
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unironically map changes don't save if you teleport out of a map, you're forced to unlock everything again if you return. It has four different ways of avoiding damage: guard, dodge, reflection, and counterattack, and the timing for all of them is terrible. You unlock the Female Khazan in the middle of the game and she has no dialogue or cutscenes.
Simplesmente sensacional, minha primeira experiência com "Soulslike" e eu simplesmente me apaixonei. A exploração é ótima, você não fica entediado e os biomas são muito bem pensados e diversos, o jogo é muito bonito, o combate é satisfatório ao extremo, exige um nível de cuidado para não ser punido até por inimigos mais simples de lidar do jogo. Meu principal problema é a ausência de um minimapa, não sei se há a opção de ativar ou se ele simplesmente não existe, mas pelo menos para mim, é muito fácil se perder pelos mapas.
수준미달 게임사가 게임을 대충만들어서 판매만하고 내던지면 이렇게된다의 표본을 연속으로 보여줌
制作组进了发行公司见人就打
ну это просто топорный,деревянный не интересный кусок кала с ♥♥♥ пойми зачем сделанным деревом навыков,с 3 пушками на всю игру,с ♥♥♥♥♥♥ механикой года так из 2019 собери сет залупы и получи 5 к сколрости передвижения,я наиграл чуть больше положенного,пытался дать игре шанс но это ♥♥♥♥♥ не возможно,3 босса рыцаря почти с идентичным мувсетом,и босс змея ну просто уебищный причем минут за 10 до этого босса такой же моб с мув сетом полегче конечно но с очень похожим,не удивительно что студия закрылась это просто вторичный кусок говна
Игра норм, боевка топ, но как же заебал тупой дисбаланс мобов и боссов. Локации после середины игры ♥♥♥♥♥♥ скучные, просто бежишь месишь всех что бы дойти до босса, и потом сносить ему по 2% хп за удар. Боссов прям нужно очень долго ковырять, это ♥♥♥♥♥♥♥. в итоге дропнул. При этом путь до босса ♥♥♥♥♥♥ какой скучный каждый раз, нет вообще никакой сложности в том что бы дойти до босса локациии.
Un juego muy divertido. No se como ha sido tan ignorado por lo que es, merece mucho más. El apartado gráfico es magnífico y los niveles cumplen muy bien.
Привет всем ! Прошел игру данную Прошел данную игру из за ломки( бабадхаковского говна. Игру оцениваю по 5 критериям 1) Сюжет - govnoo 2)Графика - аниме мультик для детишек маленьких беспомощных и для девочек губернаторного возраста (6+) 3)Геймплей - нормально , комбухи бодрые не для девочек , стрелять можно из копья, в игре есть меч и два меча а еще то самое копье и есть элексир не только от слабого яда но и от сильного яда ( яд по секу дно по шкале здоровья очень вязкое ощущение , не советую никому быть в яде ! И ну норм вообщем 4) Яд - есть элексир не только от слабого яда но и от сильного яда ( яд по секу дно по шкале здоровья очень вязкое ощущение , не советую никому быть в яде ! 5)Боссы - лично мне боссы в гта 5 нравятся больше , там можно стрелять за тревора и воровать за франклина а майл мой любый персонаж но несмотря на мою любовь к гта хочу отметить некоторые достоинства - Крутой был чел с крыльями в конце и паучок 6)Музыка - я любитель музыки Ставлю минус потому что не было 6 гта Конец
This is a challenging game for sure, but that isn't the only issue. I can see what it is going for, but it is a bit of forgetting to be fun at times. Did 10 of the main story bosses so far, not sure I'll continue. Pros: -A robust combat system and skills, cool combos -the 3 weapon sets are pretty neat -sets of armour to help cater to what you are doing -Runs really well even with an older video card, probably as its pretty basic visually, works well though Mid: - only 3 weapon styles - You have a stat spread but the stat you need overwhelmingly is endurance (which is a bit dull at times) - the parry window is very very forgiving/loose. Much easier than say Sekiro or Lies of P Cons: - Bloated MMO style loot system has you swimming in crap all the time. Filtering through all the inventory and sets is a chore and drops are going constantly. - Perfect guarding elemental attacks gets chip damage, I get it, they want you to mix dodge and parry and that's fine, but it feels lame. - Every freaking boss has a new status effect type it feels like - overreliance on status to make bosses 'challenging' when it just means occasionally quaffing a status clear elixir - The bosses have way too much HP on 'expert' (the release normal), the bosses are very long to the point of tedium. It is not can I survive this string of attacked and play perfects a handful of times, no it is do it 15-20 times for 5 minutes straight. Its an endurance game more than anything. - The game is oddly very forgiving, on a per hit basis. You won't usually get taken out in a swing or 2, but again this becomes a marathon not a sprint and you need to go for long periods. The reward to time spent it pretty low. - Just way too many skills overall, its a ridiculously high number to filter through, half being subpar anyway. You also end up just repeating the same skills in loops over and over. - the story is weak as anything, but definitely not why we are here. - Weird bug if you get grabbed as you knock out a boss, and you float for a bit - The boss design is quite questionable at times, as many bad as good so far. The bad much more memorable for just how awful the experience is. - While enemy diversity is probably higher than a lot of souls, it feels low and grindy/repetitive. Overall, it has its moments at this stage, but it suffers from a real kitchen sink approach. they through in everything and some of it hinders what could be a great experience. The negatives really chip away at it overtime
Anime dark souls + hack n slash
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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