
The latest installment in the popular story-driven Kiseki RPG series is here! The 20th-anniversary title, The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria-, where the epic story of the continent of Zemuria takes a dramatic turn, is now available on Steam®!
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The latest installment in the popular story-driven Kiseki RPG series is here! The 20th-anniversary title, The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria-, where the epic story of the continent of Zemuria takes a dramatic turn, is now available on Steam®!
■A Story Featuring Classic Characters!
The new story centers on iconic characters from past Kiseki series titles, including Van, the Spriggan from Kuro no Kiseki; Kevin, the Grail Knight from Sora no Kiseki; Rean, the Ashen Chevalier from Sen no Kiseki; and Rufus from Hajimari no Kiseki. Together, they lead an exciting new chapter in the saga!
■New Systems and Battles Packed with Fresh Features!
The game introduces a wealth of new elements, including dynamic battles that seamlessly switch between field and command modes, story-driven and quest-linked dungeons, and various engaging side content to enhance your gameplay experience.
■Take on Intense Battles with Powerful Crafts and Arts!
Dive into thrilling combat using powerful abilities like ""Awakening,"" which dramatically boosts your stats, and high-level magic known as ""Dual Arts."" These new features add an extra layer of strategy to epic confrontations against formidable foes!
Certain characters, such as Van with his Grendel transformation ability or the Dominion Knights with their stigmas, can enter an Awakening state during field battles by consuming Boost Gauge points. This state temporarily enhances their combat abilities significantly.
While awakened, characters not only undergo a visual transformation but also experience increased attack power and speed, allowing them to unleash devastating combos on enemies in overwhelmingly advantageous situations!
Additionally, while in the Awakening state, breaking objects in the field, such as breakable obstacles, restores the Boost Gauge. This enables players to extend the duration of their awakened state through efficient combat tactics.
Dual Arts are high-level orbment-based magic that combine two different elements from the seven attributes: Earth, Water, Fire, Wind, Time, Space, and Mirage.
Although Dual Arts consume a large amount of EP (Energy Points), they possess far greater power than standard orbment arts.
In this installment, numerous new Dual Arts have been introduced, allowing players to unleash powerful magic in intense battles against enemy forces!
An enhanced feature based on the ""S.C.L.M. (Scrum)"" system from Kuro no Kiseki and Kuro no Kiseki II. During command battles, when performing normal attacks, crafts, or arts while under the AT Bonus ""Blitz,"" the ""B.L.T.Z. Chain"" or ""B.L.T.Z. Support"" activates!
■B.L.T.Z. Chain
Following the partner's follow-up attack via ""S.C.L.M. Chain,"" the supporter adds another follow-up with ""B.L.T.Z. Chain."" Additionally, ""B.L.T.Z. Support"" enhances the effects of crafts or arts, creating a variety of tactical advantages during battle.
■B.L.T.Z. Support
Unlike ""S.C.L.M. Support,"" which boosts the effectiveness of attack crafts and arts, ""B.L.T.Z. Support"" also increases the effects of recovery and support crafts/arts, offering a broader range of strategic options.
■Field Battles
By pressing the corresponding button when the dedicated gauge in the bottom right of the screen is filled, Z.O.C. activates. While active, enemy speed decreases significantly, allowing players to attack unilaterally on the field.
Additionally, during Z.O.C., not only does the player’s attack power increase dramatically, but inflicted stun damage also rises, making it easier to stun even high-defense enemies.
■Command Battles
In command battles, activating the S (Shard) Boost twice to reach full boost enables Z.O.C.. Once activated, the targeted character can perform consecutive actions and maintain the boost state for an additional turn compared to usual.
Form a party from the available battle members and take on each domain of the castle to reclaim the virtual space seized by the mysterious society known as Ouroboros!
In each domain, your members are represented as avatars on a board (stage). Progress by moving the avatars forward on the grid each turn. Defeating the Guardians located at the deepest points of the domains unlocks new areas to explore and grants access to various services usable within the virtual space.
As you advance, members of different factions will gain access to the Grim Garten, triggering conversation events between characters from various organizations and alliances.
■Beware of Ouroboros!
As you unlock more domains in the Grim Garten, Ouroboros, which has hacked the virtual space, will begin interfering with your party in various ways.
Through the Grim Garten, you’ll uncover more information about Ouroboros' activities, and unexpected truths may come to light…!
