
The latest installment in the popular story-driven Kiseki RPG series is here! The 20th-anniversary title, The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria-, where the epic story of the continent of Zemuria takes a dramatic turn, is now available on Steam®!
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The latest installment in the popular story-driven Kiseki RPG series is here! The 20th-anniversary title, The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria-, where the epic story of the continent of Zemuria takes a dramatic turn, is now available on Steam®!
■A Story Featuring Classic Characters!
The new story centers on iconic characters from past Kiseki series titles, including Van, the Spriggan from Kuro no Kiseki; Kevin, the Grail Knight from Sora no Kiseki; Rean, the Ashen Chevalier from Sen no Kiseki; and Rufus from Hajimari no Kiseki. Together, they lead an exciting new chapter in the saga!
■New Systems and Battles Packed with Fresh Features!
The game introduces a wealth of new elements, including dynamic battles that seamlessly switch between field and command modes, story-driven and quest-linked dungeons, and various engaging side content to enhance your gameplay experience.
■Take on Intense Battles with Powerful Crafts and Arts!
Dive into thrilling combat using powerful abilities like ""Awakening,"" which dramatically boosts your stats, and high-level magic known as ""Dual Arts."" These new features add an extra layer of strategy to epic confrontations against formidable foes!
Certain characters, such as Van with his Grendel transformation ability or the Dominion Knights with their stigmas, can enter an Awakening state during field battles by consuming Boost Gauge points. This state temporarily enhances their combat abilities significantly.
While awakened, characters not only undergo a visual transformation but also experience increased attack power and speed, allowing them to unleash devastating combos on enemies in overwhelmingly advantageous situations!
Additionally, while in the Awakening state, breaking objects in the field, such as breakable obstacles, restores the Boost Gauge. This enables players to extend the duration of their awakened state through efficient combat tactics.
Dual Arts are high-level orbment-based magic that combine two different elements from the seven attributes: Earth, Water, Fire, Wind, Time, Space, and Mirage.
Although Dual Arts consume a large amount of EP (Energy Points), they possess far greater power than standard orbment arts.
In this installment, numerous new Dual Arts have been introduced, allowing players to unleash powerful magic in intense battles against enemy forces!
An enhanced feature based on the ""S.C.L.M. (Scrum)"" system from Kuro no Kiseki and Kuro no Kiseki II. During command battles, when performing normal attacks, crafts, or arts while under the AT Bonus ""Blitz,"" the ""B.L.T.Z. Chain"" or ""B.L.T.Z. Support"" activates!
■B.L.T.Z. Chain
Following the partner's follow-up attack via ""S.C.L.M. Chain,"" the supporter adds another follow-up with ""B.L.T.Z. Chain."" Additionally, ""B.L.T.Z. Support"" enhances the effects of crafts or arts, creating a variety of tactical advantages during battle.
■B.L.T.Z. Support
Unlike ""S.C.L.M. Support,"" which boosts the effectiveness of attack crafts and arts, ""B.L.T.Z. Support"" also increases the effects of recovery and support crafts/arts, offering a broader range of strategic options.
■Field Battles
By pressing the corresponding button when the dedicated gauge in the bottom right of the screen is filled, Z.O.C. activates. While active, enemy speed decreases significantly, allowing players to attack unilaterally on the field.
Additionally, during Z.O.C., not only does the player’s attack power increase dramatically, but inflicted stun damage also rises, making it easier to stun even high-defense enemies.
■Command Battles
In command battles, activating the S (Shard) Boost twice to reach full boost enables Z.O.C.. Once activated, the targeted character can perform consecutive actions and maintain the boost state for an additional turn compared to usual.
Form a party from the available battle members and take on each domain of the castle to reclaim the virtual space seized by the mysterious society known as Ouroboros!
In each domain, your members are represented as avatars on a board (stage). Progress by moving the avatars forward on the grid each turn. Defeating the Guardians located at the deepest points of the domains unlocks new areas to explore and grants access to various services usable within the virtual space.
As you advance, members of different factions will gain access to the Grim Garten, triggering conversation events between characters from various organizations and alliances.
■Beware of Ouroboros!
As you unlock more domains in the Grim Garten, Ouroboros, which has hacked the virtual space, will begin interfering with your party in various ways.
Through the Grim Garten, you’ll uncover more information about Ouroboros' activities, and unexpected truths may come to light…!
Use Grim Tokens, items obtained during the castle exploration, to decode the magical tome Grimoire!
Decoding unlocks various helpful items such as elemental Sepith, HOLOWCOREs, Quartz, and accessories, aiding you in your quest.
In the Grim Garten, you may acquire special orbs called Memento Orbs. These orbs contain records of past events that occurred on the continent of Zemuria. By placing the orbs on the Pedestal of Remembrance, you can view their contents.
The information stored in the Memento Orbs includes pivotal moments in the lives of key characters and reveals truths about Zemuria's history. Every piece of content within the orbs holds critical details that tie into the overarching narrative of the Kiseki series.
C. Epstein, the father of the orbal revolution, prophesized the end of the Zemurian continent.
As “X Day” approaches, a massive orbal rocket is about to be launched from a large military base built in the Kunlun Range.
“Can man make it past the planet’s atmosphere?”
