
The latest in the Digimon Story series is finally here! In this RPG, unravel a mystery that spans across the human world and the Digital World, collecting and raising a wide variety of Digimon to save the world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There's a Digimon in this game that teleports you through a maze. To have him teleport you, you must spout a bland platitude at him, such as "love is always the answer". This Digimon cringes at these cliches so much he instinctively teleports when he hears them, taking you with him. It's a pretty funny bit! This Digimon would hate 80% of the story of Digimon Story Time Stranger. Time Stranger is a fascinating game. It reminds me of something like Soul Hackers 2 or Tokyo Mirage Sessions, except where those games constrained themselves to make a smaller, tighter game about a Tokyo district and the creature-filled alternate worlds that now overlap them, Time Stranger swings for the fences and almost tries to be the Namco version of Persona. It doesn't quite pull it off. Time Stranger tries to do far too much with whatever resources, teams, and/or time they were given. Locations are often sparse, NPCs are infrequent, and some character arcs are resolved off-screen once the game realizes it's running out of road. Even so, what Time Stranger does well, it does very well. The battles are fun, and raising, customizing, and digivolving your team is consistently rewarding. There are interesting characters throughout, even if the game can't always give them the focus they deserve, and the plot has enough surprises and strong moments to keep things engaging. You're just not likely to be wowed when the all-loving female character declares all conflict is bad because it leaves everyone with less than they started with. This review probably sounds more negative than I intend, so let me be clear: battling, training, and digivolving your team is the main reason to play this game, and it delivers on that front. The characters and scenario are more than enough to carry anyone who enjoys turn-based party-collecting JRPGs like Persona, Pokemon, Suikoden, or earlier Digimon games through to the end. Overall, Digimon Story Time Stranger is an ambitious game that doesn't always reach the heights it's aiming for, but I still really enjoyed my time with it and would be excited to see something built further on this base in the future.
As much as i like me a Digimon Game, every new entry has become more and more constricting. The maps are long hallways with 1 or 2 branching paths, the maximum evolution your digimon can reach is now hard-tied to your story progress and the story is as flat and predictable as a normal JRPG is these days. While there are great QoL features you can enable for grinding such as auto-battle and X times battle speed, the game doesn't really want you to overpower enemies and hard caps your digimon to your story progress. Difficulty is really no issue at all when you can just stand still for 5-10 seconds to fully heal your party anyways. The game has weird difficulty spikes with gimmicky boss fights sprinkled in between. Overall can't really recommend, even at 40% off.
花了原价买了这游戏之后,通关看到制作人员弹幕的时候想,这帮家伙是真能混时间啊比我还能混,就这样这游戏还能以这个价格发售,确实是凯子游戏了
점수 : 2/10 "대체 궁극체를 언제찍는거지?"라는 생각이 드는순간 이미 늦은 게임. 애미말린 랭크가 하는 엄청난 시스템 때문에 사이드퀘 3개도 아닌 1~2개라도 안깨면 궁극체 진화도 못하게 막아놨다. 심지어 1챕터만 지나도 밀린 사이드퀘 재수강도 못듣게 쳐막아놨다. 아노말리 시스템을 머리에 고안하신 분의 자식들도 엄마 심부름 1~2번 안했다가 일본정부에 의해 대학 진학도 못하게 막혔으면 좋겠습니다.
My first real dive into a Digimon game and I got to say I love it. Scratches many itches, many of which I didn’t even know I had. Runs great on Linux (PopOS). Go ahead, give it a whirl
[h1] It ain't much but it's an honest work [/h1] Це не найкраща jrpg. Не найгарніша гра. Не мастхев для всіх і кожного. Але це найкраща гра по дігімонах. Якщо той металевий запил при еволюції з аніме 1999 року, котрий називається Brave heart(доречі як бойова тема є в длс,), тьохкає у вашому сердечку прекрасними та безтурботними часами юності - це для вас, товариство. https://youtu.be/bjO_MIVLQcE?si=DKsD5izhAqt3SQTU [h2]В чому прикол[/h2] Гра дешевенька (при такій то блд ціні!) та досить нішева. Але вловила суть. Ви тут щоб аутирувати десятки годин, еволюціонуючи своїх вихованців. Пройти шлях від щойного вилупленого курчати до плюс ультра мегайоби. І шлях же нелінійний! З одного базового чінпокомона можна згортати по 3-5 рутах щоразу при еволюції (а їх НЕМАЛО). В ще ж є високорівневі фюзи двох дігімонів, котрі вимагають від них не тільки рівня, в й певного характеру Для цього треба качати рівні зв’язку, стати та талант улюбленця. Безбожно гріндити та абузити ворогів для максимізації експи (для цього є окрема длсшка, хартьфу тричі на таке). Зважаючи на кількість монстрів(біля П’ЯТИ СОТЕНЬ), процес вирощування саме того, улюбленого і стає основою гри. Досить міцною, хочу відмітити. https://steamcommunity.com/sharedfiles/filedetails/?id=3623954513 