Use Grim Tokens, items obtained during the castle exploration, to decode the magical tome Grimoire!
Decoding unlocks various helpful items such as elemental Sepith, HOLOWCOREs, Quartz, and accessories, aiding you in your quest.
In the Grim Garten, you may acquire special orbs called Memento Orbs. These orbs contain records of past events that occurred on the continent of Zemuria. By placing the orbs on the Pedestal of Remembrance, you can view their contents.
The information stored in the Memento Orbs includes pivotal moments in the lives of key characters and reveals truths about Zemuria's history. Every piece of content within the orbs holds critical details that tie into the overarching narrative of the Kiseki series.
C. Epstein, the father of the orbal revolution, prophesized the end of the Zemurian continent.
As “X Day” approaches, a massive orbal rocket is about to be launched from a large military base built in the Kunlun Range.
“Can man make it past the planet’s atmosphere?”
“What lies at the end of the continent?”
“Will mankind be able to uncover the true nature of the ‘world’?”
While the whole world watches to witness the largest undertaking since the dawn of history, somewhere in the singularity that is Ored, forces from all over the land were about to gather, including a young “Spriggan.”
Will the single trail toward the distant heavens ultimately shape the future of Zemuria, or...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这神一样的剧情, 差点以为是十三机兵。 编不下去就别编了吧。
1:菲莉是傻逼,因为天天不是塔塔开就是阿布阿布的狗叫,没事就欧尼酱欧尼酱。人物塑造不行,喊口号第一名,野人就老老实实滚回东边的荒漠好吗。我他妈就是菲莉最大的黑子。 2:狮子是傻逼,因为天天果然果然的果然翁,没事就装懂哥,知道了就在那纳鲁侯多,结果到头来一点屁都不放,你都知道了还他妈的逼不早说,范恩被耍的团团转这个二货至少4成锅。这个死妈杂种,应该在闪轨的时候就埋土里。 3:小老弟是傻逼,因为他妈的完全走的男娘路线了,谁他妈喜欢男娘,玩轨迹的人真的会对这种角色感兴趣吗?最后还他妈的被掰弯了?还对范恩动情???这是你妈的人类吗???? 其他待选路边或者傻逼:森林冰火人,梅鲁奇欧,贾可莫,皇子和护卫官
+本作完全是粉丝向,没玩过闪创的不建议入手,但老粉看到老角色出场互吹真的是爽到。这也是轨迹一大特色 +gameplay的部分每代都在进步,新加入的zoc系统给回合制加入了很多新鲜感,战斗比黎12爽多了 -剧情van线马桶实在是有点多,大的全藏最后了,而且断章在一个及其难受的位置
