
The Legend of Heroes: Sen no Kiseki III, which takes place in the Erebonian Empire after the end of the civil war, is now available for PC!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
推荐给轨迹粉的玩家,我就不剧透内容了,新手或萌新推荐简单起手,老司机或对自己有绝对的信心的可以直接一周目挑战极难那些难度,但小心结社成员的伤害,尤其是七姐的圣技,在碧轨时期都给你秒天秒地的伤害,空轨3rd evo版困难难度里的竞技场的太阳之门困难或极难难度里也有七姐(前提是拿到铁骑队或铁机队的认证),总之闪3虽然没闪4好玩,但故事剧情是连接起来的,总之轨迹系列是真的好玩。
谢谢你法老控,这个逼终章真给我打红温了
[h1] [b] 5/10 [/b] 喜大普奔,终于熬过了闪轨1、2黑暗粗糙的建模,迎来了3代建模精致度大幅提升的时代。终于可以操纵让我入坑这个系列的黑兔「亚尔缇娜」,又看到了新的学生面孔,还有东山大法的经典口味,角色设计上实在是吃饱了。但是一到本作的剧情,令人闻到味就知道是什么的经典JRPG剧情和后期神人带着神逻辑登场令我脑髓震撼,突然又让我把想想吃下去的饭全都笑吐了出来。 [/h1] [code] 闪之轨迹系列经典味冲得一批,实在是正宗血统JRPG,但也太过正宗了吧 [/code] [hr][/hr] [h2] 优点,风景和美少女都是美景 [/h2] [olist] [*]上了新技术的建模之后,游戏的人物建模大幅提升,终于能好好欣赏美少女建模了。亚尔缇娜、悠娜、妙婕十分可爱捏🥵。尤其要重点提下小恶魔妙婕,简直就是对教官特攻,小心机很多,总能精准猜到黎恩的心思和要去哪里做什么,能精准撩拨(挑逗)教官的心弦,我要是黎爷已经犯错了🥵 [spoiler] 但人家是下任贵族首领,犯错就完蛋叻 [/spoiler]。 [spoiler] 好你个妙婕小恶魔,只要是有短裙的服装,必定能看到胖次福利,而且每套的胖次都不一样,还经常[strike] 搔首弄姿 [/strike] 摆姿势来让教官看到🥵 [/spoiler]。 [*]再论风景,也是受益于建模质量提高,不少场景下可以做到更远的视距,游戏也可以调整FOV来获得很不错的视野。尤其是第三章的海都地图,滨海城镇白天湛蓝的天空和海水,夜晚仲夏节的灯火亮起海面波光粼粼,配上全员可更换的泳装,美景配美女真的赞爆。 [/olist] [h2] 缺点,剧情一言难尽,神人逻辑大爆发,战斗系统恶心人 [/h2] [olist] [*]首先,点名批评结社,玩了三代闪之轨迹,我已经看不懂结社这帮人到底是要干嘛了,经过这作之后,我基本肯定,这就是一帮魔怔人+乐子人+cos路障爱好者。结社在这一作真的就是「你们七柱之一的魔女怎么闹掰单干了」、「小问题都是实验搞坏了几具上古超科技结晶机甲」、「枪之圣女占领了帝国最大的要塞啥也没干就等着7班来搭试炼大舞台」、「我们的焰之魔人马克邦是全服第一,只要他出手一切都会好起来的,什么他是通往最终boss第一关的减速带啊」、「红发大姐姐拿着链锯剑逼格拉满了全场但就是不让打,最终决战遇到完全体黎恩原来也是个减速带」。我们结社就是这么反派没个反派样,天天谜语人捣鼓一堆名字高大上的计划,实际执行起来,搞坏点东西然后瞬移走去下个地方搞破坏,遇到黎恩就哈哈又能和你比拼性能高低了好开心啊。能打赢黎恩其实全是剧情杀,都是到了固定血量必定放大招秒杀,这套从二代玩到现在,已经很腻了。 [*]接上点,结社是神人还不够,进入终章之后,好家伙更重量级的神人组合「西风旅团」、「铁血之子」登场。 [list] [*]「西风旅团」的人全是靠着一手跟菲的孽缘从二代就一直有剧情到三代还理不清,那两个佣兵就是一直接任务来阻碍主角团,又一直被打败,还接任务来阻碍,你们是真的没人换个人来妨碍主角了吗(而且本作中并无实际战斗,剧情上却一直处处横在主角团面前)。 [*]「铁血之子」四人组更是完全看不懂,人均回旋镖啪啪打脸来客串反派。什么叫做我们优先忠于宰相的命令,就算是错的也必须执行?米里亚姆你在满好感度剧情里可不是这么说的,老7班的羁绊呢?你说好要作为姐姐守护好亚尔缇娜的呢?克蕾雅和维克多少校上一章还和主角做队友打怪守护城市安全,到了结尾首都都被魔兽侵占乱杀市民了,反倒来忠于宰相了,还一脸弱受不情愿但被迫要做的脸。总督卢法斯更是邪恶混乱,身为一方领主他只忠于宰相,因为不想被贵族的条条框框束缚,所以入了宰相手下,宰相要他干啥就干啥,领民的死活不管我事,克洛斯贝尔摊上这么个总督,我是悠娜也会气死。