
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.1Kreviews | 81% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么我每次改完按键退出游戏后都会变回默认按键???
Игра сама по себе хорошая, есть проработанные игровые механики, НО ВЕСЬ ИГРОВОЙ ЭКСПИРИЕНС ПОРТИТСЯ ОГРОМНЫМ КОЛИЧЕСТВОМ БАГОВ В ИГРЕ. В переходных моментах тебя может: вынести за края карты, убить зомби которые заспавнились за пределами твоего зрения (игра их тупо не отрисовывает и у тебя спавнятся невидимые мобы которые могут тебя убить). Поставил бы положительную оценку, но от багов знатно подгорает. Миллион невидимых зомби из 10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]The Last Stand: Aftermath[/i] is a zombie survival roguelike, a de facto successor to [i]TLS: Dead Zone[/i], and taking place 15 years after the events of its prequel, [i]Last Stand: Union City[/i]. You will be taking the role of an already-infected survivor, who is volunteering to go beyond his colony into the wasteland beyond. There is no escaping your fate, as you are already dead before you set foot outside the gates. However with every journey you attempt to gather resources for your home colony - as your current volunteer dies, you can choose the next hero to take his place and venture forth into a one-way trip. During every run, you are given a car, minimum equipment, and told to go out and locate as many supplies as you can. You can use the supplies you find during your path to improve your chances of survival, or leave them in marked caches for the next exile to find, before your deteriorating volunteer has either succumbed to the wilderness or been mauled by the undead. The world will contain items of Knowledge - forgotten artifacts which carry the ancient wisdom of the bygone human civilization. Collecting these mementos grants Knowledge points which are shared between survivors. Radios, found in the world, can be used to call-in your base in order to upgrade your character and every other consequent exiled volunteer with Knowledge. With every volunteer iteration, you have a limited amount of time as the infection gradually consumes segments of your health until you succumb to the virus. With every corrupted health segment you mutate, you can choose from 3 randomly selected perks which may offer a combination of boon and debuffs. These perks can range from a camouflaging smell that makes it harder for zombies to detect the player, to suddenly-musclebound arms that improve fist damage zombies while slowing overall movement speed. As you are exiled, you are given one antiviral - upon injection, it temporarily stalls the progression of your infection, buying you much needed time. [i]The Last Stand[/i] sustains an engaging roguelike formula, culminating in an adaptable survival gameplay. As you are faced with degrading melee weapons, limited ammo and progressively extreme environments, players would need to use every resource and trick to keep moving forward. You can throw items and create noise to distract the hordes, sneak around the environments to avoid confrontation, craft traps, create makeshift weapons, and manufacture various tools from scrap and resources you stumble across. The stealth option is available, but arriving at a heavy cost— every moment the player’s infection is spreading, and sneaking around takes away precious time. [i]Aftermath[/i] perfectly encapsulates the dreadful risk-vs-reward aspect that is deep-rooted in the franchise - your choices will strategically shape your run, whether it’s the locations you visit, which items you take with you, and whether you decide to hunt down dangerous zombie variants to craft extra doses of the antidote which keeps you going by just enough. Every world iteration in [i]Aftermath[/i] has an impressive amount of diversity. There are four distinct ‘biomes’, each with a half-dozen unique location types, and offering a variety of possible layouts. In between supply runs, you will encounter unique story missions which build upon the lore of the post-apocalyptic world, as well as provide clues which lead to the climax of the story. This creates a perception of your journey feeling epic in broader scope, as despite the disconsolate nature of your final days, you feel a sense of urgency and the desire to march forth to explore the world. The farther the player travels from home base, the stranger and more utterly wrecked the locations become. Every stop to scavenge the wasteland will show how utterly decayed the world has become, and it would be up to you to make one last stand beyond the wall to bring salvation to the remnants of humanity.
me parece interesante la primicia de gente que se sacrifica para encontrar respuestas y recursos, y me entretiene mucho el gameplay
exactly what i was looking for at the time and kind of underrated only thing im not into is how severe the infection gain can be if you accidentally walk in some bs even at full upgrades. just feels like an artificial way to ruin runs early but i still enjoy playing this in short bursts when i get that zombie survival itch
I had a lot of fun, its a hardcore style game but each run you get a little better. Just Note if anyone is planning to get this game its a "Learn from your mistakes" style. you can read a dozen guides to help you but that will only get you so far. Just don't give up no matter how hard it becomes.
私は全実績を解除しましたが、それは当然のことです。 このゲームは人生なのです。 人生とは旅です。旅には終わりが来ます。 あなたが全実績を解除したとき、こう思うでしょう。 「まだまだこれからだな!」 私は人生に出会いました。 The Last Stand: Aftermathです。 私の人生はとても良い。 The Last Stand: Aftermathに出会えたからです。 このゲームを教えてくれた方に、心からの感謝を伝えたい。 ありがとう。
Banger survival zombie game. Kind of a twin stick shooter/roguelite
Очень интересная игра, провел в ней много игровых часов. Большое разнообразие оружия, в том числе крафтового и много разных видов зомби.
神了这游戏,要不是开局一点油没有必须重开,要不就是卡死在某些很神奇的地方,我已经重开四次了 真的神了
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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