
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why not more?
好玩上头有末世求生那味
かなり好き嫌いの分かれるゲーム。 武器にも耐久値があり、遠投物も制限数あり。 安全地帯もなく常に追いかけられ続ける印象。 必ずゆっくり死ぬゲームで成長要素もないかな? 拡張度の少なさに対して高いかなと思った。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 644ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ローグライトゾンビサバイバルアクションゲーム 長いがこのゲームは大体そんな感じ。 プレイヤーは人類の拠点から余命数日を宣告され命と引き換えに拠点の外へ物資の調達をしに行く数いる複数の生存者の内の一人。 操作キャラが死ぬたびに新しい操作キャラを選んでまた再出発するという明確なゲームオーバーが存在せず、飽きなければ必ずクリアまでたどり着ける設計となっています。 このゲームの最大の特徴は拠点外で知識ポイント、物資ポイントを獲得すると次のキャラにも引き継がれるという点。知識ポイントは各種スキルの解放。物資ポイントは武器のアンロックや開始時点で取得できる永続的な物資の解放等となっています。 また、クラフト要素もありますが最初は設計図は無く、「AとBをクラフトしてCが出来上がった」という経験を一度挟むことにより設計図として登録されます。中には設計図を獲得して解放しなければならないものもありますがそれはごく一部。なので「これは何のクラフトに使うんだろう?」と思いつつも1つはもっていたほうがいいかもしれません。
Played the original games on Newgrounds back in the day. Did not know this game even existed until randomly coming across it the other day. Have had a blast so far. A great mixture of challenging and rewarding. Each run feels unique.
bir yerden sonra çok tekrar hissettirsede hikaye için değerdi tabi daha iyi son beklerdik
还可以,不过打好几轮后有点单调,不过光推完主线还是值这个价的。稍微打个折可入
Jogo Muito bom, to sofrendo mas é um otimo jogo.
kackspiel
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $521.1K | 2.2K | 71% | $19.99 | |
| $369.4K | 769 | 71% | $19.99 | |
| $3.7K | 21 | 33% | $6.99 | |
| $4.2K | 26 | 58% | $4.94 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.8K | 33% | $34.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.4M | 3.8K | 94% | $16.09 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.4M | 7.8K | 84% | $19.99 | |
| $3.3M | 6.1K | 95% | $9.99 |