
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.6Kreviews | 95% | — | $10.6M |
| $14.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is in fact the best game of all time. Yep, you can become a demigod if you like and you can use the engine and some programming issues to powercreep your char. But hey - if it is fun to you - why not? Morrowind has the best atmosphere of all Elder Scrolls game. By far. Morrowind has a lot of interesting side quests - even if these are not the storylines of Oblivion. They are still enjoyable. With Tamriel Rebuilt Morrowind has the best, lorefriendly game expanding modding project. Morrowinds main quest is also the most interesting of all Elder Scrolls games. You will never get so deep lore again. You should try it out. Well - the combat is a little bit antique. Everything is calculated by dice roll mechanics and maybe you should spend a minute in understanding old school pen and paper RPGs. But once you figured this out - it is even more fun than Skyrim. This is the best piece of art what Bethesda has ever given to us. Thank you, Jeremy Soule. Thank you, Kurt Kuhlman and Michael Kirkbride. And thank you, Todd!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Last good game Bethesda made. Go install Project Tamriel and Tamriel Rebuilt.
Лучший продукт, созданный этой корпорацией зла за всё время её существования. Уровень глубины проработки и взаимодействия механик до сих пор находится на недосягаемом уровне не только для современных Бефезда, но и для 99% всех прочих игровых студий. Нарратив игры, за счёт величайшего лора, написанного мастерами своего дела - Куртом Кульманом, Кеном Ролстоном, Марком Нельсоном, Майклом Киркбрайдом и так далее, выходит на тот уровень глубины, что эта игра действительно может равняться и даже во многом превосходить не то что эталонных представителей жанра фэнтези, но и общемировую классику - произведения Сервантеса, Гёте, Германа Гессе. Эта игра по сути изобрела новую веху в жанре RPG, совместив элементы ARPG и CRPG таким образом, что многие до сих пор пытаются повторить эту схему, то есть интегрировать абсолютную свободу игрока в рамки ролевого отыгрыша, как на геймплейном уровне, так и на нарративном. Тем не менее, создав постулаты для поджанра, Морровинд так и не предоставил пространства «наследникам» улучшить их, так и оставшись вершиной. Тем не менее нельзя не сказать и о том, что игра состарилась во многом действительно плохо: не только из-за пресловутого технического устаревания, но и из-за излишней экспериментальности, которая сыграла с ней злую шутку даже на выходе. Самый банальный пример - механика «кубика», интегрированная в боёвку: шансы на попадания, шансы на блокировку удара, шансы на каст заклинаний. Открытый мир в игре стал одним из первых действительно масштабных миров, созданных вручную, но из-за малого количества рабочих рук (от силы 40 человек при очень ограниченном бюджете) и завышенных амбиций в игре огромное количество пустых данжей, которые порой буквально идентичные. Полное отсутствие маркеров в игре для многих было настоящим адом, но многие сегодня отмечают это как явное преимущество игры. Однако если судить относительно других представителей жанра - такая система не очень подходит игре, ведь она была присуща CRPG вроде Baldur's Gate 1/2, Fallout 1/2, Planescape: Torment и т.п., то есть играм либо вовсе без открытого мира, либо с относительным пониманием его открытости, в то время как Морровинд имеет опен ворлд с большой буквы. Но в общем и целом, эта игра по крайней мере для меня остаётся шедевром и магнум опусом всей человеческой цивилизации, когда-либо существовавшей
Best Elder Scrolls game of all time. Best Bethesda game of all time. Just play it, and suffer through the fact that you don't have quest markers and attacks don't always hit. The story and worldbuilding make up for the lack of handholding.
