
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
good game
掙脫殭屍的按鍵太難按了,根本跟不上時間縮減的速度
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.8K | 33% | $34.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.4M | 3.8K | 94% | $16.09 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.4M | 9.2K | 83% | $19.99 | |
| $3.3M | 6.1K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $521.1K | 2.2K | 71% | $19.99 | |
| $369.4K | 769 | 71% | $19.99 | |
| $3.7K | 21 | 33% | $6.99 | |
| $4.2K | 26 | 58% | $8.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 644ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好的
есть сюжет который постепенно развивается с каждой открытой новой зоной эта игра для тех кто любит зомби + лутинг + различные крафты + изучение новых рецептов, принципе игра хорошая, может вначале на часов 15-20 затянуть, но потом если ты дальше не можешь по сюжету пройти часто умираешь и начинаешь заново с первых локаций может надоесть, а так игра хороша
Добротная пострелушка, отлично раскрывающаяся на геймпаде, отлично идущая даже на стим деке. Интересно развиваться, пробовать новые механики, тактики. Пока не прошел, но думаю, что буду периодически возвращаться, чтобы колоться антивирусолом или чем там они колятся...
Очень душно вы не представляете,особенно последняя локация если бы чуть меньше сложностей было бы рандомной турели или огонька в кустарнике я бы оценил это в положительную сторону , в целом все идет к тому что нужно собирать канистры и ебашить дальше поислледовать територии времени не много если сывороток нету так что вот так вот,цена хорошая из плюсов
This game had been sitting in my wishlist for years and i finally bought it one day. I did not know what I was missing. This game is a roguelike that encourages you to not worry about saving stuff for future runs. You loot what you can and use it because death is coming and there is no escaping. Your infection is always going up, it can't ever go down, antivirals can only stop it temporarily. So if the zombies don't kill you, infection will. It adds a sense of urgency that's not overbearing. It's also a very good game to put on a podcast to since there aren't a lot of sound queues you need to look out for and a typical run will usually last around an hour if you know what you're doing. My only real complaint is that the game never tells you that crafting recipes can be found just from combining stuff at a crafting station. Seeing that some unlocks consisted of crafting recipes made me think i had to find them. But no, just slap two things together at a bench. That's really more of a nitpick if anything though. Game's good, give it a try.
"Dank" Permadeath manchmal arg frustrierend, wenn man instant durch ein explosives Fass getötet wird, und sehr repetitiv, und nicht skipbare Gespräche, aber ansonsten sehr gut gemacht: 7/10
确实是一款好游戏,学习和合成系统也不复杂,希望这些优点能继承到下一作。不像Project Zomboid这种硬核过头的👎 [spoiler] 老页游dead zone 曾经的玩家在此[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.