
The latest installment in the popular story-driven Kiseki RPG series is here! The 20th-anniversary title, The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria-, where the epic story of the continent of Zemuria takes a dramatic turn, is now available on Steam®!
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
About
The latest installment in the popular story-driven Kiseki RPG series is here! The 20th-anniversary title, The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria-, where the epic story of the continent of Zemuria takes a dramatic turn, is now available on Steam®!
■A Story Featuring Classic Characters!
The new story centers on iconic characters from past Kiseki series titles, including Van, the Spriggan from Kuro no Kiseki; Kevin, the Grail Knight from Sora no Kiseki; Rean, the Ashen Chevalier from Sen no Kiseki; and Rufus from Hajimari no Kiseki. Together, they lead an exciting new chapter in the saga!
■New Systems and Battles Packed with Fresh Features!
The game introduces a wealth of new elements, including dynamic battles that seamlessly switch between field and command modes, story-driven and quest-linked dungeons, and various engaging side content to enhance your gameplay experience.
■Take on Intense Battles with Powerful Crafts and Arts!
Dive into thrilling combat using powerful abilities like ""Awakening,"" which dramatically boosts your stats, and high-level magic known as ""Dual Arts."" These new features add an extra layer of strategy to epic confrontations against formidable foes!
Certain characters, such as Van with his Grendel transformation ability or the Dominion Knights with their stigmas, can enter an Awakening state during field battles by consuming Boost Gauge points. This state temporarily enhances their combat abilities significantly.
While awakened, characters not only undergo a visual transformation but also experience increased attack power and speed, allowing them to unleash devastating combos on enemies in overwhelmingly advantageous situations!
Additionally, while in the Awakening state, breaking objects in the field, such as breakable obstacles, restores the Boost Gauge. This enables players to extend the duration of their awakened state through efficient combat tactics.
Dual Arts are high-level orbment-based magic that combine two different elements from the seven attributes: Earth, Water, Fire, Wind, Time, Space, and Mirage.
Although Dual Arts consume a large amount of EP (Energy Points), they possess far greater power than standard orbment arts.
In this installment, numerous new Dual Arts have been introduced, allowing players to unleash powerful magic in intense battles against enemy forces!
An enhanced feature based on the ""S.C.L.M. (Scrum)"" system from Kuro no Kiseki and Kuro no Kiseki II. During command battles, when performing normal attacks, crafts, or arts while under the AT Bonus ""Blitz,"" the ""B.L.T.Z. Chain"" or ""B.L.T.Z. Support"" activates!
■B.L.T.Z. Chain
Following the partner's follow-up attack via ""S.C.L.M. Chain,"" the supporter adds another follow-up with ""B.L.T.Z. Chain."" Additionally, ""B.L.T.Z. Support"" enhances the effects of crafts or arts, creating a variety of tactical advantages during battle.
■B.L.T.Z. Support
Unlike ""S.C.L.M. Support,"" which boosts the effectiveness of attack crafts and arts, ""B.L.T.Z. Support"" also increases the effects of recovery and support crafts/arts, offering a broader range of strategic options.
■Field Battles
By pressing the corresponding button when the dedicated gauge in the bottom right of the screen is filled, Z.O.C. activates. While active, enemy speed decreases significantly, allowing players to attack unilaterally on the field.
Additionally, during Z.O.C., not only does the player’s attack power increase dramatically, but inflicted stun damage also rises, making it easier to stun even high-defense enemies.
■Command Battles
In command battles, activating the S (Shard) Boost twice to reach full boost enables Z.O.C.. Once activated, the targeted character can perform consecutive actions and maintain the boost state for an additional turn compared to usual.
Form a party from the available battle members and take on each domain of the castle to reclaim the virtual space seized by the mysterious society known as Ouroboros!
In each domain, your members are represented as avatars on a board (stage). Progress by moving the avatars forward on the grid each turn. Defeating the Guardians located at the deepest points of the domains unlocks new areas to explore and grants access to various services usable within the virtual space.
As you advance, members of different factions will gain access to the Grim Garten, triggering conversation events between characters from various organizations and alliances.
■Beware of Ouroboros!
As you unlock more domains in the Grim Garten, Ouroboros, which has hacked the virtual space, will begin interfering with your party in various ways.
Through the Grim Garten, you’ll uncover more information about Ouroboros' activities, and unexpected truths may come to light…!
Use Grim Tokens, items obtained during the castle exploration, to decode the magical tome Grimoire!
