
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我都要被打红温了,地雷看不见。挣脱不了?3格血就原地被控到死。那个墙后面就不能过去吗?
It is a good rogue lite zombie survivor. I like it. Though one bad thing, the shooting is not that reliable, its really hard to aim at time. You get kind of used to it though, but you will miss a lot.
The Last Stand: Aftermath mérite largement une évaluation élogieuse, tant il réussit à transformer une formule classique du jeu de zombies en une expérience riche, tendue et étonnamment profonde. D’abord, ce qui frappe, c’est son atmosphère. Le jeu installe une ambiance post-apocalyptique crédible, presque mélancolique, où chaque expédition semble être une mission sans retour. On ne joue pas un héros invincible, mais un survivant condamné — et cette idée nourrit une tension constante, rarement atteinte dans ce genre. Le système de progression est particulièrement brillant. Chaque personnage finit par succomber à l’infection, mais transmet ses acquis au suivant. Ce cycle crée une boucle roguelite intelligente, où l’échec n’est jamais frustrant mais fait partie intégrante de la progression. On avance, on apprend, on s’adapte — et surtout, on s’attache. Côté gameplay, le jeu trouve un équilibre très réussi entre gestion de ressources, exploration et combat. Les munitions sont rares, les décisions comptent, et chaque affrontement peut devenir critique. Cela pousse à réfléchir plutôt qu’à foncer, renforçant encore l’immersion. Visuellement, sans être spectaculaire, le style est efficace et lisible, avec une direction artistique cohérente qui sert parfaitement le propos. L’interface est claire, les environnements variés, et l’ensemble reste agréable même sur de longues sessions. Enfin, il faut souligner la capacité du jeu à renouveler l’intérêt. Grâce aux mutations, aux perks, aux choix d’itinéraires et aux événements aléatoires, chaque partie raconte une histoire différente. On ne se contente pas de survivre : on vit une succession de récits marqués par la tension, le sacrifice et parfois l’espoir. En résumé, The Last Stand: Aftermath est une réussite remarquable dans le paysage des jeux de survie. Il parvient à être à la fois exigeant, immersif et gratifiant — un jeu qui comprend que survivre n’est pas gagner, mais continuer malgré tout
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 644ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(10小時)很難但好玩 但能不能標記一下配件在哪一把武器身上? 每一次換武器拆配件 全靠猜 (20小時)終於通過了一次 還是運氣很好僥倖過的 可是通過第一次之後 再跑起來感覺乏味很多 然後噴火槍明顯好用非常多 相較之下其他武器就...很尷尬 (25小時)知道旅程終點內容之後 再多跑幾次變成索然無味 知道我需要什麼程度的資源 就可以直接跑終點了 像是在交作業
Its a great game. And to give them credit, Last Stand is one of my favorite old school zombie flash game series around. Ive played and beaten them all again decades later now that they are all on steam and they are still just as great. The rogue-like mechanics in Aftermath make each run fun, stressful, and meaningful. Graphics and music are great. My favorite part is that there is actual meaningful progression after each run that ultimately lead to an actual ending. I had fun playing it and exploring all the interesting and dangerous maps. You will die, a lot, but it's never in vein. I think the game even says that when you die too, lol. Played the entire game flawlessly in linux proton and always well above 60fps. there is a decent perf. hit with the flashlight for some reason though (could only be for me though), so only use it in the super dark areas. There are also some minor stuck in map bugs but you can always save and quit, and pick right back up at the start of that map.
Post 100 % review the game is very good but really the ends get stupidly hard to make you loose character over and over, the armored chargers will make you loose run for no reason because they are a two shot even if you are full life and if you can't dodge roll that's your run right there. the game is a bit of a difficulty roller coaster because it's goes from very hard because you have nothing unlocked to very easy because you have everything unlocked to very hard again because the end of the game is designed around you having unlocked everything.
Nice game, love the concept and everything. And it gets pretty tough in the end, damn.
1
Zombieeeeee :3
Nostalgic. been a fan since flash game era. beautiful evolution of the game. one of my hallmarks as a gamer and zombie genre enjoyer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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