
To The Core is an incremental game about extracting and using resources from planets to buy upgrades.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game! I enjoyed it, left it open a over night to do it's thing if I recall... Recommended, but once you beat it... Uninstall and delete your save... The save file was a 13GB TXT for me.
meh I like the idea, but the balancing of the progression is so out of whack its not really worth it. Its starts really slow and the main gam loop isnt that fun. most of the game isnt strategic. cool weapons or abilities are delayed into the late game when they the screen is already a mess and they dont affect the gamplay feeling anymore. This gives off vibe coded and not playtested vibes.
Fun and grindy. Worth grabbing on a sale if you're into that kind of thing.
This game has nearly no gameplay and the progression is uninteresting. So that's not good. There isn't even an interesting theme, (also) unlike e.g. Cookie Clicker that does something a bit funny with eldritch cookies and (for some reason) old people. This game starts out emphasizing how you MUST get to the CORE. That's the last bit of theme flavor at all - in fact once you do GET TO THE CORE, almost nothing happens. It just gives you a core currency, that I still have found no way to spend, and it lets you start over with a tougher planet. All you get is a menu where you can choose to go to the tougher planet right away or wait. There is no flavor text on this menu, either, it's just "here are your options". Eh. The gameplay is just moving your circle into the rectangles that the planet is composed of. Only the front of your circle can actually dig the planet, and it gets perturbed a bit. So far so... OK I guess. But it is very easy to get stuck so the digging apparatus at the front of the circle cannot hit anything. Then you have to move the mouse to change the angle. This happens continuously, so the actual gameplay is pressing "left" (or down) while jiggling the mouse continuously so it hits something continuously. This just isn't well thought out as gameplay.
гринд ради гринда ради гринда что бы купить штуку которая поможет с гриндом для гринда. мне нравится
To the core is fun and fun.
possibly the first of it's kind, before node-buster took the world by storm, it's really fun but honestly a total slog. Alot of my playtime was AFK, probably about a 10 hour game if you play actively. But its kinda mechanically frustrating to actually play the primary game loop. You get stuck on everything and the numbers always feel so lopsided that you're never really feeling good about it. That said, if you can meet it where it's at, being a little older and less polished, its a good experience overall. 6.5/10
Unpolished game. Overall very cool concept however its just too grindy and the grinding isn't that fun. The UI needs some work and some quality of life. Its a bit too long. You'll be on a run grinding for one more material and think "this is the run I unlock a gamechanger" but it doesn't happen until late game... Early game is very repetitive and boring
only bad thing is the antivirus thing i had basically 3 frames a second so maybe wait until it's fully fixed or maybe it's just my slightly old computer.
I thought the game was too hard. For the first 4 hrs I mined at lvl 1 prestige thinking it’ll take me forever to buy the next upgrade. I was extremely pissed at myself for not reading the menu properly. 10/10 would play again.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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