
The empires of Zemuria have narrowly managed to escape the Great Twilight, a curse that threatened to end the world, thanks to the valiant efforts of those known as heroes. This has resulted in a ripple effect of events that hurtles the series toward its thrilling conclusion.
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The Kiseki series, which marks the story RPG's 15th anniversary, is now on Steam!
The empires of Zemuria have narrowly managed to escape the Great Twilight, a curse that threatened to end the world, thanks to the valiant efforts of those known as heroes. This has resulted in a ripple effect of events that hurtles the series toward its thrilling conclusion.
Following the Great Twilight calamity, the three protagonists across the Zemurian continent find themselves drawn together by the thread of fate.
Some are heroes, others are liberators, and yet others live as hermits. The cross-story gameplay system allows players to switch between three different characters, depicting the story from separate perspectives within the same timeline.
What will the people of Crossbell think of their newfound independence? What will become of an empire which has lost one of its mighty limbs? And what of Ouroboros’ leader, the Grandmaster, and his ominous Eternal Regression Plan?
The Steam version of the game includes over 30 pieces of additional content from the start, including costumes and attachment items!
A variety of attachment items that can be worn on each character's head, arms, and back for decoration, as well as original costumes, are included, as well as the major DLC Support Section Summer Vacation.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
저는 궤적을 처음 입문할때 평가가 좋아서 시작의 궤적을 먼저 구매를 했었습니다. 그런데 그것은 너무나도 큰 실수였지요. 이 시작의 궤적 전반부의 후일담 또는 크나큰 팬서비스 였습니다. 그렇게 여의 궤적으로 다시 입문하여, 여의궤적2, 섬의궤적, 섬의궤적2, 섬의궤적3, 섬의궤적4, 제로의궤적, 벽의 궤적, 계의 궤적 이후에 하게 되었는데 에스텔, 로이드, 린 전반부 시리즈들을 다 즐겼다면 만족할만한 전투 시스템과 스토리였습니다. 과거부터 이어져오던 전투시스템은 튼튼한 기반과 틀을 다지며 밸런스를 점점 맟출려고 하였고, 스토리는 뭐 말안해도 다 알지만 후일담이죠. 거기에다 플레이어블 캐릭터도 섬의궤적4 이후 더 많이 늘어났습니다. 시궤까지 오는데 오랜 시간이 걸렸지만 궤적 시리즈를 꾸준히 다해보고 즐겼던 사람들은 무조건 해야 한다고 생각합니다.