By far the best game in the series. They should look at this and get inspired for part 6
[h1]The elder scrolls III, the game that will change your mind about open world rpgs forever.[/h1] Don't let 83 hours on this game fool you, i might have more that 500 hours on modded Morrowind easily, and why am spending so many hours on a 2002 game with graphics so ugly even for it's time? [h2] BECAUSE, AND AM NOT JOKING, THIS IS THE MOST IMMERSIVE GAME THAT YOU WILL EVER PLAY[/h2] This game won't catch you by it's stunning vissuals, incredible mecanics or spectacular story, you are just another prisioner, an outlander, entering an alien province, segregated for not being from Vvanderfell. But you have a path ahead of you, one that you shall walk if you want to. You are not the chosen one, you must become the one. A premise so ahead of it's time that not even today can you see something similar, you are always the heroe, the great powerfull warrior, slayer of big evil. Here, you are an outcast that forges it's own path through great effort, you'll have to learn about the culture of the people that surround you, about the history of the ground you take steps and make your own view about certain events, because, as in real life, history has many views. You dont feel like you are playing a game, you trully feel like a part of the world, you'll meet people that'll you love and people that you'll despise, you will get many allies and you will be betrayed. The world feels alive, because it's not a world built for you, you will have to rebuilt yourself for it. And that's what makes this game so great, nothing is handed to you, you WILL have to earn it, every single coin, weapon, piece of armor or new spell, and with that, more knowledge about not only the world that you take part from, but also about you, and what can you do for that world. Of course not everything its sunshine and rainbows, there are many things that this game has that not everyone will be quite fond of. This game is not hard, but rather... merciless, if you dont learn how to make a good build, you won't suffer no, you won't be able to do ♥♥♥♥, and i mean it. But once you learn on how to make a good enough build (which is not even hard tbh, just look a 5 min video on yt) you'll be able to play AND make progress. Am not going to lie when i say that it took me till the 4th try on this game to, well, actually play it, so don't feel bad if it doesn't click with you right away, it's and adquired taste... maybe, idk. There is also the combat, the render distance, and the thing that everyone hates but to many of us its the best ♥♥♥♥♥♥♥ feature... NO QUEST MARKS Yup, not a single quest mark, you won't even know where to go in the map, you'll get the location of the place where you have to go if you are lucky, but 3 time out of 5 you wont even find it cause it's cammouflaged or you already discovered it. And why it's so beloved then? Again, this is by far the most immersive ♥♥♥♥♥♥♥ game there is, and the way you go and do quests, it's one if not the main reason you get so immerse in the world. You just get instructions where to go, simple as that, sometimes you dont even get them and it's up to you where tf to go. It's not that it's impossible to figure it out, but sometimes you'll be scratching your head trying to see wtf you have to do. And please, don't look for a video on how to get that ♥♥♥♥♥♥♥ cube, just be smart, everything is there for you to do it right (except for you, you ♥♥♥♥♥♥♥ trial, where tf are those ♥♥♥♥♥♥♥ teeth in the ocean, that doesn't make ♥♥♥♥♥♥♥ sense). Welp, am done with my 3AM schizo rant about one of, if not my favourite game of all time. The worst part of this game, is that there won't be another game like this, and the first time you finish this game will be so ♥♥♥♥♥♥♥ rewarding, that the second time just won't hit as hard. I completed the game in 100 hours give or take, and the rest of my 500 hours where just chasing the same feelings i had when i played for the first time, but to no avail, that first playthrough was so great, that no game will be even close to top it. Beware then, because playing this game it's a before and after, and you'll be wishing to get you memory whiped just to play this game again. "Welcome, Moon-and-Star, to this place where your destiny is made."