“What lies at the end of the continent?”
“Will mankind be able to uncover the true nature of the ‘world’?”
While the whole world watches to witness the largest undertaking since the dawn of history, somewhere in the singularity that is Ored, forces from all over the land were about to gather, including a young “Spriggan.”
Will the single trail toward the distant heavens ultimately shape the future of Zemuria, or...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
first few chapters are slow, but fine since I played past series to know every side character. last few chapters are quite decent, overall expensive, but recommended.
Falcom是杀人凶手.jpg 学妹伟大,无需多言,27年把界2端上来吧,我什么都会做的。
請社長不要再灌水了 然後不要跟閃一樣自由配對 給范恩一個固定伴侶好嗎?
先说一下游戏系统,集大成的战斗系统,原野觉醒ZOC打晕先制叠连击ZOC抢连动在刷怪周回打精英时候真的很爽……甚至感觉独一无二毫无代餐,为了战斗系统狠狠期待界轨2能带来更多的机制和机制之间的火花 吐槽剧情的部分有剧透 黎恩线写的很好,卖VII组情怀的同时再次塑造了黎在八叶一刀上的精进和克服黄昏以后自身的成长,连接事件时不时提到闪轨众人的后日谈小彩蛋也是让闪推能会心一笑 凯文线直球卖39我得说真的比黎2为了硬套艾约写的39好磕多了,野餐队自带的欢乐气氛让凯文线原本应该是最沉重的氛围轻松很多,4SPG和主线拉碧丝的吐槽,和大少的互动超级有爱,然后这条线其实算是情报最多的一条了,相对的包括凯文线最终章完全没有支线和过多的收集确实让他在终章打起来很顺畅一气呵成,顺便吐槽一下这条线又突然抬了一下露菲娜的逼格,在闪有继承声痕的盖乌斯之后作为千之护手的露菲娜没搞个继承圣痕真的可惜了。 这两条线作为非大结局的一作品我感觉除了太短以外其实算是有始有终了,一开始说的回天之地和凯文的异端审判的缘由内部基本上是说清楚了。 但是在这两条线塑造的有始有终的同时范恩线简直可以说一坨……首先硬是为了凸显时间紧张把一天拆成三次行动,但是行动内容的4SPG你说和之后的残渣或者大重置有联系确实有,但是很多4SPG内容真的太支线太水了,突兀加入的残渣,互相有来有回了几次以后还是一头雾水然后就突然跑出帝都了,就感觉局势都烘托到这了你告诉我万事屋就和没头苍蝇一样的找残渣找到发射日当天,最搞的是明明算是最该是人脉王的一组,结果和博士/黑月/结社的相关人完全不知道相关势力在干嘛,然后在第三章结束,通过某人之口范恩队才知道部分在另外两条线已经知道的真相和总统可能在干啥……你不才是共和国土著吗,结果从帝国来的和受到CID监视的大少很多前因后果都知道的比你早,甚至还有帝国组通过谍报知道了凯文线在塔里的情报,凯文通过僧兵组知道了托尔兹和小红小蓝在巴泽尔地下的情报,然后范恩两边的啥都不知道,说是要在庭园打听情报的范恩等人就搁那看西梅恩和凯文打哑谜我真的蚌埠住了…… 最最最后就是吐槽一下这作庭园开启时机插入的真的很难绷,特别就是终章大伙都救学妹救到总统府最深处了然后约拿通知你打第九层全图,然后又是一通台面上台面下的情报啥啥啥的,虽然庭园设定是内部时间流动十分缓慢等于时停,但是因为这作没法通关后打庭园基本等于终章前强行寸止多了接近两个小时的庭园探索内容真的很难受……尤其拿到的情报最有用的其实就是博士是谁,你说有用但是进了外部最终boss大总统又会和你梳理一遍前因后果,然后庭园内除了加了博士的设定和在那听盟主报菜名其实感觉也没多有用,至少和我多付出两个小时打第九层S评价是不成正比的……知道把没法登录的另外两组人设定成AI代打你在通关后写个庭院内时间固定在最终决战之前然后续个第九层内容我也不会感觉这么恶心…… 吐槽了那么多还是想说虽然骂归骂但我还是好想玩界2,因为学妹的人物弧光真的塑造的太好了,为了坚定自己心意的告白到结局凭着自己对父亲对范恩对所有人的爱和保护毅然决然接过家族的重任,界轨的暗线里她为了周围的人凭着自己的意志在行动,最后给摘星者留下了最后的保护措施,这样好的孩子真的不忍心让她一直挂在天上单独面对至宝。还有艾米莉亚少校磨炼三年以凡人之力单独探索未知宇宙并且与至宝战斗,她是真正的英雄。为了学妹和少校,还有黎恩的后续也是再期待一下界2好了。 希望界2能让我原谅法老控。
啊哈哈,你界2最好给我把坑填上
还可以吧,比黎轨好多了
骂完记得买 买完记得骂。 快把界2做完 我想买
究极催泪弹,最后一幕真给我看哭了虽然前期剧情很拖但是玩到最后还是值得的,希望赶紧出第二部吧。
스토리 빼곤 단점없음 취향의 영역 스토리 안볼사람한테는 추천
操你妈的法尔孔
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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