
Psychological horror adventure game from a horror movie director based on dynamic scenario. The Dark Inside Me, is a very unique psychological horror adventure game from a horror movie director Akçay Karaazmak, based on dynamic interactive scenario.
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Psychological horror adventure game from a horror movie director based on a dynamic scenario.
Game Episodes of Chapter-1;
Episode 1: Broken Lines of a Killer
Episode 2: Auschwitz Death Camp
Episode 3: Hidden Lies
Episode 4: Her Twisted Pleasure
Next chapter will start where Chapter-1 ends.
The Dark Inside Me is a very unique 2d,5, 3rd person next-gen psychological horror adventure game based on a dynamic interactive scenario.
Main aim is to reflect the real characteristic of a player through the game and see how far players would push their limits through the stages of the game. Game is +18 and has disturbing blood, sex and intense violence scenes. These scenes and actions are shaped according to the player’s decisions during the game.
Game is based on a dynamic scenario and the game-flow changes according to player’s decisions and how they face with the situations and solve the puzzles. Puzzles can be solved with more then one way and each way effects and changes the rest of the game-play. For example; in one of the stages you find out the murderer of your wife and knock him down. At that moment it's up to you to forgive, kill or torture him to death. Game has many psychological scenes as well. You can either solve the puzzles peacefully or in a brutal way. The Dark Inside Me reveals the real characters of the players. You may choose to be good or to be bad.
Sometimes players have to give critical decisions which will completely affect the following game stages.
It’s said that everyone has angels. One of them leads us to the light and the other takes us in to the dark. We give our own decisions through the path of life and now we’ll give our own decisions through The Dark Inside Me.
Dark Inside Me blurs the thin line between madness and reality, darkness and light, love and hate, forgive and vengeance.
You awake in a hospital room, handcuffed to a bed. You hear some detectives speaking about you. They are talking about how you can still be alive after that terrifying event. And one of them says it would be better if they had caught you dead. You don’t understand anything and don’t remember much, but to figure things out, first you should find a way to escape.
The first question comes to minds is that are you guilty or not? But this is beyond guilt. You have been given a chance to face your past and how far you would go and sacrifice from yourself to enlighten the darkness and fight with your demons.

The Dark Inside Me game-play builds upon the decisions and sacrifices between the user and the events. Puzzles in the game may be solved with more then a single way. Each way leads you to different paths and change the flow of the scenario.
You can kill someone who is stopping you from your way, by finding a tool to use on. Or you may find a way to pass him without killing. The person you didn’t kill then may show up later and can either help you or makes things harder for you.
When time comes for vengeance, you will decide to forgive or not. You will either torture or kill or let them go .You will face the decisions you made through the game. You can find many tools and items, use them on other objects, combine them to create new items to solve new things.


Next-gen psychological horror adventure game.
Dynamic scenario.
Solving puzzles with various ways.
Play like a game, feel it like a movie.
WASD or mouse character control.
Highly detailed rendered 2D graphics and animations.
2d,5 parallax and panning camera effects.
3d playable characters.
More then one playable main character through the game play.
Mature content including gore, violence and sexuality.
Cinematic soundtracks depending on the mood of the scenes.
Multiple camera angle areas and scenes.
Mature content including gore, violence and sexuality.
Many different environments; from houses, streets, shops, buildings to forests, buses, ships and much more.
1920x1080 Full Hd graphics.