Ancient Gatekeepers ware Right Morrowind is the BEST elder Scrolls This world is just fantastic, great climate diversity tight map with things to do in every corner Writing quality unlike anything i saw in skyrim OFFICIAL PLUGINS ARE FREE around 25 years of people modding the game to perfection (i even made 2 mods for it) Works on phone and old laptops
[h2] 瓦登费尔,红山,一座任何探测法术都找不到的城堡内,便是达格斯乌尔的所在之地……淫贱的面具,咸湿的腔调,讨人厌的动作,已知他是丹莫中的极品了 [/h2] 可以确定晨风在TES社区中一大半的热度都来自尼瑞亚因和达格斯乌尔那[spoiler] 苦命鸳鸯 [/spoiler]般的[spoiler] 南通[/spoiler]替身文学关系性,以及维威克和阿莱玛西亚以及尼瑞瓦的NTR剧情。这很合理,因为lore部分就是这游戏的最大可玩点。 晨风的神学体系和丹莫的文化没有任何一个欧洲中世纪的参考系可以容纳:印度教的神学结构,藏传佛教的转世政治,禅宗公案式的宗教文本、日本战国的家族权力格局以及东非火山地貌上长出的完全异星化的生物生态,扮演一个不受欢迎的N'wah闯入充满racist的陌生大陆,从各路NPC的口中和书籍中收集线索来拼凑出自己的使命和千年前红山之战的全貌,最终打破晨风这用偷来的神力支撑起的千年文明秩序。 如果你看到上述内容心动了,那就说明贝塞斯达的世界观构筑能力[spoiler] ?!强强!? [/spoiler],但这些新鲜感只能支持前十小时的探索,在此之后的每分每秒都在加速我的疲惫感积累。 [b]我甚至还带着对古早crpg的强烈滤镜,但是我必须承认,晨风是目前我玩过最无聊,最重复的游戏。 [/b] 2002年已经有gta罪恶都市这种开放世界神作了,而贝塞斯达能设计出来的任务[b] 只有 [/b]“到某地,杀某人,送某物”这种毫无意义的任务,这些流水线通马桶覆盖了晨风百分之九十的内容,没有分支,没有转折,没有任何叙事和感情上的重量,三大家族和四大部落的任务体验更是让我做噩梦。 在任务之外,晨风最宝贵的资产:陌生感,也被后期严重重复的建筑彻底摧毁。帝国的石墙城堡/丹莫的蟹骨圆顶/泰尔瓦尼的活体蘑菇屋,在第一次见面时他们绝对能带给你无法复刻的视觉冲击力。但当你遇到五个,十个,二十个城镇建筑乃至室内布局家具摆放完全相同的地方时,就会连进去偷东西的热情都没有了…… 我的评价是:[h2]不值得去玩[/h2],如果你实在对第三纪元或者红山之战感兴趣的话,与其去玩这部被严重过誉的古董狗屎,不如去网上找几个视频看。 [spoiler]啃三十六课的生肉来琢磨维威克说了什么屁话也比玩晨风更有意思。 [/spoiler]
11/10 Greatest game Ever for all time Play. Morrowind. It's that simple, I genuinely believe video games peaked here. Pros EVERYTHING but... Cons Cliff racers 11/10
The writing in this game in my opinion surpassed the book that was inspired by in the first place, the reason is that you got Dune without orientalist point of view or agenda, the result is a world even if it looks alien it feels right at home, I say as a guy from the Middle east, you have the western invasion and occupation, people are divided on this matter like in every little matter, you have racist and fanatic people, wizards (we have a lot of those), and everybody is just mean to one another; I like treating the people in the story as people, they misunderstand a prophecy or a part of history, they made up part of history or a prophecy to influence their side, I say they nailed it! Role playing is much better even, but it looks like you are "The boss" is very old concept in the Elder scrolls. as for gameplay I hate that no other Elder scroll game used magic as a utility in the world, fast travel especially, you have some little funny magic stuff around that are funny and (useful) here and there, it helps the world building, and for me I didn't find the fighting any less enjoyable than any part of the series, all of them are weak in this regard. Quests are harder to manage because there is no indicator where to go, sometimes you may have to ask someone to give you more information to where to go, and sometimes you have to memorise or use screenshots, I am gonna be honest I love this, it adds a layer for the gameplay that makes each quest like a small puzzle.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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