
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Join millions of players in an online, fantasy RPG set in a vast living Elder Scrolls world.
Modeled estimate, not a reported figure. How we estimate →
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About
Includes The Elder Scrolls Online base game plus the Morrowind, Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood adventures.
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Write your story into a vibrant chapter of Tamriel’s distant past that takes place nearly 1,000 years before the iconic TES V: Skyrim, and discover a world steeped in adventure and possibility.
WELCOME TO SEASONS - Step into new stories and experimental content inspired by classic TES history, delivered every three months. Play and unlock epic rewards with Tamriel Tomes.
A DIVERSE FANTASY WORLD – Travel Tamriel and discover a world of adventure. Explore mushroom forests in Morrowind, battle Daedra in Oblivion, or duel other players in PvP combat.
RICH STORIES ON A SHARED CANVAS - Immerse yourself in storytelling crafted with the same spirit as your favorite Elder Scrolls games. Discover an ever-growing world with friends or solo.
PURPOSE IN EVERY PATH - Choose from an array of quests and challenges that fit your desires and ambitions. Make this Elder Scrolls world your own - you belong here.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian, Spanish - Spain, Simplified Chinese, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The combat is very skill spamy while feeling very impactless. After buying the game you have to pay for ESO+ on a monthly basis to be able to properly loot and craft. The inventory is artificially made small to make you pay! Also pay again for stuff in the ingame shop. Lootboxes included. The prices are ridiculous high aswell: 10€ for 5 inventory slots. Oh, and dont forget to buy the deluxe eddition is you want to play the complete game! The level scaling just doesn't work. With each level up you choose on of three attributes to increase. But since this is level scaling, you will loose stats in two attributes and choose the one you want to keep. So in theory, you are stronger on level 1 than level 50 if it wasn't for skills and gear. Who thought core stat reduction with every levelup was a good idea? This is truly an "online" branch of a singleplayer ip that was good 15 years ago and then went full greedmode in branching away from a good singleplayergame to a bad cashgrab whale milking online sequel.
几乎是个完美的网游,游玩内容多,对玩家福利也不错,就是pvp非常垃圾
Looks like unfiltered diarrhea and plays worse than games from 20+ years ago. Subscription is mandatory don't let anyone tell you otherwise.
I have extensive experience with this game, at 6.5k hours logged. I've played in many guilds, across many updates, since 2016ish. I was around before Summerset and Tamriel Unlimited (yeah, when the game was paid + subscription), and I've been to Fanfest EU events. I bought Guild Houses at 120$ for *myself* alone and I was happy to do it because I was certain my money went to awesome Devs. I cannot say that now, nor can I recommend this game any longer and withdraw previous support for it. In 2025, Microsoft gutted the dev crew after purchasing Bethesda, cancelling an in-work MMO, and then did a typical "Corpo" shuffle. Matt Firor, the former president who was originally responsible for ESO, left when MS cancelled his in-work MMO project. Since then, Bethesda/Zeni and Microsoft have been wrapped up in Unionization (GOOD!), and ESO has gotten more transparent...-ly greedy. The studio's intent pre-Aug 2025 was for the seasons to actually work more as continually releasing updates, from annual new-zone releases to something more agile. They advertised the Seasons of the Worm Cult updates as the first season of such, with the continual updates meant to be somewhat like expeditions in No Man's Sky -- a more responsive updating storyline that could be driven more by player feedback. The content pass released was a bare-bones money-grab, and Seasons of the Worm Cult fell short when the dev team lost talent (it was fun literally up until Aug. 2025 layoffs and then took a nose-dive), and it hasn't changed. Ex. Originally you could earn tokens to buy things on the crown store via "Endeavours"; they did away with that, and turned it into the "Night Market", complete because it was sure to carry over the FOMO mechanics, as if the Crown Store didn't already have all of that. It is just typical Microsoft crap; they're an evil company run by people willing to destroy anything to get it. They've just picked the Elderscrolls setting to squeeze for all of its value this time. Notice how the end of year address for 2025 did not include feedback from Lambert, the guy promoted to studio director just 4 months prior?
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无法注册
超幸运刚入游戏两天就碰到个好心的姐姐 给我刷了一大堆金币 还教了我好多不懂的东西 真好!注册的话大家一定不要用qq邮箱 我换了谷歌邮箱就秒成功了 还在慢慢探索中!
I'll be upfront: The Elder Scrolls Online isn't a perfect game, and it definitely isn't "Skyrim Online." However, after spending considerable time exploring its vast world, I've come to appreciate it as something unique—a massive, living version of Tamriel that offers a staggering amount of content for both solo players and MMO veterans.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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