
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems Interesting, but that's as far as that goes... The games looks and sounds interesting and potentially fun, however this just feels like yet another zombie game that is just too much on the "indie" side of style. Its a overhead view of the game with control of the charecter that you are controlling and survive. I did not play too long on this just for the fact that this felt too much like every other title zombie game where they have it made and just felt like a copy and paste aspect of it.. The game just felt too indie to me and I did not care to play farther than what I already have in this game and returned this for a refund and recommend others that this is what it is. Some people might enjoy this title but, however I did not and will not be going back to this again. In my opinion, if you are looking for something to play on the side its good for that but beyond that aspect this is something that I am just going to put down and not look at again. Recommended only if this is on a super sale due to the shelf life that this game has.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the game but for me, nothing beats the Online Multiplayer base building/looting game. I would love to see that in an offline variant at least if the online is not solvable anymore. The Last Stand: Dead Zone
認真的作者,有些許BUG但可以用SL大法避過。前期認真打升等級與技能,後期慢慢就可以推到最後一關。自己被點燃可以翻滾加速滅火。
Get invested. Die to a horde. Back to zero. Not fun..
Душновато, но вполне на разок пойдёт. Мало контента и мало разнообразия. 6 из 10
Smoother than Zomboid Twin-stick rouglite with great fun I'll play one more run
can you guy make it easier to see traps??? its really annoying
А знаете, получилось весьма неплохо - игра звёзд конечно не хватает, но я бы её отнёс к крепкому середнячку. Есть небольшая несбалансированность, но в целом играть интересно.
If the game wasn't abandoned I'd give a full whole hearted 'Buy this ASAP!' review. But it's abandoned and a lot of unused mechanics. For starters there's a minor loot/craft mechanic that has pipe weapons (melee and guns) but it isn't really implemented. To add to that it's not really stated until after you have a bank full of weapons that you can make a pipe SMG. PROS: -Rogue lite style game play for a zombie apocalypse is honestly refreshing (each character has been infected and they must scavenged in 'No Man's Land' for loot to send back to the main base camp) -Combat feels good (not amazing but good) -Guns feel great! You feel each bullet shot and the impact of it -Minor narrative storyline where base camp communicates with each infected citizen on a scavenging mission (I enjoyed it) -You can't keep any gear you pickup until you unlock 'survivor stashes' and it's limited. BUT that 200 rounds of ammo you stored 2 runs ago comes in clutch! CONs: -Game is abandoned -Leveling system has no purpose -Mutation unlocks are not clear (each infected character has 7 bars of health that is slowly corrupted by the zombie virus. Each bar completion gives the player a choice between 3 random mutation which affect stats and gear. You can unlock new mutations but it is unclear on how to do so) -Thrown weapons do not land where the marker indicates. Just for example my last playthrough before I uninstall had a character in the final zone with only 1 and 1/2 health bars lost from zombie virus. I tossed a grenade at an automatic turret. Trajectory marker has the grenade landing at the base of the turret. What happen next was my character throwing the grenade at a box directly in front of them and having it bounce back to it's feet. KA-BLAM! Back to starting area. -There are none implemented GUI tabs that are just sitting there with no data. TOOLS and QUESTS have no purpose. -Game is abandoned. Shame. Final thoughts. If you can catch it on a hefty discount go ahead and grab it. It's fun for what it is. Outside of that since this game is abandoned and left 'un-cooked' don't bother. So much potential but it's just simply wasted.
Abandoned
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $3.3M | 9K | 93% | $14.99 | |
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