Decoding unlocks various helpful items such as elemental Sepith, HOLOWCOREs, Quartz, and accessories, aiding you in your quest.
In the Grim Garten, you may acquire special orbs called Memento Orbs. These orbs contain records of past events that occurred on the continent of Zemuria. By placing the orbs on the Pedestal of Remembrance, you can view their contents.
The information stored in the Memento Orbs includes pivotal moments in the lives of key characters and reveals truths about Zemuria's history. Every piece of content within the orbs holds critical details that tie into the overarching narrative of the Kiseki series.
C. Epstein, the father of the orbal revolution, prophesized the end of the Zemurian continent.
As “X Day” approaches, a massive orbal rocket is about to be launched from a large military base built in the Kunlun Range.
“Can man make it past the planet’s atmosphere?”
“What lies at the end of the continent?”
“Will mankind be able to uncover the true nature of the ‘world’?”
While the whole world watches to witness the largest undertaking since the dawn of history, somewhere in the singularity that is Ored, forces from all over the land were about to gather, including a young “Spriggan.”
Will the single trail toward the distant heavens ultimately shape the future of Zemuria, or...
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
팔콤 이 미친것들 계궤 2내놔라 빨리
전작 전전작과 육성이나 시스템 별 차이도 없는데 처음부터 다시 키우게 만드는 게 짜증난다 더 열받는 건 시리즈 전체적으로 봐도 같은 문제가 있었다는 거다
《空之轨迹 The 1st》 => 《空之轨迹 SC》 => 《空之轨迹 3rd》 => 《零之轨迹 改》 => 《碧之轨迹 改》 => 《闪之轨迹1 改》 => 《闪之轨迹2 改》=> 《闪之轨迹3》=> 《闪之轨迹4》 => 《创之轨迹》 => 《黎之轨迹》=> 《黎之轨迹2》=> 《界之轨迹》 第十三个轨迹游戏的全成就肝完!
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean, Simplified Chinese
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在界轨2出来之前,我永远都不会原谅界之轨迹
英雄传说 界之轨迹 告别塞姆利亚 讲述了共和国时间管理大师上有老下有小,拖家带口,在三天之内狂做几十个垃圾支线任务和连接事件,怒逛几十条街,顺便在赌场狂赌,把所有上映电影都看完,被毛头小子和面具人全国溜狗,在城外打死几十次通缉魔兽,爬完了全部的庭园网游,打碎10000+个破坏物,释放了1000+次s战技,打败了1000+个强敌,用蓄力攻击10000+次,在原野战斗中打败了10000+个敌人,开启了1000+个机关后,[spoiler]为了给女主过生日怒闯总统府,才发现女主突然上天,无能狂怒的故事[/spoiler] 。 你范叔叔天崩开局,好不容易活着从从教团出来,混了个女朋友还被驱逐了,当了万事屋一直只付出不索取,还被强塞了七八口人,拖家带口变成带娃大叔,当了一辈子好人,建立这么多人脉,结果每一个都被抛开,好不容易生活有点起色,快踏出泥潭了,又被法老控一脚踢了回去...法社你欠范叔叔的,一部界2能还完吗 TMD为什么每个人见面了都要寒暄一堆一模一样的轨话呢,为什么进入战斗之前,每个人都要先说一句废话呢,为什么事态这么严峻,通缉魔兽不能交给协会手下的杂兵呢,为什么我打个剧情密度极低的烂网游,还要先先打败3个强敌,打碎6个可破坏物,释放4次s战技才能进下一个区域呢,为什么首都的几条烂街都三部游戏了,还上午下午晚上一直逛呢,为什么明明范恩也能解决的事情,非要拉出你的老角色来抢占戏份呢,为什么事务所来自各地各个关键组织的都有,却连一点情报都不带呢,为什么就连情报贩子都要搞差异化对待呢,为什么星杯骑士团都能和秘密僧兵合作交流了,让范恩和老朋友合作交流一下都难如登天呢,为什么全世界白眼狼都围着范恩转呢,为什么像导演这样的几个平民,用悼念逝者的若智理由,就能进入克雷优村遗址呢,为什么连一个**记者玛丽艾尔,三部游戏了天天拿丁格当自己的通行证,哪里走不通都拿出来,就连这都能去见证真相呢,为什么发射当天,事态都这么紧急了,还要做4spg呢,为什么范恩和艾雷因,曾经能和金凯德这样的人混到一块呢,为什么学妹,连你都装得和什么都不知道一样呢,为什么共和国篇就剩下一部游戏了,还在疯狂挖坑呢,为什么这种情况下,你社的续作还遥遥无期呢??? 通关了没有原来如此的感觉,只有满脑子的为什么 要不界2范恩直接化身魔王,把这些白眼狼全都整死吧,起码挺热闹 什么,你问我为什么好评?因为我贱 。也就网上说说了,法老控真给出个界2还不是都和狗看见石一样高兴的摇着尾巴抢着吃。啊哈哈,我界2问了吗..
