
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很棒!
三上真司的经典游戏,好玩
恐怖 不过还好 但不晓得是不是我的问题 不能调灵敏度玩着好难受
самый лучший хоррор в который я играл. ебет любую часть резика
Он просто выехал на работу
黑框眼镜,西装背心,黑皮手套,露出小臂,我的原始性癖。Chamber也是参考这个约瑟夫的吧。 我求你了三上真司出个第三部吧,这么有味道的污血横流锈迹斑斑压迫氛围感十足的作品现在已经绝迹了! 好几处神级转镜和构图看得我拍大腿叫好!做到这种转镜的游戏现在也屈指可数 玩到第九章,鲁威克和姐姐之间近乎不伦之情的爱恋值得同情,那些残忍无知的放火村民的确该死,鲁维克终究是个因为失去唯一挚爱而彻底扭曲的天才。(我要继续在生化系列里屠杀无知村民!!) 公馆和生化1的斯宾塞庄园洋馆的格局也太像了!往左走开始幻视了:火炉、长桌、小门、花瓶、打字机,梦回生化1,我的Captain!感觉是公馆素材都做出来了但是三上真司离职了,所以把素材都用在恶灵附身里了。好可惜啊啊啊咬牙切齿啊啊啊!!
tremendo juegaso 10 de 10 recomendado 100% para alguien que es fan de los survival horror como resient evil
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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