
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.6Kreviews | 95% | — | $10.6M |
| $14.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Эй, проснись! Ну ты и соня. Как тебя зовут? Тебя даже вчерашний шторм не разбудил. Говорят, мы уже приплыли в Морровинд. Нас выпустят, это точно! - Живите дальше в проклятом мире, который сами и создали. - Мы следим за тобой, ничтожество! - Тупица! - Если ищете неприятностей, то получите их с лихвой! - Давайте не будем афишировать это, проходите. - Отдайся Троим, духам и твоему повелителю... - Под этим солнцем и небом мы тепло приветствуем тебя! - Дальше вы не пройдёте, пока не получите бумаги.
The writing in this game in my opinion surpassed the book that was inspired by in the first place, the reason is that you got Dune without orientalist point of view or agenda, the result is a world even if it looks alien it feels right at home, I say as a guy from the Middle east, you have the western invasion and occupation, people are divided on this matter like in every little matter, you have racist and fanatic people, wizards (we have a lot of those), and everybody is just mean to one another; I like treating the people in the story as people, they misunderstand a prophecy or a part of history, they made up part of history or a prophecy to influence their side, I say they nailed it! Role playing is much better even, but it looks like you are "The boss" is very old concept in the Elder scrolls. as for gameplay I hate that no other Elder scroll game used magic as a utility in the world, fast travel especially, you have some little funny magic stuff around that are funny and (useful) here and there, it helps the world building, and for me I didn't find the fighting any less enjoyable than any part of the series, all of them are weak in this regard. Quests are harder to manage because there is no indicator where to go, sometimes you may have to ask someone to give you more information to where to go, and sometimes you have to memorise or use screenshots, I am gonna be honest I love this, it adds a layer for the gameplay that makes each quest like a small puzzle.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
СКАЛЬНЫЕ НАЕЗДНИКИ ААААААААААААААААААААААА
It's easier to get into than you might think. Just bear with it. Got it for my 16th birthday I believe.
simulador de sofrer racismo (até mesmo da mesma raça)
This was my first ES game. Played this game for sentimental reasons, as I owned it back on the OG Xbox. I never got around to finding and beating Dagoth Ur, so i seen it on sale and thought.. lets do it lol. Games aged quite well tbf. but your talking to someone who would still happily go another run through of the OG FFVII. So yeah, finaly beat the game and glad I did. The only negative if you want to call it that was remembering that the hit box levels up as you do which can be a bit frustrating. I do like the way the game makes you read to work things out, and theres no "real" fast travel that would take the size of the true game away. Im on a bit of an ES binge now and beat OG oblivion too. Would love to see a remake/remaster of Morrowind as they did for Oblivion. (have seen the skyrim mod) Next is vanilla skyrim and ESO online..
I may not have many hours on steam, but I have hundreds of hours on the console edition from back when it was released. My friends and I had no idea what it was when we got it and we set up our TV's and consoles side by side and went at the game. So many nostalgic memories are from this game. My favorite is "What's hitting me?!?...... I am dead again.. That stupid flying thing got me again before I could see it" =D Followed by "I don't remember how I got to where I was...." Good times.... Would recommend for the experience as well as the "hidden" story lines. I still have the original GoT manual.... for Xbox...
One of the best RPGs ever made. [h2] Good [/h2] Morrowind is truly a role playing game. The game doesn't hold your hand or show you mission markers. But All you get is the NPCs to talk to and a Journal which gives you key information. If you want to find anything in this game you have to work for it. If you want to be someone you have to earn it. No becoming a beloved legend by all, if you side with some factions, you will upset others (unless you use wiki guides). Some missions will right up have you kill NPCs that are supposed to be in other missions, especially if you chose the easy way out (killing). The sandbox aspect is also great. Morrowind sits on a perfect generational stride of having the deep core systems of early DnD style stat systems, while also having the more visual and UI readable options that early games didn't. There is almost a spell for any power you can imagine. If a spell doesn't do what you want, you can tweak it with spell crafting. The world of Vvardenfell is also expertly crafted and woven by some of the greatest writers to ever grace a game development studio. The levels of interconnectedness and depth in Morrowind makes Skyrim by comparison look like a Monkeys attempt on a typewriter. The visuals are alien and unlike anything you have ever felt, but with time you will feel like part of the world. [h2] Bad Vuju [/h2] This is a 2002 game, and it looks like a 2002 game. I am lucky to have grown up in that era and am used to the graphics. But there is a large amount of Elder Scrolls Fans that can't get into this game because of the visuals. To that I say, just imagine it has a 2000s aesthetic and rawdog it. Morrowind despite its ground breaking strides uses a very old school DnD system for combat checks and dice rolls. This isn't like later titles where if your sword connects you hit an enemy. Without proper skill management you will end up just not being able to hit anything. Even with good selections you will often fail. Eventually through careful allocation and gear you will become a walking demi-god able to smite down anything, so just stick with it and test the skills. Morrowind doesn't hold your hand like later games. There are plenty of people who will tell you that Oblivions marker system sucks and ruins emersion, and I agree. But Morrowinds system can be brutally bare bones at times. You will miss out on content or quest ending options unless you are checking wiki guides.
Я убил вивека, он является идиотом, ничтожеством. Он заставляет произносить присягу в его адрес. Ничтожество...
This is honestly one of the greatest experiences ive ever had the opportunity to play
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 53.1K | 95% | $14.99 | |
| $0 | 0 | — | $19.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $12.9M | 16.6K | 86% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.6M | 2.8K | 40% | $69.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 15.4K | 60% | $23.99 |