
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 17.1Kreviews | 88% | — | $10.8M |
| $3.79−80% | 313ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A masterpiece of a loop, ruined by a greedy DLC strategy.[/h1] [i][b]RECOMMENDED (But only on sale!)[/b] The core gameplay is a 10/10, but the business model is a 2/10. I am giving this a thumbs up because I have spent so many hours enjoying it, but please read the full review before buying.[/i] [h1]The Dwarf Loop is Addictive[/h1] [b]Endless Replayability[/b] What keeps me coming back to Craft the World is the perfect gameplay cycle. You start with nothing, build up your base, gear up your dwarves, and hunt for map secrets until you finally find the portal to a new world. Every new world brings fresh challenges, and I never get tired of starting the process over. As a gameplay experience, it is a fantastic investment. [b]The Greedy Reality[/b] However, I have to be honest: the DLC system feels like a slap in the face. Most of the content in the DLCs feels like it was stripped away from the base game just to be sold separately. It makes the studio look incredibly greedy. It’s hard to give a "perfect" score to a game that tries to "nickel and dime" its players at every turn. [b]Final Verdict[/b] If you enjoy management, crafting, and tower defense, you will love this game. It is deep, fun, and highly replayable. But DO NOT buy this at full price. Wait for a deep sale where you can get the "complete" experience without feeling like you've been robbed. [b]Score: 6.5/10 — I love the dwarves, but I hate the price tag.[/b]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Polish, Portuguese - Portugal, Turkish*languages with full audio support
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Craft the World — это когда ты пытаешься построить уютный дом, но игра превращается в Tower Defense на стероидах. Каждые 40 минут открывается портал, из которого лезут скелеты, зомби и твои личные демоны. Весь твой прогресс зависит от того, найдешь ли ты уголь. Угля нет никогда. Ты можешь найти золото, мифрил, древние артефакты богов, но чтобы пожарить одну несчастную рыбу, тебе нужно перекопать половину планеты. А когда ты наконец-то обустроил кухню, гномы решают, что пить пиво важнее, чем защищать главные ворота от орд нежити. Лучший симулятор микроменеджмента, где твой главный враг — не некромант, а гном по имени Гимли, который застрял на дереве и не может спуститься уже второй день.
这款游戏第一次相见是我在幼儿园的时候,那时候坐在我哥哥的腿上看他指挥矮人,去工作,去战斗。过了几年,我哥已经不再玩这款游戏了,但是他在我的记忆里留下深深的印象,我按照他的说法在快玩游戏盒子里找到了这款游戏,我开始探索这个世界。 刚开始的我什么也不懂,有样学样地让小人砍树,挖土,往下掏了一个洞就是住所,我不懂如何武装矮人,每次怪物来临我的住所都会被攻破。 就这样过了几年,直到老家的那台电脑再也不堪重负永远停下了,这款游戏也永远尘封在了我的记忆里。 直到前两年,我看见哥哥的steam库里有一个熟悉的图标,那时我才知道,这款游戏可以在这里找到,于是,他成为了我steam购买的第一款游戏。 再次进入这个世界,一切都是那么的熟悉,我摸索出了很多技巧,无限水,怪物不会挠非放置的方块,那一刻,我好像回到了那个坐在电脑桌前那个藤椅上,无忧无虑的下午,阳光透过窗户照在我的脸上,我眯着眼盯着屏幕上的小人走动。 ——致童年
欲买桂花同载酒,终不似,少年游。在玩还是很有童年的味道,怀念快玩还存在的日子。但是这个dlc怎么比本体还贵啊!
The UI is too clunky/clumsy, and missing very serious qol features. -Too much clicking -Too little "inventory working space" for this amount of items -No information in game how to do something in core gameplay. Otherwise the game would be very enjoyable, for me it worked fine, no serious issues.
10 лет.. я играла в нее.. Почти с самого момента выхода игры. СО ШКОЛЬНОЙ ЛАВКИ, МНЕ БЫЛО 9 ЛЕТ. И вот, уже повзрослевши, эти гномы не покидают меня. Я решилась купить оригинальную игру, узнав что есть моды. Я люблю этих гномов. Своих сыновей я назову Торин..Балин..Кили.. и т.п. Это лучшие гномы в моей жизни
小时候在快玩游戏盒上玩过,现在来补票,还是那个熟悉的游戏,非常不错
There are serious game breaking bugs that worsen with the more DLC's you buy. The devs are releasing DLC content but not fixing any bugs. I caution you to stay away, and don't support any projects by this dev team. Early game bugs I have noticed: Structures spawning in the sky, dwarves spawning with "Who am i" names that can be changed, cannot apply skills to dwarves. This is all within the first 10 mins of playing a new campaign game. If you look at the Discussions, you will see many more mid and late game breaking bugs. Anyway, the devs already made the $$. This review is pointless.
В первый раз из Ящика Пандоры выпало пиво. Во второй раз из него вылез дракон и теперь кошмарит базу. Рекомендую.
欲买桂花同载酒,终不似,少年游
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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