혹시 스토리 진행은 쥐뿔도 되지 않으면서 서브퀘만 주구장창 하던 섬의 궤적1, 3이 그리우셨습니까? 그렇다면 축하합니다. 여러분이 알고 계시던 팔콤이 돌아왔습니다. 여전히 서브퀘스트-스토리 찔끔-서브퀘스트-스토리 찔끔 이 무한 챗바퀴 패턴이며, 뭔가 큰 일이 일어나는 와중에도 동물 찾아주는 것 같은 의뢰를 받고 있는 여러분을 발견하실 수 있습니다. 장황하고 불필요하게 긴 대사도 여전합니다. 이제는 글자 위에 점까지 찍어가며 강조하는데, 문제는 그걸 정말 시도 때도 없이 남발한다는 점입니다. 그놈의 "역시 그런가..." 같은, 뭔가 알고 있는 척, 의미심장한 척하는 대사는 이제는 누구나 하는 거의 일상적인 인삿말 수준인 나머지 NPC들까지 하는 모습을 볼 수 있습니다. 사실, 이들을 NPC라고 하면 실례일 수도 있겠습니다. 메인 스토리의 진행의 상당 부분이 이들과 대화는 것이니까요. 여의 궤적 1 & 2에서 등장했던 무희, 경찰, 레이서, 도박사, 리벨에서 온 여성, 영화 감독 등 수많은 인물들이 등장해 대사를 쏟아냅니다. 그리고 이들과 차례차례 대화를 나눠야만 스토리가 진행됩니다. 공화국에서 벌어지는 심각한 사태와 의문을 해결하는 과정이, 결국은 이 NPC 그룹과 이야기하고, 저 NPC 그룹과 이야기하고, 또 다른 NPC 그룹과 이야기하는 것으로 대부분 채워집니다. 물론 그런 와중에도 서브퀘스트는 아침 저녁으로 꽉꽉 준비되어 있고요. 비판만 늘어놓았지만, 아직 궤적 시리즈에 대한 애정이 남아 있는 분들이 좋아할 만한 요소도 분명 있습니다. 시리즈 팬이라면 뽕이 차오를 만한 연출이 몇몇 있고, 그 동안 이어져 온 떡밥도 꽤 회수됩니다. 개인적으로 엔딩 역시 나쁘지 않았습니다. 전투 시스템과 캐릭터 육성의 재미는 이전 여의 궤적들보다 나은 편이라고 생각합니다. 하지만 전체적으로 보면, 이 작품은 하나의 단일 작품으로 출시하기에는 메인 스토리의 분량이 턱없이 부족하며, 플레이타임을 어떻게든 늘리려는 의도가 너무 노골적으로 드러나 게임 내내 피로감이 쌓였습니다. 시작의 궤적처럼 멀티 루트 시스템을 채택했지만, 상당수의 루트는 굳이 플레이하는 형태가 아니라 컷신만으로도 충분하지 않았을까 하는 생각이 들었습니다. 케빈 루트와 린 루트 역시 플레이 시간의 상당 부분을 서브퀘스트로 채우는 구성이라 실소가 나왔고, 루트가 바뀔 때마다 매번 장비와 세팅을 다시 맞춰야 하는 점도 상당히 번거로웠습니다. 너무나도 좋아했던 시리즈지만 계속해서 반복되는 진행 방식과 스토리 구조, 장황하기 그지없는 대사, 그리고 매번 메인 스토리 분량에 필적하거나 오히려 그 이상인 서브퀘스트까지....이제는 좀 지치는 것 같습니다 (사실 이미 섬궤3부터 지친 상태이긴 했습니다). 이번에 매우 긍정적인 평가를 받은 하늘의 궤적 리메이크의 리뷰들도 여러 개 읽어봤는데, 서브퀘스트 노가다와 장황한 대사는 여전한가 보더군요. 서브퀘스트야 하늘의 궤적이 유격사를 중심으로 전개되는 작품인 만큼 어쩔 수 없다고 해도 장황한 대사는 하.....정말 불치병인가 보네요. 개인적으로 워낙 궤적 시리즈를 좋아했고, 또 일단 시작하면 모든 컨텐츠 및 업적을 달성해야 하는 성격이라 플레이 타임이 100시간을 넘겼습니다만 그 정도의 가치가 있는 게임은 아니라는게 제 생각이며, 아마 이 작품이 제 마지막 궤적이 되지 않을까 싶은 마음이 들게 한 작품이었습니다.
6202年,依旧不推荐任何人玩轨迹,♥♥♥♥
在战斗系统超进化的同时,剧情上主角团始终游离于状况外,不禁让玩家也产生一股无力感。 先说玩法,在黎轨的基础上,从闪轨搬来的时间爆发和指令系统,一举释放了增幅条的潜力,大大提升了战斗的爽快度。回路上,无论是菜刀还是法师,都有新增的强力芯片技能可用,更考验玩家的回路配装。但也正因如此,游戏里因为存在三线并行,会迫使玩家很频繁地调整各成员的配置,把高级回路/饰品搬来搬去,以至于看到要切线了就头疼。后面写了一个自动配回路的工具 https://lxb007981.gitlab.io/orbment-solver/ ,稍微减轻了一点心智负担。 剧情方面显然出了一些问题,其中最直观的一点就是主角表现得太无能为力。以下剧透: [spoiler]还从未有一部轨迹,主角团几乎完全没能参与到事件之中,甚至被人调侃不如睡觉也行。主角团一直在追查的关于残渣的情报,可以说在本作完全没能发挥作用。玩家跟着主角团一起,直到游戏的最后一小时才明白要发生什么,然后就是无可挽回的结局动画。看着缓缓升上天空的亚妮艾丝,不禁想到黎1和黎2里,范恩想要一个人去解决事情时,被亚妮艾丝和伙伴们教训时的场面。没想到回旋镖来得如此之快,看来下一作得要所长揪着助手一号的衣领说“请你好好反省”了。毕竟轨迹系列一直强调的是伙伴间羁绊的力量,而非牺牲一人拯救世界。 游戏流程中,范恩、凯文、黎恩带领的三个团队三条线,各自获取到不同的情报,玩家显然会期待最后会有三线汇合、汇总情报、齐心协力跨越障壁的情节。但实际上并没有。界轨尴尬地中止在了机甲坠毁、亚妮艾丝上天的节点。甚至范恩线都找不到一个合适的最终boss,让腹黑眼镜男莫名其妙地变身魔装鬼和主角团打了一场就算游戏通关。可以说,界轨断章的恶劣程度更甚于闪3。 之前玩ff7re的时候看到过一个比喻,现在搬过来再用一次:好的章节好像火车,车厢完整但留一个钩子引出下一段。而不是直接把火车头砍成两段并宣布本作完结to be continued。 [/spoiler] 之前玩完黎1黎2都兴致勃勃地又玩了二周目,但界轨通关后让人感到如开场音乐Autumn Knows一样的伤感、无力乃至一丝背叛感,于是草草刷完lgc就此封板。 (但战斗系统还是很好玩的.
