
Headquarters: World War II is a fast-paced turn-based strategy game where your battlefield tactics are as important as your army management skills. Experience both sides of the war, battling in Europe as the USA, the UK, or Germany. Storm bunkers, occupy houses, win tank duels.
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About
Headquarters: World War II is a fast paced turn-based strategy covering the Battle of Normandy in the three plot-driven campaigns and a number of skirmishes. Choose your side, form your force, assign heroes, level up your units, and use Headquarters skills to overcome the enemy.
The game's combat system is based on an easy to learn - hard to master approach. Deceptively easy at a first glance, it offers lots of possibilities:
Units have front/side/back/top armor and their positioning matters a lot
Fences and other obstacles offer a directional cover that depends on the angle of attack
Different terrain types offer various bonuses and affect Line of Sight
Destroyed vehicles and other large objects affect the battlefield and provide cover
High Ground mechanics allow multiple levels of terrain elevation that affect Line of Sight and combat effectiveness
Destructible buildings with different stages of demolition create unique challenges
All units and scenery are created with the finest attention to detail using Unreal Engine 4 to achieve a very realistic visual style:
Realistic unit models with proper physics in place
Visceral elements of devastation - burning tank hulks, ruined houses, shell craters, smoke, death, and destruction. You will witness this and many other horrors of the war
Varied surroundings - your troops will come across war-torn battlefields as well as peaceful villages with cattle and fields of grain. Mind your tanks - this quaint beauty is quite fragile
See all sides of the story by completing 3 campaigns with 9 operations in each.
The game features United States, United Kingdom, and German campaigns all set in the Normandy landings period of the war.
Between the battles, you can upgrade or change your units, level them up, and assign heroes to them, granting unique abilities
Every unit has a crew - and the crew is the heart of any unit. Losing different crew members results in different penalties for the unit. Losing a gunner means the unit has fewer attacks, losing a driver means the unit has reduced mobility, and so on.
Test your skills against an AI on each of the 6 skirmish maps. Different victory conditions require versatility in your planning and tactics.
Play skirmish battles against real opponents or 2x2 team battles with friends. The game supports multiplayer battles with up to 4 players both with real-time connection or using Slitherine’s CombatHQ system.
Use the Editor tool to create your own skirmish/multiplayer maps and share them with the community.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a fantastic game this is. It's easy to learn but puts you in a lot of tricky situations. Access to hot seat, pbem++ and live MP matches make it even better. There's a lot of single player campaign to chew through too. Reminds me of The Troop / a turn based COH. Looks good and plays flawlessly. 9/10
I really want to like this game, but ultimately its flaws just make it a super frustrating experience. It does have some really neat mechanics, like the reaction shot/over watch system, but the way the game handles unit movement and placement in the campaign make the game super frustrating. For instance, on the Carentan Map, my tanks were blocked by my mortars being in the street (where the game pre-positioned them at the start of the mission). Ignoring the logic of a handful of dudes blocking a platoon of tanks from driving down a road(they cant stand to the side as the tanks go by?), there was no way for me to reorder or place my units at the start of the mission so we ended up in this awkward column, as if the Germans were ambushing us, not us assaulting them.
Not a terrible game but the amount of small bugs, lag, and poor optimization brings it down for me. If you're someone who REALLY wants to try it out, wait for a sale. Definitely not worth the $40 full price, more like $15-20. Still going to keep playing and give it a shot and hopefully the small bugs and kinks get ironed out in the future. All n all, good game but still has a ways to go. 5.5/10
Units can attack multiple times, twice on the offensive and, if necessary, once more on the defensive. This leads to intensiv exchanges of fire. This mechanic adds great dynamic to a turn-based game. This gives the defender a slight advantage, but there are plenty of tactics to counter it. Of course, the AI doesn't use them. Incapable AI is a major downside of the game!!! I can imagine the game might be great for multiplayer. Another thing I like is the core system. You can exchange units without losing money or experiance, allowing you to constantly rebuild your army to suit the scenario. Nice moments: Using artillery to blow up buildings to create a clear line of sight for the snipers. Driving around in a high-leveled up Tiger tank with 4 attack points. :)
Mouse lag, terrible performance, not optimized well at all. The game can't even shut itself down correctly - has to be manually shut down from Steam main page after exiting. Devs have been notified of these issues for quite some time, but will not fix the numerous problems. Bottom line - do not trust this development studio.
Really good strategy game. Easy to learn. Wish there was a dynamic campaign
tips: 写给萌新的话 本作最主要的机制就是视野信息 即单位头上的👁️是否可见 电脑在没有可见单位的情况下并不会行动 所以一个简单的战斗循环: 侦查对方单位,保留行动点,在开火后移动可以有效消除视野信息(不在对方隐身的侦查单位内) 感觉像在玩坦克世界 ———————————————— 相比他家战略思维几座来说(epic游玩) 关卡设计 游戏难度 损耗都大幅下降 (战略思维战损高连损耗都买不起 开局经常像解谜一样的要消灭大量有威胁的单位 红色幽灵里大量30回合以内的回合数完成突击占点 打17个增援的撤退任务) 感觉是为了PVP做的平衡性调整 结果并没有人联机
Interesting WW2 strategy game, mostly follows the same rules that have been used in this type of game for years now, with one notable exception. The overwatch / "reaction" mechanic is incredible! I haven't played a strategy game where ambushes and defensive positions could largely mitigate the lead a player gained by going first like this one does.
Tactical game where you command a company of units. It has authentic ruleset similar to Battle Academy. Missions are fun and relaxing at least a few first which I played before writing this review. I plan to play more.
非常优秀的兵棋游戏,每一步都是如履薄冰,但是美军太瞎了,啥都看不见,不如对面雅利安超人,一个虎式能被打十几发跳弹依旧崭新如初
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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