ve managed to be much more of a standalone affair, with the plot initially placing returning protagonist Rean Schwarzer in an instructor role, overseeing a new cast of students at a branch campus of Thors. Thankfully, the new members of Class VII are far fewer in number than the eleven members introduced before, allowing for more fleshed-out backstories and better team progression. While some of the new students have more interesting connections to the plot and character developments to show off than others, the new cast is a welcome addition overall, with one caveat that will be mentioned later. Changing Rean’s role from student to teacher could’ve been a great gameplay twist as well, though unfortunately the campus life remains pretty much unchanged, with most elements returning from the previous games. This does not only extend to the campus life, unfortunately, as [i]Cold Steel III[/i] loves to reuse the formula already seen in the other Erebonia games. This leads to each story chapter being downright predictable in terms of overall gameplay as well as the plot developments, with the familiar structure of “build-up → small crisis → small victory → teasing big consequences for later” being repeated throughout. In fact, it almost becomes downright comical to see how some scenes keep reappearing at the same point of each chapter, like Rean’s call for his Ashen Knight getting repeatedly interrupted by the appearance of certain characters. While [i]Cold Steel III[/i] is by no means entirely devoid of story surprises, the overall plot structure would’ve benefitted a lot from a less formulaic approach instead of being chained to a repeated campus procedure. That is not to say that the story structure of [i]Cold Steel III[/i] doesn’t work well enough to achieve the overall build-up it’s aiming to perform, even though it’s predictability does become somewhat tiring or even exhausting at times. In terms of worldbuilding for example, [i]Cold Steel III[/i] continuously builds upon previous mysteries and events, establishes new connections and most noticeably invests a lot of effort into tying the previous arcs and characters of the franchise to the ongoing events in Erebonia. While [i]Cold Steel III[/i] does deliberately avoid delivering any huge payoffs, which are likely left for the sequel, it does set a lot of the gears in motion that are required for a huge finale. In that sense, it does really well for an “in-between game” in terms of results, even if the way it got there can be quite uneven. Due to review space limitations, only the two biggest story faults should be mentioned in particular. For one, [i]Cold Steel III[/i] keeps getting worse at the already bad way the franchise, the Erebonia arc in particular, handles its villains. Even for an “in-between game”, the already apparent stalling in terms of dealing with the now absurdly large cast of enemies needs to stop. This ranges from character developments that suddenly go nowhere to clashes don’t feel meaningful at all, as the franchise keeps avoiding having to deal with actual consequences. The second one is about the franchise increasingly leaning into “anime tropes”, with the Erebonia arc in particular featuring them heavily. Specifically, it needs to be pointed out that [i]Cold Steel III[/i] features some gross ones that may not be perceived as such in Japan but may be in the rest of the world and at least for me, continue to be a blight on the franchise. As with the two previous games, protagonist Rean continues to be the dream of almost every woman in the game, including his adoptive sister and his students (!), with one of the new class VII members (!!) specially making constant advances “as a joke”. In addition, previous sexpest characters also make an unfortunate return and continue their shtick, and there’s also a whole “running joke” about an underaged character and her guardian being in love. Everyone feels differently about these tropes of course, and it needs to be mentioned that there’s nothing explicit happening here, but personally speaking, these “tropes” are only detrimental to the game. Overall speaking, the plot of [i]Cold Steel III[/i] could certainly be improved in various ways, but even with its faults, it does feature a great setup for [i]Cold Steel IV[/i] and introduces (mostly) great characters to the ever-expanding cast – which was likely to goal to begin with. In terms of gameplay, I’ll keep it short, as most players should already be familiar with the basic systems in place: I really enjoyed QoL additions such as some hidden quests finally being marked on the map and the additions to the combat system, such as “Brave Orders”, which really round out the already quite enjoyable turn-based fights. Turbo mode continues to be a godsend for the game, as it makes the dungeons a lot more bearable, which unfortunately continue to be designed in the most basic way, featuring mostly corridors and almost no unique puzzles or other gimmicks. Considering how enjoyable the combat system is, improvements to the dungeon design would really elevate the game to new heights. Concluding, [i]Cold Steel III[/i] is a massive (60+h) “in-between” game for those who want to see the Erebonia arc through its end. Not being able to stand on its own, it’s a must play for everyone who wants to play through the entire [i]Cold Steel[/i] tetralogy – and due to its nature a mustn’t play for everyone else.