1920x1080 Full Hd cinematics.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game presents itself as a psychological horror experience for adults, not only because of its explicit graphic content, but especially due to the themes it explores, ranging from mental illness to violence and religion. [h3]Pros[/h3] • The most successful element of the game is undoubtedly its atmosphere. The player constantly feels oppressed by a sense of discomfort and paranoia. The soundtrack and sound design effectively enhance the overall unease. • The story plays with the concept of altered reality, shifting between flashbacks and psychotic visions. Not everything is explained, leaving room for interpretation. The themes are strong, unsettling, and deliberately controversial. • The game features moments where the player can choose how to act, thus influencing the course of events. These choices are never trivial. They often challenge the player’s own moral compass. • The 2.5D graphics are intentionally raw, with dark environments and stylized, almost grotesque characters. It fits the tone of the narrative perfectly. https://steamcommunity.com/sharedfiles/filedetails/?id=3590430480 https://steamcommunity.com/sharedfiles/filedetails/?id=3590430727 [h3]Cons[/h3] • The point-and-click system is at times clunky. The inventory and object interaction are not always intuitive and can be frustrating, especially during certain puzzles. • The voice acting lacks emotion. This weakens narrative moments that could have been much more impactful. • (Extreme themes not for everyone) Explicit violence, suicide, and mental illness are central elements. This makes the game absolutely unsuitable for sensitive audiences, and to some, it may feel more like provocation than true reflection. Conclusion It’s a strong and disturbing experience, but not without flaws. It’s a game that dares, that wants to leave a mark—and it succeeds, though not always in the most elegant or refined way. If you're a fan of extreme psychological horror and you're looking for an offbeat indie adventure, it's definitely worth a try. But enter knowing you'll come face to face with the darkest sides of the mind... and perhaps even your own conscience. [h3]Personal rating: 6 / 10[/h3]
[h1] Meaningless Drivel [/h1] Akçay Karaazmak's [i] The Dark Inside Me [/i] is a point-and-click video-game I struggle to write a review for. There is no substance to this product; this is no work of art. It is an uninspired waste of the player's time, and of the developer's effort. The graphics are unappealing, the sound design is forgettable, the gameplay is ill-considered, and the narrative is non-existent. This game is ugly. It is not ugly in an interesting way, nor is it ugly in a thematic way, nor is it ugly in a funny way. The pre-rendered scenes have flat lighting, and shadows are either absent or splayed across entire scenes with no care as if a monolith were looming beyond sight of the camera. The game is poorly animated with characters moving stiffly (and looking) like mannequins. Textures are muddy or over-sharpened with no in-between, and at times coinciding in the same scene making the garishness more apparent. This game features (with no taste nor tact) naked women in compromising positions including assault, and they’re exclusively presented as victims with no depth. What few interesting visuals exist within this game are borrowed nigh wholesale from Clive Barker’s [i] Hellraiser [/i] (1987). This is all the result of a lack of care on the developer’s part. The sound design is bad. It is not bad in an interesting way, nor is it bad in a thematic way, nor is it bad in a funny way. The score rarely matches the scene, and abuse of drums and guitar soon become headache inducing. Characters whisper their dialogue for no reason, and are often drowned out by the soundtrack. The dialogue does not make sense, nor is it a source of entertainment. The English language script was written by a man with a middling grasp of English, and was never refined nor proofread. This is all the result of a lack of care on the developer's part. The gameplay is ill-considered. It is not ill-considered in an interesting way, nor is it ill-considered in a thematic way, nor is it ill-considered in a funny way. Puzzles are rote at best and esoteric at worst. Pixel hunting is the solution to many of the puzzles in this game, and when it isn’t pixel hunting it’s a game of “Guess What the Developer Was Thinking.” The game has plenty of red-herrings in its dialogue, and they aren’t intentional so much as they are the result of translation error and poor writing. As well there are multiple items that go unused and serve only to confound the player. There is more than one timed sequence in this game that requires player input in a brief window, and these sequences are almost always pixel hunts. I can think of only one or two puzzles which were intuitive, and they were intuitive because the solutions were obvious (example: I am being attacked and my only item is a crowbar. I must use the crowbar on my attacker). This is all the result of a lack of care on the developer's part. This game has no story. My statement is an observation; this is not hyperbole, nor is it derision. We are taken from one scene to another at random. The implication of the imagery is that we are a tortured soul in Purgatory/Hell/Jahannam/Tartarus/Ignorance/etc. This ill-defined premise is not a story, and if it were it has been better executed many times before and since by other creatives across every medium. Wherever we are and whomever we are matters not because there is no narrative nor characters. Our protagonist is nameless and motiveless, and all other characters are one-dimensional and exist to be the victims of violence. The closest we get to a character with depth is Doctor Josef Mengele of NSDAP infamy, and this is because the man is a historical domain character. This is all the result of a lack of care on the developer's part. Akçay Karaazmak's [i] The Dark Inside Me [/i] is the interactive equivalent of television static: some people will claim to make sense of it, and such people are confused. Playing this game feels like watching someone scream into a pillow, and that is not something anyone should be watching. This game is low-effort and unfit for consumption. Do not buy this game nor its sequels.