我把空轨FC到界轨13部全打完了,法老空能给我磕一个吗? 反转了,是我给法老空磕一个求它快出界2、2nd、3rd、零碧重制(
英雄传说 界之轨迹 告别塞姆利亚 讲述了共和国时间管理大师上有老下有小,拖家带口,在三天之内狂做几十个垃圾支线任务和连接事件,怒逛几十条街,顺便在赌场狂赌,把所有上映电影都看完,被毛头小子和面具人全国溜狗,在城外打死几十次通缉魔兽,爬完了全部的庭园网游,打碎10000+个破坏物,释放了1000+次s战技,打败了1000+个强敌,用蓄力攻击10000+次,在原野战斗中打败了10000+个敌人,开启了1000+个机关后,[spoiler]为了给女主过生日怒闯总统府,才发现女主突然上天,无能狂怒的故事[/spoiler] 。 你范叔叔天崩开局,好不容易活着从从教团出来,混了个女朋友还被驱逐了,当了万事屋一直只付出不索取,还被强塞了七八口人,拖家带口变成带娃大叔,当了一辈子好人,建立这么多人脉,结果每一个都被抛开,好不容易生活有点起色,快踏出泥潭了,又被法老控一脚踢了回去...法社你欠范叔叔的,一部界2能还完吗 TMD为什么每个人见面了都要寒暄一堆一模一样的轨话呢,为什么进入战斗之前,每个人都要先说一句废话呢,为什么事态这么严峻,通缉魔兽不能交给协会手下的杂兵呢,为什么我打个剧情密度极低的烂网游,还要先先打败3个强敌,打碎6个可破坏物,释放4次s战技才能进下一个区域呢,为什么首都的几条烂街都三部游戏了,还上午下午晚上一直逛呢,为什么明明范恩也能解决的事情,非要拉出你的老角色来抢占戏份呢,为什么事务所来自各地各个关键组织的都有,却连一点情报都不带呢,为什么就连情报贩子都要搞差异化对待呢,为什么星杯骑士团都能和秘密僧兵合作交流了,让范恩和老朋友合作交流一下都难如登天呢,为什么全世界白眼狼都围着范恩转呢,为什么像导演这样的几个平民,用悼念逝者的若智理由,就能进入克雷优村遗址呢,为什么连一个**记者玛丽艾尔,三部游戏了天天拿丁格当自己的通行证,哪里走不通都拿出来,就连这都能去见证真相呢,为什么发射当天,事态都这么紧急了,还要做4spg呢,为什么范恩和艾雷因,曾经能和金凯德这样的人混到一块呢,为什么学妹,连你都装得和什么都不知道一样呢,为什么共和国篇就剩下一部游戏了,还在疯狂挖坑呢,为什么这种情况下,你社的续作还遥遥无期呢??? 通关了没有原来如此的感觉,只有满脑子的为什么 要不界2范恩直接化身魔王,把这些白眼狼全都整死吧,起码挺热闹 什么,你问我为什么好评?因为我贱 。也就网上说说了,法老控真给出个界2还不是都和狗看见石一样高兴的摇着尾巴抢着吃。啊哈哈,我界2问了吗..
骂完记得买 买完记得骂。 快把界2做完 我想买
first few chapters are slow, but fine since I played past series to know every side character. last few chapters are quite decent, overall expensive, but recommended.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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