
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
三上真司对资源管理类型游戏的最终答案,沉浸感很强,恐怖氛围也塑造得很好,美中不足的是游戏优化太差
scrary game .. ...... ..
The Evil Within is a weird game, not because it's particularly unique but because it occupies a weird spot in the history of survival horror. At a time when the Resident Evil series had diverged into action, Silent Hill was lost, and the horror genre was just Outlast clones it feels like a breath of fresh air. There are many positives and negatives for a game made by the guy who made RE4, one of the greatest video games of all time. For the positives, the game hits on atmosphere perfectly. It has far more gore than Resident Evil games, and well designed albeit linear levels. The weapons in the game are fun to use, especially the super versatile agony crossbow. Enemy designs are horrifying, akin to those from Silent Hill, and really embrace that feeling of insanity that game does a great job of conveying. The best combat mechanic are the matches, which allow you burn enemies and instantly kill them when they get knocked down. The first 10 chapters are very good with a few exceptions, and the game always feels like it fighting the player, for better or for worse. Ammo is in short supply, every fight feels like one for survival, and the game works its magic when it traps you in tight areas with groups of enemies. The Evil Within is probably the most stressful game I have played, far more than any Resident Evil game. The atmosphere is suffocating and forces you to play smart to conserve resources, like knocking down a group with the shotgun and using a match while they are on the ground. Unfortunately, you can tell that this game is overly ambitious and was not balanced in many ways. The main character is incredibly weak starting out, and can run for about 3 seconds before needing a breather. I guess this is an effect of his alcoholism, but like c'mon, this is such bs. You have to upgrade sprint to not break your monitor (although that may happen anyway), which just feels like the game laughing in your face. It never feels like you are upgrading Sebastian, just turning him into a slightly functional protagonist. I said that the first 10 chapters are great. The last 5 are not, and I wanted the game to end by chapter 13. The boss fights range from stressful but great (Laura and the Keeper) to frustrating and garbage (Sentinel and Amalgram Alpha). The shooting feels terrible at times, and the hit feedback is beyond horrendous. Often times, shots will go through an enemy, which almost never happens in Resident Evil games. This game also loves giving enemies instakills, which always feels cheap. My last main complaint is that you don't get the story truly revealed until chapter 9, a bit late for making an impact. I really wanted to love this game, but it has quite a few issues. The atmosphere is unparalleled and the graphics strike the perfect balance of old and modern. The lighting is phenomenal and environments were dark enough to be terrifying, but not dark enough to impede vision. The general lack of refinement is what holds the game back, resulting in a mixed experience. When the game is good, it is better than almost any other video game I have played. When it frustrates, you will lose your mind. Go and get it if you are a hardcore survival horror fan, but skip this if you don't like hard games. This one will test your patience, but the payoff will be worth it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 307ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
scary game but very cool and crazy!!!!
They were actually going to call this "The Epic Within" but they had to change it.
Sehr beeindruckende Erfahrung! Den Anfang fand ich echt boring, aber ab Kapitel 4 hat das ganze Game ein sehr gutes Pacing bekommen! Gameplay erinnert stark an Resi 4 gemixt mit Silent Hill-Elementen. Insgesamt sehr coole Umsetzung, bis auf den bekannten Fullscreen Bug und das Lichterflackern ab und zu auch kein komplett schlechter PC Port :) ... 8/10!
this game is honestly just a good 360 silent hill game and thats not a bad thing its such a solid game but the port is kinda mid drivers wise
lobotomia el juego
满分
ngontol banget jir
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 27.2K | 93% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $14.9M | 143.6K | 98% | $4.99 | |
| $14.9M | 16.1K | 53% | $24.99 | |
| $15.1M | 18.7K | 81% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6M | 19.8K | 92% | $39.99 | |
| $761.6K | 1.4K | 90% | $19.99 | |
| $4K | 29 | 62% | $9.99 | |
| $117.7M | 223.5K | 97% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $8.8M | 19.8K | 80% | $19.99 |