
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was a massive disappointment. The scenery and environments are fantastic, and they really made the world feel real and foreboding. Unfortunately, just about everything else sucks. The resource management was pretty lame and unnecessary in my opinion. The enemies start as scary, but then they just get annoying as they kill you over and over. It turns the game into a chore. I played two chapters and started a third before deciding to stop playing. The game loop was repetitive: get trapped in a room, look around while waiting for things to change, get out, then be chased around by the enemy and probably die and have to start over a few times. Furthermore, the lack of any direction makes the game even more tedious. It gets to a point where the only way of figuring out what to do is by messing around aimlessly for hours or simply searching a walkthrough. I was truly scared at times, but the game quickly devolved and it just isn't fun. I would honestly prefer if it were a walking simulator with scares, because at least that way I'd be able to enjoy the incredible ambience and environments. Overall, I feel that this game is best enjoyed by watching someone else play it on YouTube.
Pants were very much in danger for most of this game Crushing ambience, silly scares, not so silly scares Always feels like someone's behind you The P.T game we never got Take your meds, carry a spare lighter and don't turn around too fast
Jogo com ambientação fortíssima e sustos ótimos. Me perdi bastante em algumas partes, e o jogo muitas vezes não deixa claro o que é pra fazer, o que pode ser meio frustrante. De qualquer modo, é uma experiência aterrorizante e recomendo para os fãs de terror
"The game is difficult" no, it's just poorly designed. It has good atmosphere, good audio design, but having to wander the house aimlessly without any sort of guidance is just awful, played the dolores chapter and that alone was enough.
I really wanted to love Visage, but I can't recommend it. When I first played P.T., I was fascinated by its concept. It was incredibly disappointing to see that project get canceled. Not long after, a number of games inspired by P.T. started to appear, and Visage is widely considered one of the best among them. That is exactly why it hurts me to write this negative review. I genuinely wanted to love this game. This review contains minor spoilers. Visage tells the stories of several people connected to the same house, all of whom experience horrifying tragedies. The sound design, atmosphere, and overall story are excellent. The environmental art is fantastic, and the house itself is one of the best horror settings I've experienced in a game. However, I do have a few major issues. My first criticism is that some of the (admittedly few) character models feel outdated for a game released in 2020. The hair, in particular, often looks surprisingly poor compared to the quality of the environments. Another issue is the puzzle design. While most puzzles are enjoyable, some of them become unnecessarily cryptic, especially in the Dolores chapter, which is by far my biggest problem with the game. Dolores' hunts feel significantly less fair than those in the other chapters. I completed both Lucy's and Rakan's chapters without dying a single time, but during Dolores' chapter I only survived two hunts. Her behavior often felt unpredictable, and several deaths felt unavoidable rather than deserved. On top of that, Dolores' chapter is much less linear than the others. It's very easy to end up in dead ends or to carry important clues and puzzle items for a long time without the game clearly communicating what they are actually used for. Instead of creating satisfying "aha!" moments, this often led to frustration. My biggest issue, however, is a game-breaking progression bug. After I had completely finished Rakan's chapter, the game reset all of my progress from Dolores' chapter. The house had returned to its default state, as if I had never started Dolores' chapter at all. The mirrors and chapter progression were gone, important collectibles had disappeared, and even the item that had already been placed on the scale in the Progress Room was missing. The game effectively expected me to replay the entire Dolores chapter from scratch. The save system is also confusing. The game frequently displays a "Saving..." message, but this does not necessarily create a usable save point. If you don't create manual saves regularly, you can lose hours of progress without realizing it. If none of these issues bother you, Visage is still worth experiencing. Its atmosphere, sound design, and environmental storytelling are among the best the horror genre has to offer. Unfortunately, because of the frustrating design decisions in the Dolores chapter and, more importantly, the progression bug that erased an entire chapter's worth of progress, I can't recommend the game in its current state.
吓死了拉完了胆子小的容易一口气过去了,没主线提示。尿都滴出来了
This game is alright, it can give off quite a bit of a headache in terms of searching for the correct ways to go or items to collect for the chapters. However, if you really want to ♥♥♥♥ your pants pick this game up on sale and hop directly into the Lucy chapter on the second floor. Guaranteed you'll be freaked out. (This is coming from someone who plays tons of horror games) 7/10 from me
Very good game. Really complicated. It does not give you any clue about what to do. You need to pay attention to everything.
Predictable, clunky, and a bit of a bland story. I spent an hour just wandering around in the starting location because there was no indicator of what I should interact with and where to go next. The only good thing about this game is that its graphics are good. However everything else is banal. Enemies are easily outsmarted by doing loops, the jump scares couldn't have been easier to anticipate, and enemies disappear once the chase sequence ends.
Graphics are solid. Some interesting ideas but overall more frustrating than scary or fun. It contains a warning about difficulty but it doesn't really excuse poor visual language and implicit player guidance . Getting killed over and over isn't scary and is in fact opposite. it turns the threats into annoyances. Have to leave a negative review because this isn't the direction i want the horror genre to go. A safe mode would have really benefited this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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