
A befuddling mishap has made you COMPLETELY STRETCHY! Stretch, swing and stick around the delightfully odd and vibrant Grombi Isles in this eccentric and light-hearted 3D platformer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Completely Stretchy is a first-person exploration and 3D platformer set in the strange and wonderful Grombi Isles.
After you and Dr Grimble experience a rough day at the Elektro factory, you find yourself transformed - with a blue, stretchy, and sticky body!? Fellow denizens may be befuddled by your new look, and to make matters worse, the Elektros have escaped containment and are now scattered around the Isles!
Harness your newfound stretchiness to climb, swing and stick across this bizarre world. Track down the hidden Elektros to restore power and unravel the mystery of what happened to you. Why are you so stretchy, and blue?
✨Swing, Climb and Stick: Use your hand to grab onto surfaces and swing across the world, finding hidden items to help you in your endeavours
🖐️ Lend a Hand: Help the quirky and curious inhabitants of the Grombi isles (Scrimbli, Chunkos and more) and get your hand on some stretchy upgrades
🗺️ Reach New Heights: Explore three different regions with unique quests, activities and secrets
🍄 Hands-On Fun: Jump on a hoverbike, dunk a few baskets and discover all you can do
🤔 Sticky Situations: Talking to locals will help you understand more about this strange place
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Silly open world game full of whimsical characters. similar to [url=https://store.steampowered.com/app/1586800/Lil_Gator_Game/]Lil Gator Game[/url] or [url=https://store.steampowered.com/app/2238040/Tiny_Terrys_Turbo_Trip/]Tiny Terry's Turbo Trip[/url] but with that distinctive british humor and heavy emphasis on the traversal via your stretchy arm like in [url=https://store.steampowered.com/app/21670/Bionic_Commando/]Bionic Commando[/url] but feels less elegant. Story can be completed in about 2.5h with plenty of sidequests left. Similar but with less content ( imho ) is [url=https://store.steampowered.com/app/1144770/SLUDGE_LIFE/]Sludge Life[/url].
I kinda wish I could do a review somewhere in the middle, its not a bad game and i did enjoy myself for the most part but it did end up getting to a point where i got fed up and just quit. it might be a bit unoptimised , I was getting pretty bad stutters before i did some configuration. the grapple mechanics are OK, but it isnt very intuitive, especially considering how small your range is in the begining and how little times you can grapple, and even when you have the upgrades it feels more like giving you the kit you were always meant to have instead of expanding apon it. I found a lot of the characters to be a bit unlikable, and none stood out for me to even remember their names really, they were all just kinda ♥♥♥♥♥♥♥♥ using you for their personal gain. its also hard to keep track of who's who when all the names of everything is "whats the squishiest goofy name i can think of" which makes it hard to keep track of who to talk to. its just a middle of the road game, its not bad, but I dont think i would pay $28 AUD for something like this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Completely Stretchy is such an aggressively mediocre game, that i really can't recommend it at it's current price (or any price really). It relies on one mechanic, the stretchy arm (which is for all intents and purposes a grapple) which completely fails to be utilised to it's fullest extent. The maps barely accommodate for it, being mostly long and somewhat flat, instead of very vertical which would allow for the grapple mechanic to shine through, and the world is not very interactable either, most objects are static and can't be moved by the player, nor are there any quests which require the player to grab distant objects and manipulate them. Now this could be forgiven of course if the rest of the game made up for it, but it does not. The story is so bland and non-existent that i honestly couldn't even tell you what it was about in this review (and i just finished the game). The same can be said for the NPCs, the game even has the gall to throw a random NPC name at you in the final mission, and expect you to be like "Oh yeah that guy let's go find him" when they are all completely bland, one-liner uninteresting characters (even calling them characters is a stretch). The only saving grace is that it's short, but that's by no means a positive, it just means you can finish this painfully boring experience sooner. TLDR: Don't waste your time on this, it's not worth it.
Fun little game with a easy but enjoyable movement gimmick> very short if you guys run down the main quest but plenty of fun stuff to do and the exploration is fun and rewarding
Pretty fun and different game, enjoyed it, mostly for the audio
Fun 3D platformer with quirky characters. Pretty much your becomes very sticky and elastic due to an industrial accident. You then use your new arm to swing around and climb structures across 3 islands to complete quests.
Completely Stretchy is a very good, colorful, absurd exploration adventure. + Strong colorful absurd and comedic theme + After initial intro, free exploration, mission and side quest + Three themed islands you can navigate between + Upgrade progression * Controls can feel a bit cumbersome and random, but for the most part, they work well enough and offer freedom - No hint or help system, map, or compass for collecting the last hidden achievement completionist items
very fun and cartoony open world platformer where you can use your hands to swing around. it's, a small game, but is still a great experience. highly recommended on sale.
