
Welcome to The Fabled Woods, a dark and mysterious narrative short story. Despite the picturesque beauty, ugly and terrible secrets lurk among the shifting boughs, darkness that no amount of dappled sunlight can erase. Take the first step, and experience an unforgettable journey.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
残念な部分は多いがセール時の圧倒的安さ(96円)と森の景観の良さと先が気になるストーリーに免じておすすめ 定価だったらストーリー短すぎて肩透かしを食らうが100円で体験する分にはちょうどよい感じ 翻訳に関して言うと、メインのナレーションについてはきちんと翻訳されているのでストーリー把握は問題ない しかし、ゲーム内の調べられるメモに関しては意味はわかるがちょっとおかしさを感じる翻訳になっている 一番目につくところで言えば、思い出すという文脈で使われている「remember」が覚えると訳されているなど、機械翻訳したんだろうなという印象を受ける また、ゲーム内メモも翻訳されているものとされていないものがあるのでもう少し頑張ってほしかった バグに関しては、奈落に落ちて操作不能になることが一回、ポーズから戻ろうと思っても画面のUIが消えないことが一回、勝手に前に進んでしまうのが二回ほど発生した いずれもゲーム再起動で直ったが、最終セーブ地点まで戻されてやり直すのはちょっとめんどくさかった
в таких симуляторах ходьбы ключевую роль играет сюжет,но в этой игре он слабенький и не вызывает особых эмоций,быстренько пробежал игру и забыл про нее
You can complete it in a single sitting, which makes it a nice and compact experience. The visuals are impressive that also can even serve as a light benchmark for your PC. It features strong voice acting and an intriguing story. There is a space for language localization options for sure.
[h2]Why do my eyes hurt? Because you've never used them before[/h2] [b]Когда в игру заходишь с нулевым ожиданием (ну, «бродилка» заявлена, можно на это надеяться), не ошибёшься в том, что:[/b] [list] [*]это не хоррор, вас никто не будет пытаться сожрать; [*]бегать тоже не придётся, как и прятаться (герой даже приседать не умеет — так надо); [*]пройти игру можно за два часа, даже если быть ОЧЕНЬ пэй аттеншн; [*][i]отличная цена (на максимальной скидке — всего 38 руб.), за такой прайс игра действительно прекрасна.[/i] [/list] [b]Минусы:[/b] [list] [*]невидимые стены; [*]ошибки локализации + пара тетрадок не переведена; [*]«кручу тетрадь, текст хочу прочитать, но игра не хочет мне этого дать». [/list] Понравилось, как история в итоге складывается. И моменты, которые меня смущали эмоционально, действительно должны были вызвать во мне именно такие чувства. [spoiler]«Да какого чёрта ты орёшь на меня, женщина, я же только пришла сюда».[/spoiler] [u]Нужно быть внимательным к словам говорящих.[/u] За это даже отдельная ачивка есть — «правильная» концовка только одна. История короткая, камерная — но в этом её плюс. Она успела рассказать всё, что хотела — и с формулировкой я не ошиблась. В конце милое посвящение, и мне кажется, я поняла, откуда взялась идея создать эту игру.
Wahnsinn! Ich liebe diese Geschichte dahinter, wie sie aufgebaut wurde in diesem Game und wie es umgesetzt wurde! Es ist erschreckend und gleichzeitig so verblüffend was dort geschehen ist. Danke für diese Erfahrung!
Орудие убийстива - огромный камень - лежит рядом с совершенно целым скелетом с совершенно целым черепом. Свалка посредственных, даже не подогнанных к истории ассетов. К весьма посредственной, типовой истории.