Edgy just for the sake of being edgy. 4/10 First off, credit where credit is due: This game is a solo dev effort. Developing and shipping a game, in and of itself, deserves actual praise. However, and I hate to say this, the game does not live up to the potential it has. I finished the entire chapter one and, well, there's really not much to praise here. The story is pretty disconnected and confusing. Even though I firmly believe that sexual themes can go very good with the horror genre and that they can be used in a way to elevate the experience. Here, to the detriment of the game, the liberal and not really thought out use of sexual imagery adds absolutely nothing to the plot other than whatever shock value one might extract from it. The game also touches some themes that might be a tad sensitive to some audiences, namely the Holocaust and, even though I think there might actually be a way of doing so in a tasteful and interesting (for lack of a better word) of doing so, this might not be it. In terms of gameplay, it is a point and click adventure game where you have to find items to use on other items in order to advance the story (which is totally fine). However, most of the puzzles are terribly designed, there's no actual logic to them to be honest and sometimes it simply becomes actual nonsense. For example (SPOILERS), there's a point where you need to cross from one side to the other of a doorway where a monster is "doing stuff" while facing away from the player. If the player tries to cross, the monster jumps them and kills them immediately. Somehow, one needs to realize that the monster is using a small mirror to look behind itself and that slightly moving the cabinet on which said mirror rests is the answer to the puzzle. Then one needs to find a butter knife, use it to remove a clothes hanger from a nearby wall, get a ball of wool (yarn actually), combine both things, throw the hanger toward the cabinet's leg and pull on it, which somehow does not attract the attention of the monster even though the whole premise of the puzzle is that the monster looks at the mirror the whole time. This whole mess of leaps of logic required me to use a guide for most of the game. Finally, the voice acting is simply awful. Yes, I get that it goes hand in hand with the solo dev stuff, but even if it was just text would be better than the current spoken dialogue. In summary: It's bad. I won't be trying the next chapters of this game and I actually refunded this first chapter. Good on the dev for releasing this and I really hope they can keep improving and their next work comes out better than this first attempt.
Редкостная чушь. Абсолютно линейная. С ужасным управлением. Ужасным UI. Где надо на ощупь тыкать, чтобы найти нужный предмет. Не рекомендую 3/10
how do i get past the trolley?
It is a little bit buggy. But saying that if I made a game it would be a lot worse. So hats off for the skill involved in making the game. You might need to keep deleting and reinstalling to fix it. Is a unique game with a click style of interaction. All in all, covers some taboo topics in a way I find respectful given the nature of it and I am a female. So if that is not for you then it is best not to play it and slate it. 6/10 If you don't like Marmite, don't eat it.
[h1] Dojmy ze hry, [url=https://store.steampowered.com/curator/34526713-Gaming-Professors/] Curator [/url] [/h1] The Dark Inside Me je ambiciózní, leč rozporuplný titul stojící na pomezí psychologicko-hororové hry a adventury. Za tímto projektem, který klade důraz na interaktivní scénář a hráčské volby, stojí turecký režisér hororových filmů Akçay Karaazmak, který titul vytvořil prakticky sám. Pojďme se společně podívat, co tento indie počin nabízí a kde naopak naráží na své limity. Zbytek dojmů si můžete přečíst zde: [url=https://www.gamingprofessors.cz/the-dark-inside-me-ponor-do-beznadeje/] [/url]
Good Game but full off bugs
The Dark Inside Me is a dark and edgy horror/jumpscare driven point-and-click adventure. This is a pretty tedious and uninteresting adventure game, it does have some voice acting, and the voice acting is bad. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This almost looks like it was intended more to be a mobile app, although I couldn't find it on the app stores. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a tiny spike in player counts for the game, only 15 players. This only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? The Dark Inside Me has the far too high price of around $8 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $8 asking price for this game could get you games like "Assetto Corsa", "Fallout: New Vegas" or "Battlefield V". Quality, professionally made games like those are frequently on sale cheaper than this.
Gratuitous nonsense pixel hunter which I thoroughly enjoyed
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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