我把空轨FC到界轨13部全打完了,法老空能给我磕一个吗? 反转了,是我给法老空磕一个求它快出界2、2nd、3rd、零碧重制(
这神一样的剧情, 差点以为是十三机兵。 编不下去就别编了吧。
1:菲莉是傻逼,因为天天不是塔塔开就是阿布阿布的狗叫,没事就欧尼酱欧尼酱。人物塑造不行,喊口号第一名,野人就老老实实滚回东边的荒漠好吗。我他妈就是菲莉最大的黑子。 2:狮子是傻逼,因为天天果然果然的果然翁,没事就装懂哥,知道了就在那纳鲁侯多,结果到头来一点屁都不放,你都知道了还他妈的逼不早说,范恩被耍的团团转这个二货至少4成锅。这个死妈杂种,应该在闪轨的时候就埋土里。 3:小老弟是傻逼,因为他妈的完全走的男娘路线了,谁他妈喜欢男娘,玩轨迹的人真的会对这种角色感兴趣吗?最后还他妈的被掰弯了?还对范恩动情???这是你妈的人类吗???? 其他待选路边或者傻逼:森林冰火人,梅鲁奇欧,贾可莫,皇子和护卫官
下一作快端上来吧
在战斗系统超进化的同时,剧情上主角团始终游离于状况外,不禁让玩家也产生一股无力感。 先说玩法,在黎轨的基础上,从闪轨搬来的时间爆发和指令系统,一举释放了增幅条的潜力,大大提升了战斗的爽快度。回路上,无论是菜刀还是法师,都有新增的强力芯片技能可用,更考验玩家的回路配装。但也正因如此,游戏里因为存在三线并行,会迫使玩家很频繁地调整各成员的配置,把高级回路/饰品搬来搬去,以至于看到要切线了就头疼。后面写了一个自动配回路的工具 https://lxb007981.gitlab.io/orbment-solver/ ,稍微减轻了一点心智负担。 剧情方面显然出了一些问题,其中最直观的一点就是主角表现得太无能为力。以下剧透: [spoiler]还从未有一部轨迹,主角团几乎完全没能参与到事件之中,甚至被人调侃不如睡觉也行。主角团一直在追查的关于残渣的情报,可以说在本作完全没能发挥作用。玩家跟着主角团一起,直到游戏的最后一小时才明白要发生什么,然后就是无可挽回的结局动画。看着缓缓升上天空的亚妮艾丝,不禁想到黎1和黎2里,范恩想要一个人去解决事情时,被亚妮艾丝和伙伴们教训时的场面。没想到回旋镖来得如此之快,看来下一作得要所长揪着助手一号的衣领说“请你好好反省”了。毕竟轨迹系列一直强调的是伙伴间羁绊的力量,而非牺牲一人拯救世界。 游戏流程中,范恩、凯文、黎恩带领的三个团队三条线,各自获取到不同的情报,玩家显然会期待最后会有三线汇合、汇总情报、齐心协力跨越障壁的情节。但实际上并没有。界轨尴尬地中止在了机甲坠毁、亚妮艾丝上天的节点。甚至范恩线都找不到一个合适的最终boss,让腹黑眼镜男莫名其妙地变身魔装鬼和主角团打了一场就算游戏通关。可以说,界轨断章的恶劣程度更甚于闪3。 之前玩ff7re的时候看到过一个比喻,现在搬过来再用一次:好的章节好像火车,车厢完整但留一个钩子引出下一段。而不是直接把火车头砍成两段并宣布本作完结to be continued。 [/spoiler] 之前玩完黎1黎2都兴致勃勃地又玩了二周目,但界轨通关后让人感到如开场音乐Autumn Knows一样的伤感、无力乃至一丝背叛感,于是草草刷完lgc就此封板。 (但战斗系统还是很好玩的.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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