
The followup to 2009's Dead Samurai, The Dishwasher: Vampire Smile is a combo-fueled, fast-paced, stylistic 2D action platformer that features the series' staple gritty, graphic novel-inspired art style, built on a new engine that allows for an even more visually gruesome experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
i had just bought an pc and the sec i had got it set up i bought this game. i had played this game and Charlie murder on the 360. i really love the art you guys do for these games. no matter what ill always come back to these games they mean so much to me. tbh it had helped me get through some tough times growing up. i love them so much and i hope you continue to make more game. may Isabella Zampino rest in piece.
[h2]⚔️ Un gioco cattivissimo… nel modo giusto[/h2] La prima cosa da chiarire è che Vampire Smile è feroce. Non “difficile”. Non “impegnativo”. Feroce. È un hack’n’slash che non ti regala nulla, che ti punisce per ogni errore, che ti costringe a imparare pattern, tempi, movimenti, e a farlo sotto pressione costante. Il ritmo è brutale, il combat è una danza sanguinaria, e ogni nemico sembra progettato per ricordarti che non sei tu a comandare. E questa cattiveria è proprio ciò che lo rende così soddisfacente. [h2]🩸 Difficoltà: discreta? No. Spietata.[/h2] Il gioco è discretamente difficile… ma “discretamente” nel senso di “ti spacca le dita senza fare troppo rumore”. La verità è semplice: un giocatore con poche ore non lo completa. Punto. Non è un titolo che puoi finire “a sensazione”. Non è un gioco che puoi affrontare con leggerezza. Serve pratica, memoria muscolare, pazienza, e soprattutto 40–50 ore di gioco prima di sentirti davvero padrone del sistema di combattimento. Chi lo finisce in 10 ore è un bug umano. [h2]🎨 Stile e atmosfera: un fumetto psicotico che prende vita[/h2] Visivamente, Vampire Smile è un’opera unica: uno stile da graphic novel sporco, tagliente, quasi disturbante, che si sposa perfettamente con il tono del gioco. Ogni animazione è una coltellata, ogni scena è un quadro di rabbia e vendetta. È un titolo che non cerca realismo: cerca impatto. E lo trova. [h2]🔥 Gameplay: rapido, tecnico, senza pietà[/h2] Il combat è una miscela di: combo veloci armi diverse e tutte utili schivate millimetriche timing perfetto boss che non perdonano Non è un hack’n’slash “casual”. È un gioco che ti costringe a crescere, a migliorare, a diventare più aggressivo e più preciso. E quando finalmente impari a dominarlo, ti senti invincibile. [h2]🎯 Non è un gioco per tutti[/h2] Non è accessibile. Non è accomodante. Non è pensato per chi cerca un’esperienza rilassante. È un gioco che ti chiede impegno, resistenza, testa, e una buona dose di masochismo videoludico. [h2]⭐ Conclusione: un gioiello tagliente, brutale e sorprendentemente appagante[/h2] The Dishwasher: Vampire Smile è un titolo che merita le sue recensioni positive, ma solo se sai cosa stai comprando: un hack’n’slash cattivo, difficile, stilisticamente unico, e capace di dare soddisfazioni enormi… ma solo dopo che hai pagato il prezzo in sudore e ore di pratica. Un gioco che non ti accoglie. Ti sfida. E se accetti la sfida, ti ripaga con una delle esperienze più intense del genere.
i'm a pretty princess
great game, very underrated, very edgy.
Developed and published by Ska Studios, The Dishwasher: Vampire Smile is a brutally stylish 2D action game that builds upon the foundation of its predecessor with faster combat, expanded gameplay systems, and a darker, more emotionally driven narrative. Combining side-scrolling exploration with intense hack-and-slash mechanics, the game delivers a relentless experience that emphasizes skill, precision, and aggressive play. While its presentation is unapologetically violent and bleak, it also stands out through its distinctive hand-drawn visual style and comic-inspired storytelling, giving it a personality that remains memorable even among countless modern indie action games. The story follows two playable protagonists whose personal journeys unfold through separate campaigns. The Dishwasher continues his battle through a broken world consumed by violence, while Yuki embarks on a deeply personal quest fueled by revenge and tragedy. Their narratives explore themes of loss, vengeance, and psychological struggle, creating a world where hope is scarce and survival demands sacrifice. Rather than relying on lengthy dialogue or traditional exposition, the game presents its story through striking visuals, cinematic sequences, and symbolic storytelling that encourages players to interpret many of its darker elements themselves. Although the narrative occasionally becomes abstract, it successfully creates an unsettling atmosphere that complements the game's chaotic action. Combat is the heart of the experience, and it excels by offering remarkable speed, responsiveness, and depth. Players have access to an impressive selection of weapons, each with unique attack patterns, combo opportunities, and tactical advantages. Switching seamlessly between weapons during battle allows for creative combinations, while aerial attacks, evasive maneuvers, counters, and devastating finishers provide numerous ways to approach every encounter. Success depends not only on offensive aggression but also on mastering defensive techniques, making every battle feel rewarding as player skill steadily improves. The controls remain fluid throughout, ensuring that victories feel earned rather than accidental. Character progression further enhances the gameplay by introducing unlockable abilities, combat upgrades, and collectible Beads that grant passive bonuses tailored to different playstyles. These customization options encourage experimentation and give players the freedom to develop strategies that