The Fabled Woods is an atmospheric first-person narrative adventure developed by CyberPunch Studios and published by Headup, designed as an introspective journey through memory, guilt, and mystery. Rather than relying on action or complex mechanics, it draws its strength from the subtle interplay between storytelling and environment. The game places the player in a hauntingly beautiful forest, a place that seems alive with secrets, where three intertwining stories unfold across different perspectives. Each of these tales belongs to a voice from the past—Larry, Sara, and Todd—whose fates are bound to the woods and the unseen force that lingers there. What begins as a quiet walk among the trees gradually becomes an exploration of loss, obsession, and the ways in which people confront their pain. The Fabled Woods is less about what you do and more about what you discover, not through puzzles or choices, but through the quiet act of listening and observing. From the moment the game begins, it’s clear that The Fabled Woods is designed to immerse you in its world through atmosphere alone. The visual presentation is striking, with detailed foliage, soft shafts of sunlight piercing the canopy, and rippling reflections across still waters. Every inch of the environment is carefully crafted to feel tangible yet surreal, as if the forest exists halfway between dream and memory. The use of Unreal Engine gives the woods a near-photorealistic texture, but the design avoids pure realism by bathing the landscape in hues that shift from warm golds to eerie reds. These color transitions are not just aesthetic—they signal emotional shifts and help guide the player’s understanding of the characters’ internal states. Complementing the visuals is a soundscape that captures the gentle hum of nature: birdsong, rustling leaves, and the occasional whisper of wind. At key moments, ambient tones and somber music swell to heighten unease, reinforcing the idea that the forest is not merely a setting but a character in its own right. Gameplay in The Fabled Woods is minimal by design. It follows the tradition of walking simulators like Firewatch or Dear Esther, where progression is achieved through movement and observation rather than interaction. Players move along narrow forest paths, exploring the environment at a deliberate pace while listening to the narration that reveals each character’s story. The one major mechanic introduced is the “Remember Vision,” a mode that transforms the serene forest into a ghostly red landscape filled with traces of the past—bloodstains, hidden objects, and spectral remnants of prior events. This ability functions as both a storytelling tool and a visual metaphor, suggesting that the forest remembers what has happened even when the living do not. There are no enemies, no combat, and almost no puzzles. Instead, the player’s role is to piece together fragments of narrative, to understand how these voices connect, and to interpret the truth buried beneath the calm surface of the woods. The story itself is structured around three overlapping narratives that slowly converge. Each of the three characters recounts their own tragedy, and as their voices echo through the trees, it becomes clear that their stories are not as separate as they first appear. Themes of guilt, vengeance, and redemption intertwine as the player uncovers the mystery surrounding the forest and the events that took place within it. The narrative moves at an intentionally slow pace, encouraging reflection rather than urgency. Its ambition lies in tone rather than plot twists, and while it never reaches the emotional depth of its inspirations, it maintains a consistent air of melancholy and curiosity. The voice acting lends credibility to the experience—each character speaks with conviction, drawing the player deeper into their psychological turmoil. However, the brevity of the game prevents its ideas from fully maturing. The Fabled Woods can be completed in less than two hours, and while the narrative has moments of poignancy, it often ends just as the emotional stakes begin to deepen. One of the game’s greatest strengths lies in its atmosphere. The forest feels alive and oppressive, its beauty undercut by the awareness that something tragic has taken root there. The use of lighting and color to represent emotion is particularly effective; the lush greens and yellows of daylight gradually fade into crimson when memories surface, as if the world itself is bleeding. The contrast between serenity and unease sustains the game’s tension even when little is happening. The Remember Vision sequences enhance this effect, turning familiar areas into alien, spectral spaces that feel both mesmerizing and sinister. The sound design reinforces this duality, alternating between moments of peaceful natural ambiance and ominous silence that leaves the player waiting for something that may never come. It’s a testament to the developer’s artistry that the game’s world remains engaging despite the minimal interaction—it succeeds as an audiovisual experience as much as a narrative one. However, this strength also exposes its main weakness. The Fabled Woods often feels more like an art installation than a traditional game. Its interactivity is so limited that some players may find it disengaging after the initial wonder fades. The walking pace is slow, and while this encourages contemplation, it can also make progression feel tedious. The Remember Vision mechanic, while conceptually interesting, is used sparingly, and the clues it reveals are too straightforward to provide any real challenge. The linear structure means there is little incentive for replay, as the story unfolds in exactly the same way each time. The game’s short runtime compounds this sense of limitation—it delivers its message quickly, leaving players wanting more substance or complexity. The potential for emotional resonance is present, but the narrative’s brevity prevents it from fully realizing the weight of its themes. Despite these shortcomings, The Fabled Woods achieves a kind of quiet beauty that makes it memorable. It is a meditative experience, a digital fable about people lost in the forest of their own memories. Its success lies not in gameplay depth or narrative complexity but in mood, texture, and tone. The combination of haunting visuals, evocative narration, and gentle pacing creates an experience that feels like walking through a living dream. While it doesn’t redefine the walking simulator genre, it demonstrates a clear understanding of how to use environmental storytelling and atmosphere to evoke emotion. It’s a small game, modest in scope and ambition, but one crafted with care and sincerity. For players who appreciate slow, contemplative experiences and value artistry over interactivity, The Fabled Woods offers a tranquil yet haunting journey through the ghosts of the past. It’s not a story that will leave you shaken, but one that lingers quietly in the mind—like the echo of footsteps fading deeper into the forest. Rating: 6/10
Egyórás séta-krimi az erdőben. Érdekes történet, remek atmoszférát teremt a kevés zeneszám ami megszólal, látványvilág az Unreal 5, amihez be lehet kapcsolni Ray Tracing-et is ha elbírja a hardver. A történetet mesélő művészek remek munkát végeztek. Vannak bugok, (tárgyak amiknek világítania kéne a sötétben, beragadás töltés után stb.) ami lássuk be elég ciki egy ilyen rövid játékidő mellett, de semmi olyan ami a végigjátszást ellehetetlenítené.
Este es un juego sencillo y relajante donde lo más destacable son sus paisajes. Aunque las animaciones son un poco toscas y la historia es algo floja, cumple su función para pasar el rato. La duración me parece muy corta y la inclusión de versículos o fragmentos de diarios para entender la trama es innecesaria y no aporta mucho. A pesar de estos puntos, creo que es un juego pasable.
Плохо. Технически - ужасная оптимизация, мутноватые текстуры, от которых глаза болят, зависания, кривое управление на клавомыши. Сюжет - сама фабула могла бы быть интересной, но реализован просто уныло и скомкано.
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