
Welcome to Depixtion, a relaxing puzzle game where you create beautiful works of art using logic. Depixtion blends color mixing mechanics with the rules of nonograms to create a uniquely colorful experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lots and lots of good nonograms :)
[b]TL;DR summary: An interesting spin on picross, but needing guesswork rather than logic to finish puzzles is a cardinal sin in this genre.[/b] It could be argued my thumbs down is petty, because I still went through all of the puzzles, so I must have enjoyed it (completionist OCD aside), and that's mostly true. Depixtion is a fresh spin on the tried and true picross/nonogram formula, adding two new dimensions to the puzzles. What the store page emphasizes is actually the less important of those two - the fact that each puzzle has three layers (red, yellow, and blue) means that the final image being full colour isn't a cheat of arbitrarily assigning colours to black and white pixels, it's actually the result of accurate colour mixing of the three layers. And while that sounds impressive, from an actual puzzle perspective it's mostly meaningless, since the layers don't interact - all it really means is each picture has three separate, self contained puzzles that may have common themes but do not actually influence each other. Far more interesting, and for some reason less emphasized, is the fact that these puzzles are not binary, they are "trinary" - each pixel is not black or white; it is light colour, dark colour, or white. The logic rules are similar, but with an extra layer of depth I found refreshing. This was what actually made Depixtion a unique experience compared to the other picross puzzles I've done. So why the thumbs down? Three failures on the part of the developers, the first unforgivable: 1. Some puzzles are not 100% logic solvable. I don't care that they're 99%, this is a basic must-have in any logic puzzle game. Having to use guesswork on the last few pixels is aggravating. And to be clear, I tested this thoroughly - on several puzzles I was able to fully solve the puzzle, but not have it be the correct layout. The game even auto-greyed all the clues, proving it was solved, but it wasn't the desired solution. This isn't that I just wasn't good enough to solve them, it is that many of the large puzzles literally have multiple solutions. [b]FAIL[/b] [Url=https://steamcommunity.com/sharedfiles/filedetails/?id=2002293368]Example of "incorrect" solution [/url] 2. The greying out of clues to mark them as solved is automatic only, and broken. It only works from the ends inward, so even if you've completed a middle segment you can't mark it as solved. Furthermore, the automatic greying is a hidden "mistake finder" - I noticed when cycling through the four options for a pixel (blank, light, dark, or X) that sometimes the clue would only grey out once you had the correct "cap" in place, instead of simply greying out when you had the right length of pixels, regardless of what the next pixel is marked as. So the game drops accidental, and in my case unwanted, hints about whether or not you're correct. [b]FAIL[/b] 3. Insulting achievements. I hate achievements for sucking, and this game has ones for using the "find mistakes" cheat. And since I neither need that crutch, nor am willing to fake being stupid to "earn" them, I won't get 100% achievements. There's also an achievement for taking more than two hours to complete a puzzle, meaning you can get slapped with this for simply forgetting to pause the game correctly. (I'll admit this was not the case for me, I "earned" this achievement by actually taking more than two hours to solve one particularly difficult puzzle). Conversely, the achievement for solving all the 24x24 puzzles without the show mistakes crutch is called "Be honest, you cheated". No, I didn't, and that label is doubly insulting considering the fact that I even found the "correct" solutions on my own when they couldn't even design their puzzles 100% logic solvable in the first place. [b]FAIL[/b] So if you're more forgiving than me, maybe this game is worth it, especially for an experienced solver looking for a fresh spin on the picross formula. But I can't recommend it.
A very underrated Picross with a gimmick that every puzzle has a red, blue, and yellow layer that you solve individually before the final image is compiled together. Although in reality you just solve three separate unrelated puzzles at a time per image. The REAL gimmick here is that each layer also consists of two colors - e.g. dark red and light red. This brings unique mechanics (same-color sequences must have spaces between as usual but different colors may follow each other with no spaces) as well as unique deductions (like "I need a light red block somewhere on this vertical line, but several horizontal lines only contain dark red blocks so it can't be on the intersections with them" - although much more complex than that later). Together with the DLC the game contains 150 images - each having three layers - which in reality means 450 separate puzzles to solve. That's a LOT of puzzles! A couple of them towards the end legitimately took me several hours to solve each, with a total of 80+ hours to 100% the game. I REALLY recommend you to experiment with all the settings in the game though, some of them aren't described very well but can make the controls a much better fit for you.
this game combines the picto genre with color mixing to create an enjoyable experience. as you figure out each color of the puzzle you'll be able to watch your picture come to life and start taking guesses as to what it might be. it's an interesting spin on the traditional style.
Best Picross game I've ever played. Can't wait for more DLC!!!
Very very good first impressions. • it might look corny, but I'm telling you it has its kids charm and the UI is very snappy. • gets a bit challenging quick for a Picross afficionado cause a new set of rules. • 3 layers for each puzzle, a cool idea and works in the setting. • I liked the tutorial, concise yet convincing. The overall impression is: it looks simple, but actually thought out in all the little details, style and looks. A lot of puzzles pose themselves as stylistically slick, being just lazy and empty, with stupid music and reverbed/washed out everything. This one, people definitely thought about it. And, a praise for a puzzle game in my book: ACTUALLY great music. And not a drone, either. Not that I dislike a good drone, but enough is enough. Picross fans, on sale it's a no-brainer.
[i]Depixtion[/i] is yet another stellar entry in Steam’s ever-growing list of Picross-style games, one that stands out with its unique visuals and puzzle structures. For anyone looking for more thoughtful puzzles of this sort to go through, this is one of the better options available on Steam right now. [i]Depixtion[/i] requires an adjustment compared to other nonogram puzzle games; the grid is split up by 4 instead of by 5, and the nature of using two different colors within a single image changes how one approaches putting a line onto the grid. Where some may find that off-putting, however, I found these changes to be refreshing in how they forced me to look at the board in a new light each and every time I sat down to do a puzzle. It kept me on my toes all throughout. While some snags come along the way - a couple puzzles toward the middle are somewhat grindy, and some puzzles accidentally leave you with the wrong solution because the labelled numbers give you a different solution than is intended - this game is still a total delight. I’d be happy to see more puzzles come along for this, whether that be through workshop support, an update, or another DLC pack. I was definitely itching to go through more puzzles even after the dozens that I’d already gone through - something that’s always a sign of a truly enjoyable video game experience. 9.0/10
A rather difficult picross game. it's complicated, but well worth it for those who find most picross games too easy.
Love this game. I play it on the Steam Deck and it's a super chill way to wind down before bed or just vibe. There's a slight learning curve if you're coming from other nonogram games/apps which, in my experience, have always been 5x5 grids, because Depixtion's grids are multiples of 4 but you adjust pretty quickly and it's totally worth it to have more "levels" of difficulty (4x4, 8x8, 12x12, 16x16, 20x20, 24x24) without having to make the grid as massive.If it's on sale, I absolutely recommend getting it, and even if it's not, you should at least consider it.
Don't have much to say. What you see is what you get. The three-layered design is very enjoyable and I liked seeing my pictures come together in the end. Though, if i could, I would turn the speed of the picture being 'drawn' after I finish the puzzle down just a bit.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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