
Discover the award-winning game that inspired the critically acclaimed television show. Guide Joel and Ellie through a post-apocalyptic America, and encounter unforgettable allies and enemies in The Last of Us™.
Modeled estimate, not a reported figure. How we estimate →
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About
Experience the emotional storytelling and unforgettable characters in The Last of Us™, winner of over 200 Game of the Year awards.
In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.
Includes the complete The Last of Us single-player story and celebrated prequel chapter, Left Behind, which explores the events that changed the lives of Ellie and her best friend Riley forever.
The Last of Us Part I PC release brings with it plenty of PC features to bring Joel and Ellie’s tense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with PC-centric quality-of-life enhancements. Part I will feature AMD FSR 2.2 support*, Nvidia DLSS Super Resolution support*, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.
Through the experiences of Joel and Ellie, PC players can fully immerse themselves in beautiful yet haunting environments in stunning detail with true 4K resolutions**. From the harsh, oppressive streets of the Boston QZ to the overgrown and abandoned homes of Bill’s Town to so much more, embark on a beautiful journey across the United States of America with Ultra-Wide Monitor Support for both 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios.
Experience all these locations, stealthily sneaking through abandoned homes and cities (and picking their drawers and cabinets clean looking for supplies) or engage in tense, captivating action with 3D audio support to better hear the rustle of leaves, the crack of glass, or the footfalls of enemies trying to ambush you***.
Supercharge your framerates and fight for survival as Joel and Ellie with next-level temporal upscaling technology from AMD. FSR 2 uses cutting-edge algorithms to boost your framerates and deliver high-quality, high-resolution game experiences in The Last of Us Part I across a wide range of compatible graphics cards.
The Last of Us Part I on PC features DualSense support through a wired connection so players can feel the impact of battle, the rumble of a tank rolling by, and so much more through haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, and keyboard and mouse, players can adjust their playstyle to suit their preferences. The PC release includes a number of new control customization options including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. Part I’s PC launch will also include The Last of Us Part I’s suite of accessibility features so that players can adjust the experience to suit their needs and preferences.

* Compatible PC and graphics card required for enhanced graphics.
** Compatible PC, graphics card, and 4K display device required.
*** 3D Audio requires stereo headphones or compatible speakers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 853 reviews with recorded playtime.
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
имба
achei massa
索尼至高
w game
游戏优化做的有点差,不过确实是神作, 我一直都认为一代他不只是吧剧情的核心理念展现的很好,最主要的是也非常契合人物性格。二代我之所以不满意不是对他复仇放弃的理念有什么意见而是他非常不符合人物行为。一个剧情你光有脑洞不行,还要有一些优秀可看的情节让大家信服这种理念。尤其是黑人兄弟的那段给我的震撼非常大。应该说我玩了这么多年游戏,这样的场景加在一起可能不足10个。
-Поклянись, что все, что ты сказал про [b]Цикад[/b] - правда. -Клянусь. Как всегда легендарка от сони. Теперь не забуду, как я проходил её на геймпаде прицеливаясь гироскопическим прицеливанием и каждый выстрел как настоящий. Со всех оружий отдача как будто я с дробовика ♥♥♥♥♥ в реале стреляю [spoiler]Геймпад в другую комнату улетел[/spoiler]. 9 щелкунчиков из 10.
playing for my first time and it is really good
好玩
peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried peak peak peak i cried
So it’s weird how I ended up feeling about this game. I like it enough to be happy with one play through but I don’t see myself digging deeper into it. It’s a good story, has good gameplay, and sucks you into its world - BUT - I think I read so much hype about this game that I left a tiny bit disappointed. The story while good wasn’t too spectacular. It kept me engaged enough, but the gameplay got a little bit repetitive. So towards the end I just wanted to see the story and finish the game, rather than explore any more. I was hoping for more of a wow! moment but didn’t really get that. Also crashed probably around a dozen or times so that’s cool.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Italian*, Spanish - Spain*, Czech, Dutch, Greek*, French*, German*, Danish, Finnish, Hungarian, Japanese* +13 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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