
The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
가끔 생각나면 들어와서 플레이하고 있어요.
Świetna zabawa
Très bon jeu de gestion. Un peu comme un mix entre les Sims et Banished. Par contre les graphismes ne sont pas terribles et le jeu n'est pas très bien optimisé
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Hungarian*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basic functions in supply-craft system still doersnt work correctly years after release.
Divertido
Tutorial ist der letzte Müll.
It is fun to manage different building types in different enviroments, but it has some major problems as well. First of all there are a lot of options to roleplay and the athmosphere is relatively calm. after a while though you notice most of the functions are not usefull. Just sending your family members on boast achievements is more money saving then replacing them as workers in one of your buildings, since it saves you having to bribe people for influence (still got to bribe people, but less then otherwise). Also none of the items or options to sabotage another dynasty is usefull, its much to costly. AI has infinite money it seems so they dont care: when they strike back you get continuously bombed, yes, non-stop no breaks in between, their growth is linked to reputation mostly noticable by the robber AI's always growing really fast. But for you as a player paying reputation of several hundred coins per item that barely does anything isnt worth it. Just send a henchmen to kill the faction leader and its done. then there is production and transporting issues: having an order for say 40 fish, or 40 flowers, with 3 workers, will make them grab 60 in total because all 3 workers will be sent to gather the ingredients and they gather 20 each. So after a while you have 400 flowers and you have to remove flowers from the production queue, only to add them back in again later. Next to that transporters will only sell what you dont use in your production queue. So they wont sell the flowers or fish. Nor will they bring it to any warehouse, unless you stop making products with said flowers. So if you want to set up a transport system with a warehouse, you waste space for 2 money making businesses. So in the end I just send the transporters to buy the flowers and focus my workers on the production.... So in practical terms this game is unplayable almost. There is only 1 strategy to apply (boast about your achievements troughout the game, get some production buildings, let transporters buy all the ingredients for your final products, upgrade title, get more buildings, repeat. easy sovereign, just kill all enemy factions who get citizen title. Anything else you do is wasting money and slowing you down. Thats where the roleplay comes in. You can actually follow and torture a dynasty with various items and options quite well. You will lose a ton of money and influence though, but it is possible. Just have to manage your enemies. Dont bother with allies btw, it has almost no function (sometimes they praise you, boosting your reputation, thats about it. Dynastic trade is way to expensive anyway compared to just killing the faction and build your own structure. So yeah, a lot of the game seem to be concepts added that where never really balanced out or playtested, it was fun enough for the price i got it for though.
Kuhl
一般
pra quem quiser a tradução pra PT - BR so baixar esse arquivo https://www.mediafire.com/file/drv4yxkvwykfctu/locdirect_portugese.loo/file depois abrir a pasta do game e ir na pasta The Guild 3\media\localization e colar e pronto, espero ter ajudado
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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