한국어 완전번역 되어있음 괜히 고무손이 아님 3개섬 돌아다니며 수집하는 오픈월드게임 대체적으로 할만함 수집요소도 나름 어렵지 않고 게임 자체 클리어는 오래안걸림 하지만 몇몇개는 네비게이션이나 팁마냥 무언가 알려줘야 할 정도로 불쾌감이 들었고 이동하는거도 반은 시원하고 반은 불편함 스윙으로 가는 속도감은 잇지만, 그 속도감에 비해 맵이 비좁아 반쪽자리 이동임 이런 부분에 불쾌해서 파워업 3~4개 이상엔 의미없다고 봄 스파이더맨 마냥 이동하는건 게임 시작 이후 1시간 정도 플레이해서 진척도 늘려야 함 진짜 내가 세계 탐험 및 오픈월드 탐험 단 두개만 좋아하면 사야함 플랫포머 요소도 적고 길지도 않아서 더더욱 두개 코드 맞아도 정가로는 안살거 같음
Completely Stretchy is a whimsical first-person exploration platformer developed by Dan Ferguson and Warp Digital, and published by Super Rare Originals. It takes place in the bizarre, off-kilter world of the Grombi Isles, where you awaken after a mysterious accident at the Elektro factory. You’re now completely blue, extremely stretchy, and equipped with a long, rubbery arm that lets you grab, swing, and slap your way through a surreal landscape populated by quirky characters and unpredictable physics. From the moment you begin, the game makes it clear that it’s not here to follow traditional rules—it’s a playground of absurdity, movement, and lighthearted chaos. The most defining feature of Completely Stretchy is, unsurprisingly, the stretchy arm mechanic. It allows for a type of traversal that feels loose, freeform, and sometimes downright ridiculous. Whether you’re grabbing ledges to swing across gaps, hurling yourself up cliffs, or bouncing between objects, the arm transforms basic movement into a physics-driven experiment in elasticity. At its best, it feels liberating—like you’re bending the rules of gravity and control. However, the system isn’t always precise. In early sections before upgrades are unlocked, your reach is limited, your aim can feel slippery, and certain jumps or objectives may require more patience than skill. This can lead to occasional frustration, especially in moments where the environment demands more accuracy than the mechanics can comfortably provide. The world itself is charming in an intentionally oddball way. Each zone within the Grombi Isles has its own identity—whether you’re bouncing around a neon-lit urban district, swinging through the forest, or navigating the chaotic remnants of the Elektro factory. The visual style is bright and pastel-toned, bordering on surreal. Characters are purposefully cartoonish and strange, many of them reacting to your condition with amusement, confusion, or existential rambling. The writing doesn't aim for emotional depth or serious storytelling, but it delivers on personality. Dialogue is goofy, often fourth-wall-breaking, and perfectly in sync with the game’s nonsensical tone. The overall atmosphere is playful and low-stakes, making exploration feel more like a whimsical scavenger hunt than a demanding quest. Objectives are scattered across the world and range from collecting the rogue creatures called Elektros, to completing mini-games, assisting weird locals with strange requests, or navigating through platforming challenges. These side tasks add a welcome variety to gameplay, though not all are equally polished. A few suffer from clunky execution or lack clarity, occasionally leading to moments where you're not sure what to do next or where to go. Still, when it works, it works well—the game encourages exploration and experimentation, and many of its most enjoyable moments come from simply interacting with the environment in creative ways. Progression in Completely Stretchy is tied to exploration and task completion. As you collect more Elektros and finish objectives, your arm gets upgraded, allowing for longer reach, more powerful swings, and better mobility. This gradual empowerment adds a nice arc to the experience, making the world more accessible and enjoyable as you grow more capable. Hidden areas and off-the-path secrets reward curiosity, which complements the game’s emphasis on freeform exploration. The upgrades themselves aren’t overly complex, but they are meaningful enough to change how you approach obstacles and terrain. While the game’s structure is loosely defined, it’s clear that it’s meant to be played at a casual, exploratory pace. There’s no time pressure or punitive fail states—if you fall, you respawn nearby; if you miss a jump, you try again. This makes Completely Stretchy approachable for players of all skill levels. The lack of combat also sets it apart from more traditional platformers, allowing the focus to remain squarely on navigation, interaction, and the joy of movement. Visually and technically, the game has both strengths and shortcomings. The art direction is unique and consistent, but the low-poly models and simplistic textures won’t impress those looking for graphical fidelity. Still, the aesthetic suits the offbeat tone and feels cohesive throughout. Performance is generally solid on most systems, with minimal loading and smooth frame rates. There are, however, some rough edges: camera glitches during rapid movement, occasional bugs with object interaction, and certain missions that don’t trigger correctly unless approached in a specific way. While these issues aren’t game-breaking, they can briefly pull you out of the otherwise immersive weirdness. The soundtrack and sound design add another layer to the game’s oddball personality. Music ranges from chill and ambient to upbeat and slightly absurd, matching the tone of the world without becoming overbearing. Sound effects are similarly exaggerated, emphasizing the bounciness and silliness of your actions. Voice acting is minimal or non-existent, with dialogue delivered through text and quirky audio cues. The result is an audio experience that supports the game’s surreal style without needing to rely on cinematic presentation. Completely Stretchy is not a long game. Players focusing purely on the main objectives can expect to finish it in just a few hours, though completionists and those who enjoy poking around for secrets and side quests might squeeze a bit more from it. It’s a compact, self-contained experience—more of a creative experiment than a full-scale platformer—but one that succeeds in delivering something refreshingly different. Its replay value is limited due to the linear nature of its progression, but the moment-to-moment enjoyment and bizarre world-building leave a lasting impression. In the end, Completely Stretchy stands out by embracing its weirdness. It offers a unique traversal system, a charmingly nonsensical world, and a focus on fun over finesse. While not without its technical hiccups and design quirks, it’s an inventive and oddly joyful experience that’s hard to compare to anything else. For players seeking something lighthearted, experimental, and a bit unhinged, this is a journey well worth stretching into. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 27 | 96% | $3.99 | |
| $1.2K | 28 | 100% | $2.99 | |
| — | 0 | — | — | |
| $767.9K | 16K | 96% | $2.99 | |
| $426.8K | 1.7K | 85% | $19.99 | |
| $55.6K | 199 | 95% | $8.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23K | 259 | 78% | $4.99 | |
| $23K | 104 | 62% | $7.99 | |
| $23K | 94 | 86% | $19.99 | |
| $23K | 381 | 86% | $2.99 | |
| $23K | 54 | 70% | $18.99 | |
| $23K | 97 | 57% | $9.99 |