这一作的综合体验应该是自空轨3rd以来最好的一作了,自从空零碧之后,难得有一作的游戏体验能够让我觉得这才是轨迹系列应该有的水平。从剧情上来讲法老控也是难得的认真了一点这一作的游戏剧情深度也是难得可以和空轨相比的,这一座罕见的采用了三线叙事的方法,罗爷,黎爷和大少的故事讲述一个和空之轨迹3rd不一样的剧情主旨。如果说空之轨迹3rd讲述的主旨是:人生纵有相遇与离别,为了幸福也要笑着送行…那么创轨的故事所讲述的就是另一个主题:想要让他人幸福,就得让自己先获得幸福。这一点在黎爷和大少身上体现的很深,首先说黎爷,黎爷是一个自毁倾向很深的男主,从闪一一直到创轨前期黎爷都觉得自己配不上自己已得的一切(这也和他的经历有关,闪一结尾内战开始救不了同伴,闪二和克洛的纠缠以及结尾知道造成一切的宰相竟然是自己的父亲还被迫的推上了英雄的位置,闪三结尾目睹米莉亚姆的死亡并将诅咒扩散至整个帝国,闪四的be结局甚至牺牲自己飞上大气层)可以说一直到创轨大结局黎爷的心境都是如此,再来讲大少,大少在前期一直是个空虚找不到自己的意义和归宿的人(宰相算是一个给了他一个意义—作为儿子超越他)宰相死后,为了赎罪也好还是其他的也好,大少说白了也是抱着最后牺牲自己的想法行动,这一点从他最后要牺牲自己来解决颠倒巴比伦可以看出。这两人说白都是觉得的自己配不上自己的归宿和幸福,最后还是靠第三个主角罗爷“嘴遁”。所以在某种程度罗爷是这一作最大的主角,因为只有他知道“想要让他人获得幸福就得自己先获得幸福”,而罗爷的心境之所以比他俩强,就是因为他以前也是这样一个人,想要牺牲自己来拯救他人,但是在零碧中通过琪雅和周围的人罗爷走出来了,所以最后也只能是罗爷能劝的回大少,让大少明白他给了拉碧丝幸福和活下去的意义,那么他也是有资格获得幸福的。而在游戏性上,作为空轨3rd的升级版,无论是操作人数还是回路系统都扩充到了最大,bp与连接变得更加立体,英勇猛击的加入形成了完美的逻辑闭环,再加上回廊的加入使得回合制的装备回路等构筑要素更加方便,可以说是轨迹目前的集大成者。
给整个闪之轨迹画上了完美的句号,帝国篇真完结,衔接闪4的结尾,始于闪1 终于创轨 后期有60个角色可操控 其中有四个外挂级角色 技能和大招太无赖了 我的回合 我的回合 还是我的回合 boss只有站着挨打的份 打到破防状态可秒杀 终章打隐藏剧情零至宝后,触发结尾的大合照看到突然释怀了,毕竟是闪轨完结篇 ,剧情倒是没什么槽点 缺点:依旧是轨言轨语 越到后面越听不懂 各种名词括号难以理解 还有经典的谜语人剧情和对话 形容起来就是说话说不全只说一半 剩下让玩家自己去猜 结局依旧是合家欢剧情 普天同庆 主角团谁都没死 [spoiler] 创轨实际就是闪之轨迹5 [spoiler]
都追到创轨了还说啥了,玩就对了
零碧闪六部后的轨迹7th, 三线叙事终于把克罗斯贝尔的坑填了,给打了四部游击的罗爷一个圆满结局。 相较于闪轨4疯狂注水导致体量很大,这部主线非常紧凑,追加内容全放回廊里,使得主线终于没有世界都要毁灭,还在做找猫找食材的过家家支线的割裂感了; 人物登场数量也为轨迹之最,给“玩都玩了”的老玩家们还是很多惊喜,战斗系统可以也说是闪3系统后的集大成作,称得上一部优秀的后日谈作品。 主线总体延续的零碧,升华了下拒绝至宝福音带来的虚伪乐土的主题。但到这里轨迹的战力基本上崩坏了,人均赛亚人,你说枪哥瓦吉有圣痕,小约玲是执行者,黎爷亚里欧斯有官方外挂八叶一刀,本来就是柜面下的人,强可以理解,但特务支援科这不全是凡人吗,怎么也能手撕高达了,看出法老控闪轨加料太猛,把西塞姆利亚大陆科技完全顶上天了,这十分的割裂。
楽しかったけど、俺は元気なユウナの声を聞きたかったよ
轨迹之集大成者,后悔玩的太晚了
抽卡不错,但是剧情有点水啊,希望后续好点吧
这款轨迹确实不错,可以刷很多i装备,我基本都刷了,就差十多二十个专属饰品没刷完,其他都刷了,累死我了,快200小时了,有比我还玩的久的吗?二周目不想玩了等以后,接下来先休息下就开始黎之轨迹
空零碧閃終於到創軌結束,花了不少時間終於告一段落, 創軌三支線挺不錯的也沒有以往游擊士日常任務但取代的是 夢幻迴廊和現實三支線進行,夢幻迴廊真的很農可以一直刷 即使主線結束還是能刷高級寶箱、高級消耗道具,喜歡一直刷 的人應該會很愛但劇情黨就很累要打完夢幻迴廊最後一個BOSS 才算整部創軌劇情完整結束!主線三支線跟其他大大講的依樣, 野餐線是最完整不灌水的一支線,其他黎爺和羅爺就沒啥印象深刻的劇情 唯一印象較深刻就黎爺另一平行時空(?)的自己知道真實的時間線是通往好 的方向而微笑地離開,這幕終於有點感動自己前面創軌玩這麼久不是白費時間 最後夢幻迴廊很多玩到會吐的小遊戲,個人覺得波姆碰最難..完全是靠運氣通關 另一個精靈卡牌就簡單多了,我一路靠著封印技能排組打到底,此外迴廊還有 一堆補充劇情,可以說創軌就是大型的空軌3rd,只是主角群涵蓋前面空零碧閃 所以補充劇情非常的多,也花了不少時間才看完! 整體來說可以是大型空軌3rd,都撐過前面的空零碧閃也不得不玩 刷刷刷也確實很耗時!劇情來說也還行大大的補強閃4的後續發展 還有羅伊德終於再度解放克城然後重新獨立!還有夢幻迴廊的最終BOSS 確實挺難的,我普通難度主力都180等還是會被BOSS一招AOE全秒! 最後都是靠吃群體復活打消耗戰才贏的!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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