
Take command over RAF during the WW2 history turning point, the Battle of Britain! The goal of the game is to defend Great Britain against German bombing raids.
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Languages: English*, Polish*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a simple squadron command management rougelike with a fun historical flair. tactical and strategy layers are both equally fun.
A captivating and immersive role-playing game! The intriguing story and detailed characters drew me in completely. Highly recommended for RPG enthusiasts!
The Blitz Campaign completed - 5 hours. (10 days game time) Playing The Few reminded me of a non-historical video game version of John Butterfield's RAF. Names, squadron numbers and other aspects feel historical, but this computer game itself follows a very typical Tower Defence Formula as you build up your defenses as wave after wave of enemies becomes stronger. That's not a bad thing. Just not a historical take on the Battle of Britain. Nonetheless, the game was fun to play and did provide that 1940 feeling. Basic gameplay is build planes, radar, air strips and AA Guns and defend the British cities from German bombardment. Some waves got pretty intense with most of my planes being lost, but you can re-build and re-train pretty fast. There are also the normal campaign and full campaign lasting 25 and 50 days. Aside from ramping up power on both sides, I don't think anything else happens. After 10 days, I feel like I've mostly seen what this game has to offer and will move on. I may return one day, but I have too many other games to play at the moment to dwell on this one. 6/10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a fine line when creating a game that's frustratingly difficult that divides games into those that are difficult but fair, and those that are totally unfair. This lands in that second category.
repetitive, otherwise fun.
Lets get this out the way Abandon Unrefined(but playable) but what a gem, quit playing quit some time ago but was drawn back by my love of the concept and format. In doing so i found depth to the game i didnt know was their (pilot AI actually makes decent choices with experience). Bang for buck this is a cant miss for battle of Britain and WW2 Air combat enthusiast. my advice be patiant, pause the game and keep your pilots alive. you can stave of the Jerries.
Jeu répétitif et sans intérêt. Malgré le thème, il n'y a pas une once d'historicité ou de réalisme. A éviter à tout prix.
The game is a great game to play. It is based on the real event which is cool.
I don't understand the negative comments. Been playing a while now and this is a great game. Let's see some comments. "The fighters are so stupid, they get killed by themselves", yeah, if they are rookies. Then you have to take care of them more and give them orders. It's a feature, not a bug. When they get experience, you can just let them do the job themselves. Also, just charging your fighters against opponent without maneuvering into position is a great way to get them killed. "Can't see which planes are mine and which are not", well zoom in. Problem solved. "I don't have time to order pilots to bail out", well, that's life. You get used to seeing situations that are hazardous and are ready to push the pause button. That reduces casualties. There are only two real problems I have noticed: sometimes after a long session the game crashes, so remember to save. Also when I quit the game, it won't stop and must shut it down manually. Very entertaining and light game, when you want to play strategy, but not so hard core.
It's a challenging game that reflects the difficulty and seemingly impossible nature that the Royal Air Force (and allied forces) were up against. Expect lots of waves that strain the limit of your own forces and command. I have completed the 10 days campaign, and my advice is firstly: take it slow. Don't try to play it all at once, it'll drive you absolutely mad trying to control the whole air space of a country. One or two days at a time is more than enough for me. Secondly, get as many airfields as possible and squadrons to accompany them. Ideally, you want to build a front line, support line, and reserve (where spent or annihilated squadrons go to get full strength). Thirdly, Radar. Radar is key, as it was in history. Early warning (i.e. not bombing your cities or airfields) is surprisingly useful to maintain plane numbers and stop your cities from being flattened. Every front line airfield should have a radar right by it. You will want to protect every angle, as later on, they can (and WILL) just end our flying around your radar walls. Fourthly, lots of AA guns (about 2 per radar and city.) These are not as important as squadrons and airfields, in fact it's probably better to just get those. However, it does seem to deter the AI quite often (I don't know if these made them go around my radar wall, but whatever the case it worked in combination.) Don't place them over the things you want to protect, place them as a buffer (unless you're on the southern coast, then you kinda have to.) Lastly, it's worth noting that some cities in England were absolutely flattened during the conflict (notably London, but also Southampton, Birmingham, and many other cities all over the country.) Don't feel (too) disheartened to see one go up in smoke. Oh, and as an addendum, spitfires are OP (hence why they cost much more.) Get as many squadrons of them as possible.
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