suit their preferred approach to combat. Exploration is equally worthwhile, as hidden areas, optional encounters, and valuable collectibles reward those willing to thoroughly investigate each environment beyond the main path. Visually, The Dishwasher: Vampire Smile embraces an unmistakable artistic identity. Its monochromatic environments, rough sketch-like illustrations, dramatic lighting, and exaggerated blood effects create a graphic novel aesthetic unlike most games in the genre. Every location reinforces the oppressive mood, while enemy designs and fluid animations make combat feel both stylish and savage. Despite the intentionally dark color palette occasionally making busy fights more difficult to read, the presentation consistently strengthens the game's grim atmosphere rather than distracting from it. The sound design is equally effective in supporting the overall experience. Heavy rock and metal-inspired music injects energy into every confrontation, while environmental audio and impactful weapon effects amplify the brutality of combat. The soundtrack shifts naturally between quieter moments of exploration and explosive boss battles, maintaining tension throughout the adventure. Every slash, explosion, and enemy scream contributes to the satisfying sense of impact that defines the game's action. Beyond its story campaigns, the game provides a generous amount of additional content designed to extend replayability. Cooperative play allows two players to tackle the campaign together, making the already frantic battles even more enjoyable. Arcade-style challenges, survival-focused Dish Challenge mode, collectibles, and online leaderboards encourage players to continue refining their combat skills long after completing the main story. These extra modes significantly increase the game's longevity, especially for players who enjoy mastering advanced mechanics and chasing higher scores. The demanding difficulty is one of the game's defining characteristics. Enemy encounters require quick reflexes, careful timing, and a solid understanding of the combat system. Boss fights become increasingly intense, testing every skill learned throughout the campaign. While newcomers may initially find the challenge intimidating, the difficulty feels fair because progression is based on player improvement rather than excessive grinding. Every successful battle reinforces a satisfying sense of accomplishment. There are a few minor shortcomings. The intentionally cryptic storytelling may leave some players searching for clearer narrative explanations, and certain environments can feel visually repetitive over extended sessions. During particularly chaotic fights, the abundance of visual effects can occasionally obscure enemy attacks, resulting in unavoidable mistakes. However, these issues do little to overshadow the game's exceptional combat mechanics and distinctive presentation. The Dishwasher: Vampire Smile remains one of the strongest examples of a modern 2D hack-and-slash game. Its fast-paced combat, meaningful progression, memorable art direction, atmospheric soundtrack, and wealth of replayable content combine to create an experience that rewards dedication and skill. Players looking for a challenging action game with deep mechanics and a unique artistic vision will find plenty to appreciate, while fans of demanding combat systems are likely to consider it one of Ska Studios' finest achievements. Rating: 9/10
can't wait for the first game to come out man this ♥♥♥♥ is peak and runs mad smooth on my ♥♥♥♥♥♥ ass laptop. I remember playing this on the xbeezy but I didn't remember up until playing this game. it's just so peak
One of my favs, its got a great and unique style and gameplay. 10/10
打击感很好,女主场景切换的部分也很带感
Великолепная игра, давно так не кайфовал от игры. Если по существу, то перед нами слэшер-битемап, но очень, и очень жестокий, грязный и кровавый. По сути боевая система не такая глубокая, есть бесконечный уклон, есть обычный удар, тяжелый удар, граб, комбо, но комбо не шибко разнообразные, подкинуть можно, ну и сделать тяжелый удар. Еще при низком хп, врагов можно и нужно добивать, за это можно получить немного валюты и, иногда здоровье. Для меня величие, или же то, почему эта игра единственная в своем роде, это стиль. Стиль очень грязный, с кучей черных и, конечно же красных красок, если враг что то взорвал, экран будет пестрить эффектами и трястись, если уклониться экран притормозит, когда добиваешь врага, яркость выкручивается на полную, и это круто, но вот что в игре происходит с врагами, хаха. Есть как обычные солдаты как будто из RE, роботы с бензопилами, роботы как мини пк которые летают, и во всю такую касту приходят тыквы с бензопилами, какие то петухи (буквально) в броне времен японских войн но в игре они именно так выглядят, а и да у них есть базука сзади. Или есть акула шахоход, да серьезный сэм передает привет. Или мужик в хоккейной экипировке который подкидывает те самые мини пк. Все враги выглядят очень упорото, но это даже дает шарма, правда на макс. сложности игра может в моментах поддушить, но все же не сложно. Музыка еще хороша, но в рамках игры. Как итог, очень самобытная и классная игра, реально таких не сделают уже, она вроде берет что то из других игр, но в тоже время, совершенно свой вайб имеет. Крайне рекомендую, настоящее величие.
Vampire smile is an incredibly fun and refreshing hack and slash with an incredibly over the top and edgy vibe to it. The story isn't perfect but you don't exactly play this for the story, rather the insanely wacky and fun and stupidly edgy gameplay. There is a lot to appreciate about this game, and for what it is it's definitely worth it.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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