这四位在终章突然跳反拦主角一行人的剧情编剧真的是用脚趾头想出来的,我都不知道四代里黎恩打败了邪恶之后,这四位要如何反思自己,甚至我都想得到编剧精心创造和解剧情来happy happy一切当做没发生过了。 [*]说到帝国宰相奥斯本,这位也是我从一代到现在看来好感度一直提不起来的一位角色。剧情塑造上真的就一股子德味模仿铁血宰相,本作更是爆出金句「我们帝国之所以这么好战爱扩张,都是因为这片土地有诅咒会让我们易怒喜欢靠武力解决争端,所以我要反过来利用这个诅咒带来世界末日让人类登上新高度」???我听到这番言论已经笑出来了,一款21年的游戏成功穿越给26年的以色列找到了最完美的动因。宰相的铁腕手段终于还是不止对贵族也对人民下手了,铁血到死,就是战,本作背景剧情和实际游玩中频繁鼓动对外战争,频繁鼓动人民对他国仇恨,甚至可以认为本作很多疑似是敌国造成的破坏背后都有宰相的黑手。我说一句内塔尼亚胡直呼遇到知己了不过分🤣。 [/list] [*]游戏的战斗系统在二代基础上大幅优化,整体稳中向好,但有一点,部分角色的技能释放判定非常恶心,必须点名批评。亚修的技能「致命之镰」释放范围为指定地点的大,但实际使用中,如果敌人为三个排成横排一行的话,这个技能竟然会在可释放范围内能全部框住的情况下显示一个❌不可释放?你怎么移动都不能放,亚修调整站位也没用,调远了这个技能手短还会打不到。教官莎拉的技能「紫电一闪」也有概率(包括更多敌人时)会出现同样情况,这是何意味,范围技能不让用,本来能多重杀敌刷评价的机会不给,黎恩和悠娜的同样范围L的技能就没这个问题。这个问题破坏了很多战斗体验,必须严重批评。 [*]游戏的高帧率支持很烂,不推荐开启超过60帧的任何高帧率选项,会出现①物品栏手柄的向下滚动在加速模式下不生效,只能原速慢慢滚,小概率会突然鬼畜加速一下然后恢复正常,切回60帧就正常②超过60帧时游戏内场景中有时出现在左下角的角色语音,每个人的台词会强制只说一个字后就被跳过甚至有时说不出来,怀疑帧动画没有匹配角色的台词,也是切回60帧就正常 [/olist] [b] 闪轨的攻略进度已到第三部,第三部不出意外又是学着第一部的样子做了一半的剧情,后面的展开留给第四部,但到现在为止的剧情我真的看得又急又乐,想到现在黎恩为了救同伴救苍生而发狂的样子,看着旁边一帮曾经的朋友变成敌人和乐子人,这真的是一作只能靠美少女来抚慰狗屎剧情的二流JRPG了。 [/b]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $399.2K | 809 | 84% | $19.99 | |
| $399.1K | 648 | 76% | $19.99 | |
| $399.1K | 1.9K | 95% | $9.99 | |
| $399K | 1.1K | 82% | $19.99 | |
| $399K | 1.5K | 40% | $9.99 | |
| $398.7K | 916 | 88% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 4.8K | 93% | $49.99 | |
| $1.1M | 1.7K | 91% | $24.99 | |
| $972.4K | 1.1K | 84% | $23.99 | |
| $883.6K | 1K | 76% | $59.99 | |
| $218.3K | 501 | 83% | $34.99 | |
| $28.3M | 22.6K | 89% | $39.89 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 52 reviews with recorded playtime.
好
看完结局的我像sb,要不把黎恩杀了把,不要再虐待他了
전반적으로 이전 작들에 비해 플레이 재미가 많이 좋아졌다고 생각해 첫 작품으로 추천한다면 섬궤3부터 하세요! 하고 싶지만 인칭 대명사의 궤적... 등장인물들 대화에 전작 시리즈 인물들, 사건 언급이 많아졌고 이젠 전작들 내용 모르면 몰입이 안될 정도로 비중이 높아서 스토리 이해 난이도가 높다 궤적 시리즈의 단점이 가장 크게 들어나기 시작한 넘버라고 생각한다 하지만 해왔다면 그만큼 즐길거리가 많아졌으니 재밌게 클리어하도록 하자
没有那个个必要
气笑了玩到最后,都不知道说啥好了
목각인형 같은 모션은 아쉽지만, 그래도 전작에 비하면 크게 발전한 모습이 눈에 띄는 작품
我以为闪1的断章已经无人能敌了,还有高手?不敢想当年没有闪4的轨迹粉是怎么过的,纯在恶心人。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.