Так, у кожного дігімона всього кілька унікальних абілок (на ранніх стадіях взагалі одна). АЛЕ всі вони з унікальними анімаціями(окрім скілів які можна присвоїти амулетами). Крч, експериментувати тут весело. А якщо що, можна відкотити до попередніх форм еволюції. Це найс. Тому можна накинути ще годин 20 грінду на деці до мого загального часу. Підчас боїв скануються суперники і при заповненні шкали на 100% можна захантити собі нового піддослідного для альтернативних рутів прокачки чи фарму досвіду. І їздити на певних дігімонах можна по різному. Що андроїд, що лев чи ангел або ж поїзд! мають різні анімації. Маленькі прикольні деталі. [h2]В чому НЕ прикол, але це не настільки важливо[/h2] Графіка не вражає. Просто нормальна. Я б сказав достатня. Якогось унікального стилю тут немає. Але цього й не вимагається від гри по дігімонах. Щодо сюжету - він ліпший, ніж здається на перший погляд, але все ще виглядає як фантастичний фільм категорії В. Нічого проти не маю. З таймтревелом могли б погратися цікавіше. Це не найкраща jrpg. Не найгарніша гра. Не мастхев для всіх і кожного. Але це найкраща гра по дігімонах. Якщо той металевий запил при еволюції з аніме 1999 року, котрий називається Brave heart(доречі як бойова тема є в длс,), тьохкає у вашому сердечку прекрасними та безтурботними часами юності - це для вас, товариство. Де ще можна перетворити кота-гопника на не дуже одягнену хорні-ангелицю? Одним словом НАЙС. https://steamcommunity.com/sharedfiles/filedetails/?id=3627960495 [h2]P.S.5.PRO[/h2] Затягнув і чекав поки вийдуть всі три длс з новими дігімонами, але все ж закінчив сюжетку і поки з мене вистачить. Пішов би в НГ+, але будьмо справедливі - я лінивий і не ачівментхантер. Для людей настільки старих душею, як я - рекомендую сміливо, але на розпродажі.
除了非常喜欢数码宝贝这个IP的,其他人千万别买!!!
pokemon jamais terá um plot cheio de reviravoltas desses dito isso digimon segue sendo superior
Do you like digimon? do you like bandai rpgs? then this will be fine. are the digimon fans gone? good, because ill be honest, these folks are like sonic fans, they dont actually know what a good game is so if it just barely holds together, they will sing its praises i genuinly cannot for the life of me believe the GALL of charging the AAA price for this game, why you ask? because this game is stuck in 2002, with its incredibly bad decisions in game design have you in the last 20 years tried to buy an item in a game? you know how you can que up multiples of items of different types and buy them all at once? NOT HERE and every purchase is accompanied by dialog and an animation and a little at end dialog, and in a game about farming in large quantities ,this creates an extra padding of time that makes the process unnecessarily tedious, this is so blind to industry standard i swear the devs have a guide dog when in spitting distance of any electronic. while we are talking about animation each dungeon has a unique feature youll do multiple times in one example i was in an area where i had to take a digimon, slow walk it to a gear and watch as a bridge changed position. you cant skip it, and situations like that happen multiple times every dungeon in every area you are currently in. this along with skipping a cutscene that drop you into another cutscene begs the question of WHY, WHY WOULDNT YOU JUST SKIP THE WHOLE DAMN SCENE? finally, the digifarm, a little section that allows you to store digimon away to have them passively farm items and and gain exp. you can also train specific stats to acheive certain digivolutions. i ask, no i BEG the devs to explain to me how the F@#k you make a system like that and not allow me to check the stat requirements for digivolution. so if i want to use the digifarm i have to enter the in between theater, found only in certain locations through out the game, then talk to a person at a desk, to acess a menu, to plop my digimon into a section of the map, and choose the digimon i want to train, choose what training i wish to do, now if im doing multiple of those training sessions and i happen to forget what the stat requirements are for a specific evolution, i have to take out the digimon, return him to my inventory (which btw youll not know at first how to remove your mon, because its not in a menu, its a button press, and i KNOW plenty enough people were lost because it got auto completed on a google search) check the stats i want to go for again, and return him to the digifarm. thats this game in a nutshell. THIS last point tells me the devs didnt actually play their game, they designed everything in a bubble not realizing how things interacted and how much stupid BLOAT it has TLDR: buy it if youre a digimon fan NOT if youre looking for a good turnbased rpg
能把支线全部通完做什么都会成功的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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