
A next-gen re-imagination of a groundbreaking 80s classic. Carrier Command: Gaea Mission brings a breathtaking combination of action and strategy elements.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian, Polish*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Going back to this game everything works really well on the Steam Deck with full controller support. The graphics still look really good in this game and the game play is interesting .... well thats what I wrote at first until my Walruses stop responding to assist commands. Many parts of this game are fundamentally broken and the game requires, no, its mandatory, to install the mod Deadly Islands which fixes everything - http://www.species1571.com/carriercommand.htm
Bought the game a year after its original PC release. Haven't been able to play it ever since the game crashed during the tutorial (Even with all the workarounds), due to Bohemia never fixing any of the bugs/issues with the game, which by the way was reported multiple times after release. This is one of those games that really shouldn't have been allowed onto Steam. I mean, it felt more like a game that was rushed and never really finished its dev cycles.
9 out of 10 people shouldn't bother with this game. The basic game design is cool, moving a mothership across to different islands as you deploy various ships to capture points and destroy enemies. Similar to Homeworld, although much simpler. Where it falls apart and why most people should skip it is the game very heavily relies on the pathfinding of your AI units to carry out your orders, and the pathfinding is absolutely horrible. Some of the worst I've ever seen in RTS type games. If you are immune to frustration and have the patience of a saint, then there is some neat parts to this game, but there's far better ways to spend your time.
fun game but campaign isnt completeable bcuz it crashes at the same damn point and that auto save doesnt even load.
In a word: INCREDIBLY FRUSTRATING. Terrible AI ruins what should be a good concept. AI units are very stupid and get stuck, even backtracking first when you tell them to go forward. Units assist you whether you want them to or not. One of my units would be really weak, so i would park it somewhere and take command of another unit so I can clear the area, only to find out my weak unit decided to ignore my "Suspend" command and assist me and get destroyed. I really want to like this game, but the terrible AI completely ruins it.
I started playing this game in 2013, it's been my favorite ever since. At first, it was as frustrating as a tough game of Golf due to the AI....till I learnt .... don't use the AI. This game is about balance, multiple simulators running at the same time... you take the lead... you take control Hell...probably why it's called Carrier Command. The game is of the Battlezone and Uprising genre. On the map, you're trying to cut off your opponents supply line, while hopefully, increasing your advantage. That means you're having to manage your own resources, while going into battle with tanks or aircraft. Aim = fighting to take Islands to destroy the Enemy Carrier. Thus, a game within a game. Like the original game, it is true real word stuff, including rescue attempts in the middle of battle when some of your tanks drive off the bridge. Therefore, loading up a Manta with the lifting hooks takes a bit of practice, worth it when you can also lift artillery up on high mountains. I have saved games of Islands that are about to fall. I replay the scenario, and, armed with this knowledge, launch my air wing before the carrier arrives. The thrill of leading an early morning raid flying low of the marsh lands.... and then to watch your squadron lay devastation on their target. The enemy AI must have wondered "where did that come from". In the Campaign mode, the second Island is not easy; you're running a gauntlet to get to a Health Bay. I do like the voice acting; it is bright and humorous, not the dry morbidness trending of other games. The RPG aspect needs polish but works as a welcome break and gives the game another dimension. I have run this game from many machines and have not found too many problems. I have found recently that as the Opening Title states "NVidia meant to be played" is true, any other GPU will likely hit problems if you change the graphic settings. Don't change the settings, or you'll have to play the game inside a Windows window.
bought this 4 days ago. my computer has not been off. i miss these types of games
nah, game crash's as you head to the third island on campaign mode, maybe there is a fix somewhere but i cbf for now, if i figure out how i'll update. anyway good luck.
I think this is the best version of Carrier Command type games that we have currently. The fact that it is not that enjoyable speaks for itself.
Super buggy. Crashing all the time. Couldn't ever finish the game because it would crash my entire machine every time. Pretty disappointed
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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