Tbh I would put this in the middle, I recommend the game if you enjoyed the first 2 games but I wouldn't recommend it at the same time. I enjoy playing the cold steel series but it honestly just feels lack luster. It's not that it's bad, it just keeps me wanting more out of it in a bad way. I think the story isn't paced well, I've played 3 entire games, each one being 100hrs+ and the story just hasn't progressed that much. The final chapter is what I want out of the entire game especially since I'm already 3 games deep. It makes sense to a degree, Rean taking the role of instructor, having to learn to take care of his students and what not but if you simplify what happens, it's just x character shows up, you fight them and they leave you with questions, then you go back to daily life until it happens again on repeat. But all this being said, do I enjoy playing it? Will i continue to the 4th game? Of course. The new set of characters for class VII were still a good addition, I didn't care for them at first but they did grow on me. A series with flaws but one that I like 7.5/10
You can't just end a game like that, what???
I tried to be nice. I can't anymore. This game had ONE peak. That was chapter 2. After that, it was up and down until that abysmal finale chapter. It was one of the worst final dungeons I have ever experienced. The big twist of the game ruined the entire lore of Trails. It ruined one of the best villains in the series in hindsight. I was subjected to Final Fantasy 13 levels of linearity in that final dungeon where they expect me to fight multiple bosses and then one of the worst final bosses of all time. The ending sting was fine, but I don't care anymore. My investment is damn near ruined because of this game. I want to discuss positives, but I can't. I can't talk about the music, because it was a downgrade. I can't talk about how the visuals have improved, because Ys 8 looks better. I can't even talk about how characters, because a majority of them are not interesting or downright awful. They are worse versions of the previous class, which is amazing because Class 7 is ♥♥♥♥♥♥♥ BORING. I thought the mech battles would be more fun with extra party members. It is somehow less interesting than 2. You might as well make the mechs a Craft-only like in Cold Steel 2. None of the mech battles have been remotely entertaining and I'm getting sick of them. This hurts, because I am a HUGE mecha fan. I spotted all of the mecha references in this game. All of the the mecha stuff that they stole from other series. Azure Siegfriend is Quattra Bajeena. If you know, you know. There tons of glitches and weird bugs that occurred at weird times which caused the cutscenes to break at times. I had to use Youtube. Yes, I did verify the integrity of the game files. Also, I was not Turbo Mode during a majority of these cutscenes breaking. Some of them were, but I am not referring to these. The writing feels like two cooks were in the kitchen and weren't looking at what the other was doing. I thought the one guy working on this series since the 2000s had an actual plan. This game doesn't feel like it was planned at all. I am utterly insulted that I spent 89 hours on this game. Mind you, I have spent MORE hours than my friends have one the entire series EXCEPT this one. I clocked in at the lowest. I didn't intend this at first, but it happened. If I wasn't gifted Cold Steel 4 as well, I would have quit here. This game is an absolute betrayal. Unbelievable. However, my review will do nothing. This series has long moved on. My feedback is sadly not going to affect anything, and it wouldn't have anyway. I'm not delusional. I'm just horribly disappointed and dejected. I hate wasting my time, and I don't want this absolute time sink of a series to be a complete waste of time. I REALLY DON'T. I'm sorry, but I can't recommend this.
[i]"In order to save my hometown from poverty, I covered myself in the smoke of war and the blood of innocents in foreign lands."[/i] Every now and then I'll be rolling my eyes and cringing a bit at some of the very tired anime tropes that are very much a part of this series, but the next moment they'll have me outright weeping with the storytelling and dropping absolute fire lines like that, reminding me of the undeniable truth: I love Trails.
shonen mecha vampire lolis/10
Let me enjoy this wretched fairy tale till the end of time.
имбулечко
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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