
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 81% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期一穷二白,进度只能靠尸体填充,虽然有点受苦,但沉浸感很棒,尤其首次通关后成就感爆棚。而当解锁了一定科技和资源后,剩下的就是无双了,哪怕危机合约也不在话下,只是末日的紧张感和沉浸感全无。比较蛋疼的设定是四图只能逐个节点推进,哪怕已经解锁快速旅行,有点拖流程的嫌疑。喜欢此类玩法的建议尝试。
What a beautiful zombie survival game. Really liked the skill system, crafting and mutations. The appearance of new content along with progression kept from getting bored. Bugs didn't get in the way at all. All those who write that it gets difficult with time - gitgud skill issue
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 644ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bloody tripwires >:0
這個不要買,他真的不值四百
特别带感!
Zatím mě hra moc nezaujala, dal jsem jí 15 hodin a asi bude odinstalace
love difficulty
54个小时的存档,莫名其妙的就崩坏了还没法恢复,这让我找谁去。爱谁玩谁去玩。 54 hours of saved data suddenly lost and can't be restored, how should I accept this? Whoever plays this should consider the possible loss.
зжю
挺好玩的,就是进后期图得点火抗,不然十分折磨。(移速和体力提升后我就是快乐跑刀)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.4M | 4.4K | 94% | $16.09 | |
| $3.4M | 9.2K | 83% | $19.99 | |
| $3.3M | 7.3K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $523K | 1.3K | 76% | $19.99 | |
| $369.4K | 914 | 70% | $19.99 | |
| $8.1K | 46 | 59% | $6.99 | |
| $4.2K | 26 | 58% | $8.99 | |
| — | 0 | — | — |