
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 21.5Kreviews | 85% | — | $9.6M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1199 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Все еще достойна! Пройти бы её на DLSS 5
⭐ The Evil Within – My Honest Review *The Evil Within* is one of those games that genuinely makes you uncomfortable while playing it. It’s not just about cheap jump scares — the game creates this constant feeling that **something is seriously wrong**, and you never really know what’s waiting around the next corner. The atmosphere is probably the best part of the game. The dark environments, disturbing enemies, creepy sound design and limited resources make you feel vulnerable almost all the time. You can’t simply run around shooting everything like a typical action game. **Every bullet counts**, and sometimes running away is the smarter option. I also really liked the survival-horror aspect. You’re constantly searching for ammunition, healing items and resources, and there are moments where you genuinely have to think before attacking an enemy. The game can be brutal, but that difficulty makes surviving feel rewarding. The story is interesting, although I'll admit it can get **very confusing**. There are a lot of strange events, hallucinations, symbolism and unanswered questions. At times I wasn't completely sure what was happening, but that mystery also made me want to keep playing. The enemies are another highlight. Some of them are genuinely terrifying, especially when the game introduces them for the first time. The Keeper is probably one of the most memorable enemies for me — the design alone is nightmare fuel. That said, the game isn't perfect. The controls can feel a little awkward, especially during combat, and some sections feel unnecessarily frustrating. The story could also have been explained better instead of leaving the player to figure out almost everything themselves. But despite those problems, *The Evil Within* has a certain charm that many modern horror games don't have. It feels **dark, disturbing, unpredictable and unapologetically brutal**. Final Verdict: ⭐ 8/10 If you're a fan of survival horror and games like *Resident Evil 4*, *Silent Hill*, or *Dead Space*, I'd definitely recommend giving *The Evil Within* a try. It isn't a perfect horror game, but it does a great job of making you feel like you're trapped inside a nightmare — and honestly, **that's exactly what I want from a horror game.**
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 307ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
underrated AF, sure the controls are a bit tacky but once you get used to them it's pretty fun. i like the unique cinematic camera angle, sometimes feel like you're seeing images from an old movie and i love how much this game encourages you to use your surroundings to your advantage. might not be for everyone but its definitely one of my favorite horror games
好玩爱玩
画风很有感觉
very good game
i've only just finished chapter 4 but already it's making me question whether or not i even want to continue playing this anymore as there's just so many stupid things that just make it impossible to make me want to like the game first of all, i was fine with the fact that there were enemies that i had to fight, but the way in which they added stealth as a mechanic but then making the enemies hard-coded to not want to explore the rooms to find the player until you disrupt their path finding is just such a stupid thing, why place closets and beds across the maps if the enemies will just ignore trying to find the player at all? along with that, if you decided that you want to fight the enemies instead of hiding, then good luck with that because they're also designed to be super strong, but also flip flop between being insanely smart or ridiculously stupid. at certain points you're given bottles, now i don't know whether you're meant to be using them to deter the enemy from attacking you or to distract them, but the game makes it super confusing to tell because it gives you the option to throw an arc, as if in the early game you're somehow able to throw a bottle from miles away and use your precious 3 seconds of sprint to somehow burn them, it just doesn't make sense now say you did throw the bottle at them and you start running at them to burn them, in those split seconds the enemy can be stunned, but then another random enemy from nowhere can decide to come in and hit a special attack that you can't even dodge and kill you instantly, which is just annoying when you've checked that there are only 1-2 enemies that are far apart from each other so you think that you should be able to get the easy kill there, but nope, you get insta killed and then sent back to a position on the map you have already cleared that's another thing i don't understand about this game, it punishes you too much when it comes to trying to clear areas of the map, as you can think that you've cleared a good chunk of them just to be instantly killed by an enemy behind you and then you're sent to a part of the map where you've already cleared and aren't in any position where there'd be other enemies nearby, as their pathfinding is apparently limited to only happen when the player is in close proximity, leaving you to have to go all the way back to the place you died and try to guess what is gonna happen overall i think that this game is decent to play, but has very poor game design as it doesn't really give you any sort of challenge to try and predict how the enemies are going to act and instead leaves you having to guess if you're about to be attacked or not, which with what i've previously stated about that is just pretty annoying when you have to do that over and over again to progress
La verdad es que es una *** que en el cap 12 se buguee porque no te renderiza el juego, una lastima porque al menos la historia estaba buena, intente con consola poder pasarlo y la verdad es que me canse de solucionar algo que no deberia de pasar
Being inside another person's head is torture, and being inside the head of a psychopath is true madness itself. An excellent and unique piece in the survival horror genre
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 31.1K | 92% | $39.99 | |
| $761.8K | 1.5K | 90% | $19.99 | |
| $4K | 29 | 62% | $9.99 | |
| $117.7M | 223.6K | 97% | $39.99 | |
| $20.4M | 59.9K | 90% | $14.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 26.1K | 90% | $9.99 | |
| $9.5M | 11K | 84% | $34.99 | |
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| $9.5M | 13.4K | 58% | $29.99 | |
| $9.5M | 42.9K | 98% | $14.99 | |
| $9.6M | 125.4K | 93% | $4.99 |